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the visuals stayed the same, but when i shrinkwrapped the hitboxes i made it so that generally it didn't cover the dissipating flames. if that's confusing i can probably just adjust the visuals a bit. also yeah i'll look into putting some hspeed on the jab, i just took out the "pivot" cause i thought his position just instantly changing looked kind of jank
you earned my award
Nair is insanely fast for its hitbox size.
Fair is a great poke vs. medium-to-tall character.
Nspecial is more useful in the air due to its angle and hit's more characters'
Dspecial goes a little further in the air, even if only slightly, due to its air-exclusive hop.
Fspecial's hit box is just a sideways rectangle in front of you, so being slightly in the air doesn't
Give much for more air coverage.
So why not just short hop for all these upgraded options?
I look forward to your next character (if you have one planned)
He pairs greatly with Dingodile.
On a separate note and idk if this is the right place to ask this, but have you ever thought about making a General Grievous character? It's strange but I feel like you may be the best person capable of pulling it off! Sorry if this was off topic, we love Nemesis!
( yes I am joking dw)
- spamming side strong
- Being able to short hop and special for a close range explosion
- Up special can be consistently used creating a "thwomp" method, that is fairly difficult to counter.
- up special also hitting up allows for you to hit people above you, so nowhere on the Y-axis is safe.
- if high enough in the air, you can down special and literally DUNK on your opponent which is the most satisfying thing to do in this game.
This is one of my mains now, he's just so satisfying to play.
One way you could implement it is having the character use the vaccine automatically, maybe after a second without being hit?
Do you think Parry + Attack would be any better? I did notice how parry + special was kind of awkward for say, characters who press parry to store the charge of a move or something