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In mod options I tried to turn off lights for both digging hat and research hat using both the checkmark to the left and I also tried changing the lux, range and reveal to 0 but they still act like i haven't changed any options.
I'm using all dlc btw and i doubt any of the other mods I'm using would cause a problem with this mod.
The only solution I've found was not using hats but I really like using hats to tell their main skill.
I have a room defined by the game as barrack (shared bedroom) there is a lamp on the ceiling, it never goes out
I noticed that:
- Bionic Duplicants are not included in the light emitted by default by a duplicant. It would be nice to have a Bionic Duplicant work the same as a duplicant on this.
- Same applies for the configs under the minionLightingConfig. A Bionic Duplicant with a minor hat won't have any light emitted by its hat
Thank you for update! Im really happy now!
Had you made a reasonable request I would of happily considered explaining some of the features, as this is a favorite mod in my loadout. However, since a single click is 'too inconvenient for you,' giving you ANY additional information is now far too inconvenient for ME.
Hopefully, it wont be long untill darkness invade even the most frosty of your dreams :-)