Garry's Mod

Garry's Mod

[TTT/2] Pack-a-Punch Item (Weapon upgrader!)
71 Comments
dj24 19 Jul @ 9:48am 
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The Stig  [author] 21 Jun @ 8:56pm 
@Eternal Happy! If you disable the upgrade for a generic weapon like the double barrel, it will now default to applying a generic upgrade, if you have generic upgrades enabled.
Eternal Happy! 20 Jun @ 6:36pm 
Just wondering would it be possible to have a option to make upgrade-able weapons into generic upgrade weapons? Example being so I could have stuff like the double barrel get the generic upgrade pool instead of being turned into the "LMAO Bang"
regunkyle 30 May @ 9:08pm 
i didnt mean like that i meant a version that just increases the fire rate of a weapon and maybe gives it a new damage type and maybe if you feel like doing it then make a proper PAP version of a weapon.
The Stig  [author] 30 May @ 6:50pm 
@regunkyle That would be an insane amount of work to create and maintain. TTT, Custom Roles, and TTT2 is as much as I’m willing to maintain.
regunkyle 28 May @ 2:11pm 
have you ever thought of creating a sandbox compatible version?
Breezy ♠ 27 Feb @ 4:14pm 
@The Stig Wow, thanks you are an absolute legend.
The Stig  [author] 27 Feb @ 2:29am 
@Breezy ♠ I added convar for you:

ttt_pap_apply_generic_shoot_sound 0
Apply the generic upgraded shoot sound to weapons (Changes apply to newly upgraded weapons)
The Stig  [author] 27 Feb @ 12:30am 
@Breezy ♠ I can add a convar to disable automatically trying to give the generic PaP shoot sound to weapons, but some upgrades change the sound of weapons specifically, which wouldn't be practical to disable.

Is the generic PaP shoot sound what you're referring to?
Breezy ♠ 26 Feb @ 11:26pm 
Great mod, but is there any way to keep the sounds of the original weapon?
The Stig  [author] 4 Jan @ 10:12pm 
@DasLucas Here you go, a collection of all upgradable weapons:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3400853562
DasLucas 2 Jan @ 5:11am 
Best TTT addon on the workshop!

Is there a collection of every TTT Addon that you gave a upgrade ?
The Stig  [author] 13 Dec, 2024 @ 11:13pm 
@wubby1813 Do you have a collection of the mods you are using so I could take a look at what's happening?
wubby1813 13 Dec, 2024 @ 1:43pm 
when i click the buy button for the upgrade its just an error
The Stig  [author] 7 Nov, 2024 @ 7:25pm 
Aha I'm flattered but no need, glad to hear it's working for you
Lola210 7 Nov, 2024 @ 2:07pm 
Thank you very much :)
Do you have a kofi or patreon where I could donate a small sum for your efforts?
The Stig  [author] 7 Nov, 2024 @ 5:10am 
@Lola210 It's because of this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1107420703 Better Equipment Menu

I just pushed an update that should have made the pack-a-punch compatible, try now.
The Stig  [author] 6 Nov, 2024 @ 5:32pm 
@Lola210 Are you using Custom Roles for TTT? If so you could try resetting any changes to the buy menu through the buy menu editor in the F1 menu. TTT2 lets you edit the buy menu as well I believe, however you reset those changes may help as well.

If not, then I'll need a collection of the mods you are using to try and re-create this.
Lola210 6 Nov, 2024 @ 4:46am 
It's not showing up in the buy menu and I've got no clue why. The tab in the F1 menu works, and most of the time the "upgradable" indicators in the buy menu are there but never the item itself.
Totally Not Ed 18 Oct, 2024 @ 6:53am 
can use for sandbox?
The Stig  [author] 28 Sep, 2024 @ 6:35pm 
@Ciel Should be fixed now
Eternal Happy! 28 Sep, 2024 @ 9:09am 
I don't know if it's a client sided bug or something else. For all the generic upgrades, the sliders when you hit options do not appear.
Bomber 1 Sep, 2024 @ 10:25am 
Hmmm, its weird, i have had restarted my server (again) and the issue was gone.
It was downloading all files from the materials folder. Now it seems to work again

Thanks for replying!
The Stig  [author] 1 Sep, 2024 @ 8:32am 
I can't replicate this myself. The last update was a simple 1-line IsValid() addition in the upgraded shark trap, I can't see how that would affect what files are being downloaded by the client.
The Stig  [author] 1 Sep, 2024 @ 8:26am 
@Bomber Weird. The only use of the resource library (which is what you use to mark files to be downloaded by clients) is in the magneto stick upgrade, which hasn't been touched in over 12 months. Which materials are being downloaded?
Bomber 1 Sep, 2024 @ 4:45am 
It looks like the recent patch forces the client to download materials (despite it already being downloaded via the workshop). Which delays entering a server by quite a bit 🤔
qwertytoforty 3 Jul, 2024 @ 6:54am 
Thanks for the quick fix!
The Stig  [author] 2 Jul, 2024 @ 10:16pm 
@qwertytoforty TTT2 renames/deletes a ton of default TTT functions and variables, so I'm not surprised the StartFires() function doesn't exist... I found what TTT2 renamed it to, should work now.
qwertytoforty 2 Jul, 2024 @ 6:10pm 
Seems the incidiary grenade on ttt2 no longer makes fire when boosted, unless another workshop item is making an issue
The Stig  [author] 3 Apr, 2024 @ 8:40pm 
@Cpt.Haxray I did one more attempt at a fix, any more aggressive and weapon textures will definitely start breaking.
The Stig  [author] 1 Apr, 2024 @ 11:28pm 
@Cpt.Haxray At this point I've done all I can to fix that one. I've opted to not try any harder else I will probably break override materials for all weapons. It happens rarely enough now I don't think it's that much of an issue anymore.
Cpt.Haxray 1 Apr, 2024 @ 8:48pm 
Bug Report:
I had Pack a Punched a Baguette during the French Randomat, then died. Next round when i spawned all of my weapons still had the PAP texture. Some other players could see me with the PAp Texture as well.
The Stig  [author] 31 Mar, 2024 @ 6:23pm 
@Fenceclimber Type bind X ttt_pap_options in the console to make the options menu open whenever you press X on your keyboard (Replace "X" with whatever key you want)
Fenceclimber 30 Mar, 2024 @ 2:50am 
KEY FOR THE MENU PLS
The Stig  [author] 28 Mar, 2024 @ 5:00am 
@Cpt.Haxray I've been able to replicate this with not just the PaP, but any modded passive item, you might have just found a bug with Custom Roles itself. I'm looking into this and started a thread on the CR discord
Cpt.Haxray 27 Mar, 2024 @ 4:31pm 
Found a bug while trying to set up PAP on server:

it seems to auto force itself into any role with a shop, even if its disabled using TTT_Roleweapons. Disabling the convars for T/D work, and i imagine manually listing every role in the addon's code would work as well, but it would be a nice QOL if it didnt overwrite TTT_Roleweapon settings.
The Stig  [author] 3 Mar, 2024 @ 2:06am 
@Chris From Hell Yes, there's still a fair few weapons I would want to make an upgrade for, for example all of my own
Chris From Hell 3 Mar, 2024 @ 12:42am 
Are you still adding more weapon compatibility for this mod?
The Stig  [author] 7 Feb, 2024 @ 6:51am 
@qwertytoforty Should be fixed!
The Stig  [author] 5 Feb, 2024 @ 2:35pm 
Ah yes, TTT2... That is definitely not a version of the minifier I have tested. I'll look into this.
The Stig  [author] 5 Feb, 2024 @ 7:44am 
That would help, post away
qwertytoforty 30 Jan, 2024 @ 7:31pm 
Yeah as of tonight, the minifier seems to persist between rounds when upgraded. Did not persist between maps. Can post workshop collection if needed
qwertytoforty 30 Jan, 2024 @ 11:25am 
@The Stig Other players in our TTT matches were what we shrunk. Unsure if it was a conflict with another mod causing it to persist, but we saw no errors. Our group will be playing TTT tonight, so will report if it happens again.
The Stig  [author] 30 Jan, 2024 @ 9:55am 
@qwertytoforty I've tried to replicate this, but model scales all reset for me. What was it that you shrank?
qwertytoforty 23 Jan, 2024 @ 7:48pm 
Great mod! Seems the shrink gun (minifier upgrade) is persisting between rounds
MutantBison, PhD 7 Jan, 2024 @ 4:19pm 
For the stun gun, since it needs an upgraded version, I’d recommend combining its effect with the flying ragdoll randomat. So you can really send people into space when you zap them.
The Stig  [author] 26 Dec, 2023 @ 7:46am 
They’re a weird special case since they’re a mix of passive and active item, basically, you have to be quick and buy the PaP while you’re drinking the bottle
SuchANoob 26 Dec, 2023 @ 5:21am 
How does upgrading COD Perk bottles (passive) work? They are consumed when bought therefore I'm unable to "hold" them for upgrading.