Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Assault Squad 2 Ranges
4 Comments
_sturmlocke_  [author] 31 Oct, 2024 @ 3:07pm 
@Tank Killer [Crane]:
I´ll take a look later, mod is not up to date atm
JaKrane 31 Oct, 2024 @ 1:43pm 
hope it can be fixed i get an error and kicked out of game when trying to load mod
HOBOE 17 Jan, 2024 @ 7:51am 
At the same time, I also make a request, can I use some of your maps? Add to the Conquest mode, many of them are really good, i will earn credits and add you to the creator
HOBOE 17 Jan, 2024 @ 7:47am 
well,From my personal perspective, I can provide some suggestions. You don't need to modify the gun files of each cannon at all

like in set/stuff/gun .presets,

(define "penetration_long"
{parameters "%shell" ;// for units with higher range than 205, polynomial curve to simulate closer range engagements
{projectileDamageTable {40 %a} {200 %b} {400 %c} {600 %d} {%range (+ (* (/ (- 800 %range) (- 800 400)) (- %d %e)) %e)} {(+ %range 20) 0} }
{range %range %range}
}
)

you can change it to

(define "penetration_long"
{parameters "%shell" ;// for units with higher range than 205, polynomial curve to simulate closer range engagements
{projectileDamageTable {10 (+ %a (+ 1.3 (/ (- %a %b) 4.4)))} {30 %a} {100 %b} {155 %c} {205 %d} {(- %range 30) (+ (* (/ (- 250 (- %range 30)) (- 250 200)) (- %d %e)) %e)} {(+ (- %range 30) 15) 0} }
{range (- %range 30) (- %range 30)}
}
)