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1) No, some buildings can give a double income if they already had it before, although they are not the same type of income, the income is to compensate for the fact that the recruitment of that building is no longer useful since it is in the main building of the settlement.
2) It could be, perhaps, a review of its mechanics in the future.
3) You can reverse the question, aren't there factions with a larger number of different military buildings and/or upgrade levels that might have a disadvantage in being able to recruit all their available units? It must be taken into account that now these constructions will represent an economic increase, for the most part nothing more.