Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
1) No, some buildings can give a double income if they already had it before, although they are not the same type of income, the income is to compensate for the fact that the recruitment of that building is no longer useful since it is in the main building of the settlement.
2) It could be, perhaps, a review of its mechanics in the future.
3) You can reverse the question, aren't there factions with a larger number of different military buildings and/or upgrade levels that might have a disadvantage in being able to recruit all their available units? It must be taken into account that now these constructions will represent an economic increase, for the most part nothing more.
1) Bretonnia has a double income on farms which allows it to recruit peasants, doesn't that pose a problem?
2) The chaos dwarfs maybe too strong as they had to rely a lot on their resource mechanics no ?
3) I don't have all the buildings in mind, but aren't there factions with a greater quantity of different military buildings and/or upgrade levels that might have an advantage?