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Like Daimyo mentioned in a comment previously, I'm hoping to adjust the settings so sometimes doors just break.
I tried zeroing both guaranteedUnlockedDoorHP and guaranteedLockedDoorHP but this did not produce the desired in fact. To the contrary, this made it so certain doors were invulnerable.
I would really love to trouble shoot this as I feel this could be a very immersive mod if tinkered correctly.
Thanks
Unlocked doors below 25% hp open on damage
Locked doors below 25% hp have 20% chance to open ondamage
So there is a 80% chance that door could resist couple of hits(depends on doors HP) is if you lock it.
la creatura
SI BAJAS CON LA RUEDA DE EL RATON PODRAS VER LAS DESCRIPCION EN LA PAGINA QUE PUSE
Love the mod! It's very fun when zombies can break in doors sooner than I think!
The window was one of the interior windows at the library in Riverside's school.
STACK TRACE
-----------------------------------------
function: shouldTheDoorOpen -- file: doorsHaveAChance.lua line # 23 | MOD: Doors Have A Chance
function: handleOnZombieThumpsADoor -- file: doorsHaveAChance.lua line # 63 | MOD: Doors Have A Chance
function: onWeaponHitThumpable -- file: doorsHaveAChance.lua line # 114 | MOD: Doors Have A Chance.
line 95
debuglog server is full of "player" XD thanks!
Could it be possible to make the door open if it's HP goes below a certain % the next time it's HP goes down?
Regardless of what caused the HP to drop.
Same as zombies! But zombies have thumpstate and thumptarget in the zombie object, so we can check if any door was attacked and if so, which one. And you won’t believe it, but there is no attack event! That's why I detect an event by sound!! And check who did it, then check thumpstate, thumptarget, is there a door next to the zombie and that door is thumptarget ^_^
Please add this
players can open %15 hp locked Door.
And
When a locked Door opened from zombie this Door cant be locked anymore.