Arma 3
First Steps [SP][Coop-5]
74 Comments
marco.toppy 25 Jan @ 11:54pm 
Good mission and nice ambient and history with enemies number balanced but in east outpost too much enemies ambushed us (not balanced) and all teammates dead. Only me was completed the task and follow base task for search HVT and free HVT and escape form ASAP. :steamhappy:
Ezekiel_Ravage 16 Jan @ 10:59am 
@zahl
Ok. No worries. I will still download them. I have like 50 different scenarios, and Im trying to just make sure they are all organized. Thank you one again!
zahl  [author] 16 Jan @ 10:43am 
@Ezekiel_Ravage

Hey, thanks for playing! They won't show up in the campaign menu, 100% certain. You can selcect them from the scenario list but tbh idk if they are alphabetically or sorted by whichever got downloaded first
Ezekiel_Ravage 16 Jan @ 10:37am 
Hey! Thank you so much for these missions. I am a fairly new player and loving all these great missions I keep finding. Question: If I download all 3 acts of Callsign Razor, will they be organized in the campaign menu? Or will they show up in the scenario list alphabetically? Thank you!
destinyconvict39 16 Nov, 2024 @ 7:45am 
Nice man!
zahl  [author] 21 Oct, 2024 @ 12:36pm 
@hofeR.

I'm not entirely sure if you can even edit the advanced hints (without config work) but I suppose the wiki or the forums (maybe reddit) have more info on that
hofeR. 21 Oct, 2024 @ 11:54am 
Thanks for the answer! Do you know the order of writing and changing them?
zahl  [author] 21 Oct, 2024 @ 12:31am 
@hofeR.

I believe you're talking about the stances prompt at the beginning of the mission. If so, it's part of the advanced hint system; https://community.bistudio.com/wiki/BIS_fnc_advHint (in this case: [["Command", "Stances"]] call BIS_fnc_advHint;)
hofeR. 20 Oct, 2024 @ 1:47pm 
A wonderful mission! Tell me, how did you make the body position prompt appear? How can I call it and can I edit it?
Komodo 24 Aug, 2024 @ 5:54am 
finally got to starting this campaign, excellent as always

Hint: For the last task player has to leave the COVER MAP area and into the darker outer map area to complete it

ty zahl
seashell 12 Aug, 2024 @ 2:33pm 
it's nice
zahl  [author] 26 Jul, 2024 @ 2:56pm 
@Tempten101

Really? Thanks for checking that out. I was under the impression the 3den revive system is broken either way because it didnt work in other missions
Tempten101 26 Jul, 2024 @ 2:32pm 
Hello, I got really curious as to why the revive isn't working in your mission, so I unpacked your mission and looked at it in the editor.
I may have found the cause, but I don't know why it does this. I removed the trigger that makes you receive less damage at the start, and revive seems to be working after that.
zahl  [author] 8 Jul, 2024 @ 3:15pm 
thats really, really odd. never heard of that before and didnt happen when I tried the mission in MP once so I suspect it has to do with mods
Knight It 8 Jul, 2024 @ 3:12pm 
I am yes but even if I use those same mods in single player its fine but in multiplayer I spawn high up and fall to my death
zahl  [author] 8 Jul, 2024 @ 2:42pm 
are you using mods?
Knight It 8 Jul, 2024 @ 1:08pm 
why when I load into the scenario after the background text I land up dead on the ground unconcious?
zahl  [author] 2 Jul, 2024 @ 4:57am 
back when I started to work on it and before I planned on doing a whole campaign I wanted to recreate the razor loadout as close as possible (with a few personal touches) so thats why they're using the old stuff instead of shiny new toys haha
lem0nium 30 Jun, 2024 @ 8:51am 
Interesting choice to have 2024 Marines with 2009 gear. Nice mission though, I liked it
zahl  [author] 21 Jun, 2024 @ 12:06pm 
Hey y'all, sorre for the inconvenience. I never play in coop so it's just an afterthought to the mission/ an option to change units in SP.
I really was convinced the Arma 3 Vanilla (3den?) revive would work but as it turns out - it doesnt (lol) No respawns are a design choice because, however, because the missions can be rather easy as is, but that's solely on the level the player(s) is (are) at

If you find/ create any mods that enable revive, feel free to comment down here and I'll link them to the page

until then, thanks for playing and all the feedback
[SK] Muskat 21 Jun, 2024 @ 11:50am 
Hi @Von Werner,
We just completed the first mission in coop with ACE Medical with reduced difficulty settings for bleedout and regaining conciousness. It was a bit tricky to get the needed IVs for downed teammates that lost blood but it worked ok. We saved quite a bit as there were some stages were we could neither get teammates back nor did they respawn in the remaining AI teammate. We do want to continue the campaign as well. The settting and connection of to the Arma 2 lore is just so well done. The storytelling and atmosphere is also spot on and I am willing to pay for such a well coop campaign. Just the revive , especially when you want to take your friends that did not play Arma 2 on this journey, is unfortunately a bit harsh.
Von Werner 21 Jun, 2024 @ 3:41am 
Hi guys! Together with friends we want to try (and complete) the whole campaign :). I understand there is no possibilty to revive fallen players in missions - dead is dead until the end of the mission (or the whole squad is wiped out)? Has anyone tried to override this via server parameters or edit the missions? Would be grateful for any help.
[SK] Muskat 19 Jun, 2024 @ 1:23pm 
Ok I improved it a bit with ACE medical and disabling fatality, gives the chance to heal at least until the IVs are out.
[SK] Muskat 18 Jun, 2024 @ 1:15pm 
@bendy did you release this revive mod in the workshop? We also have trouble with the non existant revive on these otherwise amazing missions.
zahl  [author] 12 Jun, 2024 @ 12:30am 
@Thesroth

maybe check the briefing, tasks description and radio calls instead instead of commenting here lmao
Thesroth 11 Jun, 2024 @ 4:48pm 
When I rescue the HVT the mission doesn't end. And nothing happens. So for this mission it will be a thumbs down. Just for that!
<A2>Pepe 22 May, 2024 @ 4:12am 
Very nice.Thanks :steamthumbsup:
Bendy 8 May, 2024 @ 8:56pm 
@SoundsLikeV8 just finished a revive mod to work on most workshop missions, either with ACE or without...
SoundsLikeV8 6 May, 2024 @ 10:25am 
We are not getting any kind of revive in these COOP missions between players. Characters die instantly without decapitated state inbetween, so no possiblity to revive with or without medkit. Clean install, no other mods besides CUP, I am wondering what could cause this issue, there is no option to turn it on from server options either
milsluc 7 Apr, 2024 @ 1:09pm 
Thanks, great work. 👍👏
Winters79 19 Mar, 2024 @ 3:18pm 
well done, I love your missions
Patrick Bateman 10 Mar, 2024 @ 5:51am 
Not sure if it's my end or whatever, but when I start the mission, the camera stays fixed to one position, I have no HUD and I can't see my squad. Any tips?
zahl  [author] 9 Mar, 2024 @ 9:59pm 
You have to download *one* map as dependency. Its not rocket science to figure it out
Bendy 9 Mar, 2024 @ 6:22pm 
under "Data" in your description, put
Terrain: *map name*

(what map is it?)
Kenai 9 Mar, 2024 @ 11:23am 
Great mission!
zahl  [author] 9 Mar, 2024 @ 9:35am 
thats weird as vanilla revive *should* be enabled (as in the medic w/ medkit can revive) but ill look at it when I'll get the chance
Sir Moneybags 9 Mar, 2024 @ 9:30am 
I've noticed the mission says vanilla revive however everyone in our mission dies instead of going unconscious
zahl  [author] 6 Mar, 2024 @ 11:36am 
While there is supposed to be some fog (that's clearing up iirc) it's never THAT bad. Fog levels are pretty much the same as shown in the preview screenshots on this page
Skier 6 Mar, 2024 @ 11:25am 
Is there supposed to be super dense fog limiting vision to 10-15 m around you?
I've attempted to play through a few times, but keep getting spotted through the fog by hostile AI only being able to return fire due to seeing muzzle flashes
zahl  [author] 6 Mar, 2024 @ 9:45am 
it seems to work for everyone else (and for me as well) so sadly idk how to fix it as the problem might be with either a corrupted download or the game itself.
are you certain you have ALL mods and ONLY these mods activated? did you try to re-download the mission?
REIZARİL 6 Mar, 2024 @ 9:33am 
I downloaded the mods, but even if I click on them in single-player mode, the mission does not open.
Bendy 26 Feb, 2024 @ 6:41am 
please include the map name in the description so I can find it when playing multiplayer.....
the search by mission name function is limited in Arma so I have to click every single map and seach (for multiplayer)
Commander 17 Feb, 2024 @ 6:02pm 
Played through this with the group last night, had to do it a few times since everyone kept dying to random hijinx. Campfire at the first camp killed one of my team who was standing by the jeep next to it randomly. Then when we finally got to the end (the few of us that were left) couldn't finish the Exfiltrate objective, as though we passed out of the AO the end of the mission didn't trigger.
zahl  [author] 8 Feb, 2024 @ 12:48pm 
@JPAB97S | Kiosk

Huh, I never knew that because I don't use that feature (I just tell them directly to go prone, etc) so thanks for bringing that up. I'll look into possible workarounds :)
JPAB97S | Kiosk 8 Feb, 2024 @ 8:49am 
Haven't finished it yet, but so far it's one of my favorite SP missions. One small things that I've also noticed in other missions of yours: when you set the player squad's AI to be in a specific stance at mission start, it breaks the automatic stance behavior for the duration of the whole mission. So as the lead, the player has to manually order each AI to a specific stance at all times, which is a bit annoying. If you want my opinion, I would try to avoid this in the future.
onestar 29 Jan, 2024 @ 4:37am 
What a great mission! Yeah I botched the end and the whole team died, didn't know where the exfil point is (just need to leave the map). But, superb work! Also the kit (at least for the main player) is a bit shabby, I wouldn't send a recon team anywhere without nvgs and a proper scope and more ammo.
zahl  [author] 11 Dec, 2023 @ 7:47am 
Thank you! I'm really glad you liked the mission! While I can't give a certain timeframe, there will be more Callsign Razor missions some time in the future
bboy 10 Dec, 2023 @ 4:12pm 
Really good mission! Razor is back! ... it was nice to back in time with old friends Chedakis! Thank you for this one!
Plumppaw 1 Dec, 2023 @ 10:47am 
I played this scenario many times with good balance.
It's so much fun! thank you.

As for the flame radius, the TPW MODS had options. It creates an invisible fire in the bonfire.
So, I adjusted the mod to match the size of the firepit.
mason77 16 Oct, 2023 @ 11:45am 
Pretty good one, nice team Razor vibes!