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Ok. No worries. I will still download them. I have like 50 different scenarios, and Im trying to just make sure they are all organized. Thank you one again!
Hey, thanks for playing! They won't show up in the campaign menu, 100% certain. You can selcect them from the scenario list but tbh idk if they are alphabetically or sorted by whichever got downloaded first
I'm not entirely sure if you can even edit the advanced hints (without config work) but I suppose the wiki or the forums (maybe reddit) have more info on that
I believe you're talking about the stances prompt at the beginning of the mission. If so, it's part of the advanced hint system; https://community.bistudio.com/wiki/BIS_fnc_advHint (in this case: [["Command", "Stances"]] call BIS_fnc_advHint;)
Hint: For the last task player has to leave the COVER MAP area and into the darker outer map area to complete it
ty zahl
Really? Thanks for checking that out. I was under the impression the 3den revive system is broken either way because it didnt work in other missions
I may have found the cause, but I don't know why it does this. I removed the trigger that makes you receive less damage at the start, and revive seems to be working after that.
I really was convinced the Arma 3 Vanilla (3den?) revive would work but as it turns out - it doesnt (lol) No respawns are a design choice because, however, because the missions can be rather easy as is, but that's solely on the level the player(s) is (are) at
If you find/ create any mods that enable revive, feel free to comment down here and I'll link them to the page
until then, thanks for playing and all the feedback
We just completed the first mission in coop with ACE Medical with reduced difficulty settings for bleedout and regaining conciousness. It was a bit tricky to get the needed IVs for downed teammates that lost blood but it worked ok. We saved quite a bit as there were some stages were we could neither get teammates back nor did they respawn in the remaining AI teammate. We do want to continue the campaign as well. The settting and connection of to the Arma 2 lore is just so well done. The storytelling and atmosphere is also spot on and I am willing to pay for such a well coop campaign. Just the revive , especially when you want to take your friends that did not play Arma 2 on this journey, is unfortunately a bit harsh.
maybe check the briefing, tasks description and radio calls instead instead of commenting here lmao
Terrain: *map name*
(what map is it?)
I've attempted to play through a few times, but keep getting spotted through the fog by hostile AI only being able to return fire due to seeing muzzle flashes
are you certain you have ALL mods and ONLY these mods activated? did you try to re-download the mission?
the search by mission name function is limited in Arma so I have to click every single map and seach (for multiplayer)
Huh, I never knew that because I don't use that feature (I just tell them directly to go prone, etc) so thanks for bringing that up. I'll look into possible workarounds :)
It's so much fun! thank you.
As for the flame radius, the TPW MODS had options. It creates an invisible fire in the bonfire.
So, I adjusted the mod to match the size of the firepit.