XCOM 2
[LWOTC/RPGO] Overflow Ability Points
34 Comments
2oldcat 4 May @ 2:46pm 
@ArDee
thx for answer!
ArDee  [author] 4 May @ 12:35pm 
@2oldcat
that would be because this is a version for Long War / RPG Overhaul, as stated in the title, both of which handle soldier ranks differently. the situation you have described sounds like it's expected behavior to me.
2oldcat 4 May @ 2:24am 
WOTC + WOTC Flawless + [WOTC] Overflow Ability Points = working
WOTC + WOTC Flawless + [LWOTC/RPGO] Overflow Ability Points = not working
lety4ayavoropaeva 2 May @ 6:37am 
@ArDee
thanks!
glenninjapan 2 May @ 5:49am 
the update worked for me, the images in flawless are popping up now, might be cosmetic but it sure made it feel good. Thanks for the mod support, much appreciated :D
ArDee  [author] 1 May @ 11:40pm 
@kmanno @lety4ayavoropaeva

Sorry for not replying. I've not looked at the code of this mod in a while, but I see the issue. It's using Flawless assets, and probably overwriting them (maybe based on load order?) because it's including them in its own files. Which, yeah, I can see how that'd break things.

I think all I'd have to do for a "quick and dirty" fix would be...remove the image from the textbox and the Flawless files from my mod, and that should probably fix the issue. I don't know enough about the UILibrary filepaths for basegame images to try and point it to something else.

I will say that while it's possible to run with Flawless, it's by no means, uhh, flawless. "If you're feeling particularly spicy" was my way of saying "they won't crash but I make no guarantees about potential issues." This is one of those potential issues I envisioned.

I'll have a poke around in the code.
kmanno 1 May @ 6:08am 
@lety4ayavoropaeva I too am experiencing this conflict with the Flawless mod and see others mentioning it. Seems weird since this mod author even mentions using the two mods together in the description. But this mod definitely is blocking the images from showing in the Flawless mod and not sure it can be fixed because of how the code is written.
lety4ayavoropaeva 20 Apr @ 9:02am 
There is a small problem while running another mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1127174933 with this one. When I start - and it breaks the Images showing at the end of Mission when Flawless triggers.

Do you have any suggestions where to dig to fix this? As far as I know - the other mod also tries to open a text box at the end of mission/
ArDee  [author] 19 Mar @ 8:10am 
Done. Can't believe I didn't realize that one sooner. :P
hottt3 19 Mar @ 2:29am 
Could you please add in the description (the first short sentence), what this mod does?
ArDee  [author] 2 Jul, 2024 @ 11:15pm 
Yup, keeping the same name was intentional to prevent the game from nagging. :)
Starfoth The Burgundy Silk Rug 1 Jul, 2024 @ 12:54am 
Ah man I love how you kept the name OverflowAP in the .mod file
It's nice because I realized I got the other one and needed to upgrade when it wasn't working right and now the game won't whine at me for having a save with the old one every time I try to load :D
ArDee  [author] 26 Jun, 2024 @ 11:17pm 
@LightenedDark - I haven't tried it, not have I looked at the code in a while, but it should work as long as you've at least got the Highlander installed.
LightenedDark 26 Jun, 2024 @ 9:30pm 
Since you're purposely using a duplicate ID, and there's no LWotC requirement, does this mean your version works when not playing LWotC?
ArDee  [author] 13 Jan, 2024 @ 2:03pm 
@AIAnthony -- the mod 'breaking' was in reference to me attempting to implement the russian localization that Aks provided. As it sits now, the mod should work fine, albeit only in English.

For some reason adding the RUS localization to the mod completely clobbered all the other files in the mod when I attempted to update it. I'm still trying to figure out why it happens, but it kept making me quickly rollback the changes to avoid breaking people's games. I'll probably do some tinkering with this issue as a separate (hidden) mod, just to test the process to see where it's breaking.
Hessian Lobo 12 Jan, 2024 @ 10:02am 
Good day @ArDee hope you are having a nice week, I have a question regarding the mod
Due to your recent comment about the mod breaking, does it works now?

No pressure btw, just curious about it, since I'm considering on adding RPGO and I'm interested in this mod, and if not, I will continue playing normally until this one is working fine (obviously by waiting patiently)

Thank you for your time and hard work :D
ArDee  [author] 1 Dec, 2023 @ 11:50pm 
My sincerest apologies if the mod broke for anyone. For some reason, attempts to add a localization file completely broke the updating process for the mod, and I'm still trying to verify that the mod still functions as expected after reverting...
predator_3 21 Nov, 2023 @ 6:01am 
Hi. I'm playing with a mod LWOTC. Does anyone know how to make friends with this mod with mod "WOTC Flawless"? This mod blocks the output of images.
Growen 17 Nov, 2023 @ 12:29pm 
Just wanted to comment and say thank you for creating this. This mod works wonders with different modded classes! I'm using a haphazard mix of Exvent, LOWTC Classes, Torque, Gunslinger Akimbo class, etc, and they all work and count correctly at max rank.

Amazing stuff!
Beast Clarke 17 Oct, 2023 @ 1:19pm 
thank you mod developer!
ArDee  [author] 13 Oct, 2023 @ 2:43pm 
@MrMister -- Whoops! I guess XCOM counts rookies as being at max rank all the time until they actually promote. Should be a simple enough fix. Update coming today.
MrMister 13 Oct, 2023 @ 1:56pm 
Tried this in LWOTC + Mod Jam+, and right outta the gate it thinks I completed Gatecrasher with 6 max rank soldiers.
No.1 Noob 5 Oct, 2023 @ 1:15am 
Dynamic overflow ability points here we come
RustyDios 4 Oct, 2023 @ 9:55am 
Yeah. The XCOM2 Modders discord is a wealth of information (like the below) and 99% of the people that frequent there are friendly and approachable, even for newcomers :)
ArDee  [author] 4 Oct, 2023 @ 9:37am 
@RustyDios thanks so much! I wish there was more easily available documentation for functions like these. I suppose I should probably ask the modding Discord things like that.
RustyDios 3 Oct, 2023 @ 10:29pm 
You can use
ClassTemplate.GetMaxConfiguredRank()
to find the max rank for that class (be it 7 or 8) .. this might require the Community Highlander ..
No.1 Noob 1 Oct, 2023 @ 1:24pm 
Total understand :) thank for your respond. I think it would also mean that ppl that reach rank 8 get x2 points cause they trigger both ranks bonus
ArDee  [author] 1 Oct, 2023 @ 10:40am 
@No.1 Noob -- I *could* do that, but then rank 8 soldiers that have only ranked up to 7 would also provide the ability points. not exactly ideal.

@SnailWithSneakers -- should be safe to add mid-campaign just like the original mod, but I wouldn't do it on a tactical (mid-mission) save just to be safe.
SnailWithSneakers 30 Sep, 2023 @ 2:30am 
Thank you, is it safe to add it once the campaign has started (Lwotc)?
No.1 Noob 29 Sep, 2023 @ 11:11pm 
Thanks for that ardee :) oh i dont use lwotc or rpg go. So most soldier are rank7, but some modded class max at 8 :p is there a way to make both class 7 and 8 gain extra xp?
ArDee  [author] 29 Sep, 2023 @ 11:15am 
@No.1 Noob: With this configuration, only soldiers at rank 8 will give you the overflow AP, unfortunately. I don't know of an exposed variable that would allow the mod to dynamically determine a soldier's max rank, either -- but then again I'm a newbie to XCOM modding. It looks like LoneWolf must have tried, because there's an attempt at accessing a MAXRANKS global in the code, but it must not have worked because it was commented out.

That's a bit of an odd situation though -- how do you have soldiers maxing out at different levels within the same save?

~~~

@posnoise: you're welcome! I'm glad my little tweak is helping others as well :)
posnoise 28 Sep, 2023 @ 12:22pm 
@HKR31 i tested with wotc/rpgo and finally my brigadiers are farming ap!!! nice mod @ardee <3
HKR31 27 Sep, 2023 @ 11:17pm 
This works with RPGO on WOTC right?
Or only LWOTC?
No.1 Noob 27 Sep, 2023 @ 6:12pm 
Hello. Just wondering if i have some soldiers that max rank at 7 and some at 8. Will they both get the extra point or just the guys that max at 8?