Project Zomboid

Project Zomboid

Occult Zombies
571 Comments
&y 13 Jul @ 4:39am 
really looking forward to b42 update for this 🙏
Onyx 13 Jun @ 7:13pm 
what does "does not work with transmog" mean? like will the mod break completely?
number1millipedefan 12 Jun @ 2:23pm 
@zarotrox yes it does
Zarotrox 9 Jun @ 4:08pm 
Does this work on B41?
59SECONDSTILLIEXPLODE 9 May @ 8:26pm 
it looks kinda goofy also its also a bit of a disadvantage because you cant see where their actual head hitboxes are at:slugcatdead:
[MGE] Frayde 5 May @ 11:54am 
сосал:eaglegag:
Polyphemboy 29 Apr @ 11:33am 
B42?
BrandedGuts 24 Apr @ 7:23pm 
So I'm noticing floating objects over a lot of the zeds. Is that normal? Like bandages or floating faces in the air over the zeds
number1millipedefan 13 Apr @ 5:32pm 
is there some mod i can use to add bandages back in? i feel like i remember seeing a cosmetic bandages mod at some point but i can't find it now. or maybe a config to enable bandages again? i have a very medical based playstyle right now so it's almost a deal breaker to lose them :(
Copper Boltwire 11 Apr @ 7:50am 
Some of the more secret things you included in the mod, not shown in the images are worth locating...

There was one that... well lets just say, it had me nearly crash my car into a building while trying to avoid it... Made me go "Woah woah woah!!!!!! What in the vail was that?!?" I decided not to wait around to find out and just kept driving. but it sure as heck made my pulse jump...

Made me wonder... have you considered making a sister mod that gives the various 'zombies' bonuses?
Dr. Quackers M.D. 8 Apr @ 4:21pm 
Cant wait for B42!!!!!!!
A Mystery  [author] 8 Apr @ 2:28pm 
@Copper Boltwire
Yo! I'm actually back on this again :] More like monks robes, layered, something proper and not just a spirit halloween costume robe yknow? And don't worry, I always make tintable clothing versions. Thanks friend!
Copper Boltwire 8 Apr @ 3:54am 
HOT DAMN! This makes the game fare more fun. Regular zombies are just boring as hooot!
But this... This is a whole new level of just pure awesome!

Looking forward to the robes.
Any general robe ideas you lot have considered already?
I imagine 10 colored themes: Red, blue, light blue/cyan, yellow, green, orange, purple, pink/magenta, white, black.

If NPCs are coming to PZ, i could easily imagine a few warring factions of cultists that are also hostile to the player, just to have some targets to kill and compounds to raid :P
A Mystery  [author] 24 Mar @ 10:50pm 
@DuckGoosebear PrairieDogLover
Yes absolutely.
@A Mystery hi would you consider adding an option that keeps visible bandages? some of us prefer the bandages even at the expense of immersion. Anyways thanks for this awesome mod
OMG THIS IS POGALICIOUS
A Mystery  [author] 22 Mar @ 8:54pm 
b42 finally now that im back in action here with my laptop
A Mystery  [author] 22 Mar @ 8:54pm 
@larold ahahah! ACTUALLY one of the zombie SKINs is based on tarman ;) Incredible!!!
Sin's Content 20 Mar @ 10:21am 
Ima try this mod for the first time but from the videos Ive seen its really cool :D!!

B42 update >:000???
GAPCHUT 14 Mar @ 2:45pm 
PLS ADD TARMAN AND ILL GIVE THIS MOD A TRY:spiffo:
Absolem 5 Mar @ 12:29am 
Great mod, love this. One of my favs of all time.
thesimphany 18 Feb @ 2:51pm 
Oh this Mod also works with drednaught monster mod Psycho zed mod and That authors other monster mods
thesimphany 18 Feb @ 2:35pm 
Definitely one of my favourite mods i use it with build 41 often
FurDycat44 1 Feb @ 10:42pm 
br-bru---bruuh0bbrrtbrej8
HofVanStrudel 29 Jan @ 8:27am 
b42?
FurDycat44 25 Jan @ 3:58pm 
hey no rush, can we have an update on when we could see occult come out?
Ostalius 22 Jan @ 1:19pm 
Any news on a spawning setting? I tried modifying the "LCAll_ZombiesZoneDefinition" under mods\Occult All Zombies\media\lua\shared\NPCs like you suggested in older post but they still spawn like insanely high, I have WAY more occult monster then regular Zombies (for B41 MP server)
ENNERVOOL 19 Jan @ 2:30pm 
CUADRUPLE YIPEEEEE
SunRapper39 19 Jan @ 7:30am 
TRIPLE YIPPEE
FurDycat44 19 Jan @ 12:22am 
DOUBLE YIPPEE
Drolnomed87 18 Jan @ 11:55pm 
This mod updating is only thing stopping me from properly trying B42. Can't wait for update :)
SunRapper39 14 Jan @ 5:35am 
YIPPEE
A Mystery  [author] 13 Jan @ 1:45pm 
Thats fair. I'll update it sometime this week.
@SunRapper39
@jackieboy445
SunRapper39 13 Jan @ 4:59am 
pls listen to jackie and give us a early b42 verison then take a break
jackieboy3 12 Jan @ 10:21pm 
Can you bless us and just have an separate early 42 version without new monsters? Can satisfy the people waiting but also maybe a chance for early core bug fixes in the mod while you work on new monsters
A Mystery  [author] 12 Jan @ 3:55pm 
@SunRapper39
Not sure. I want to add some additional monsters, so I'll be working on it for maybe a month
Edua16 12 Jan @ 11:40am 
Wow, thank u so much for answer my question.

Pd: I lovethis mod :)
SunRapper39 12 Jan @ 6:48am 
a.mystert.how.long.is.left?
for.b42.ofcourse.
A Mystery  [author] 11 Jan @ 5:18pm 
@Edua16
It speeds up the process of deriving ichor from bodies

@Veilvormela
Well here's the thing - it was a big inspiration to me!
Edua16 11 Jan @ 4:53pm 
What is the "Lacerator" for?
BrattyBadger 6 Jan @ 7:54pm 
This is wicked I love it do wish I could merge it with my anthro mod but it reminds me of the movie "The Thing" scary:steamhappy:
A Mystery  [author] 29 Dec, 2024 @ 6:41am 
@thesimphany
Absolutely, the server I run is on b41 as well so I need to be diligent about this :)
thesimphany 28 Dec, 2024 @ 4:12pm 
Please consider to keep a build 41 Version for those of us That will be remaining on Build 41 And the servers and files we have used for Years
SunRapper39 27 Dec, 2024 @ 10:59pm 
alright
A Mystery  [author] 26 Dec, 2024 @ 3:17pm 
@SunRapper39
I have some work I need to finish before I can get to it. I'd say sometime in Jan
SunRapper39 26 Dec, 2024 @ 4:26am 
uhh just asking when will the b42 verison come out :)
:steamhappy:
A Mystery  [author] 23 Dec, 2024 @ 2:24pm 
@bagelbagelsbagel
Since this mod is purely visual, it is safe to remove mid-save, yes!
bagelbagelsbagel 23 Dec, 2024 @ 1:14pm 
hello! I don't mean to rush because I know B42 is stressing a lot of people out, but do you happen to know if it's safe to remove this from multiplayerB41 AFTER we've started and survived a handful of weeks? Great mod, but some of my friends want the classic ones back. Appreciate your work :)
JJ 22 Dec, 2024 @ 6:26am 
great to hear, it'll make for cool scenarios, like the cult in echo creek was somehow right all along, also regular zombies imo were never that scary because disease exists in reality, this doesen't exist in reality
A Mystery  [author] 22 Dec, 2024 @ 1:55am 
Just to update everyone here, within the next month I will be looking into making the mod compatible and adding some new zombies and functionality.

My autismo fixation is going strong with this update.