Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
idk why
seems good tho
that body go invisible as soon as someone dies, please fix this.
Like a paratrooper deployment
Could be the problem there, considering I'm mainly using the mutator on the Exclusion Zone map(s), which have an inbuilt "Soft-Wall" I found out about yesterday that's meant to kill people and bots if they go too far. Usually though the Helicopter avoids it, and if not the "Soft-Wall" cleans up the mess, but maybe sometimes it's an inbetween; It kills the pilot but leaves the other bots alone, leaving them to jump out and let the helicopter despawn naturally...
As for other info I use; Pretty much only the Liberator Gunship (5-8 bots each "delivery", alongside it having minor fire-support as it comes in), and pretty much default slider settings. Aside from it being set only for Eagle's Frontline, and the two checkmark boxes being enabled. So, if anyone wants to try to recreate it, there ya go.