Stellaris

Stellaris

The Sleeper 3 - Fallen Hivemind - [3.14 Legacy]
40 Comments
w.girl27 31 May @ 3:32pm 
dam was gonna ask for a update then i saw its fire prince dudes the definiton of the curse of talent.

made so many great mods back to back but means inevitable burn out hits and so many legendary mods stop working for good.

hope the intrest is sparked again but i understand if it dosent and thanks for your unbelivavbly good work over the years.
youtubitz 24 Mar @ 1:28pm 
Biogenesis is announced and adding a hive fallen empire think it could be possible for a hive mind alliance or even a war in heaven between the hives.
wxles 14 Mar @ 8:16am 
@FirePrince np and i like this mod, i played the original and im glad you basically continued it
also i do like the sound of the origin where you spawn next to them
FirePrince  [author] 11 Mar @ 2:21pm 
@wxles: oh :steamdeadpan: ty, should be fixed now.
wxles 11 Mar @ 11:30am 
I discovered a bug which relates to the start, it would seem every empire gets the defence platforms the sleepers get, this also discovered all fallen empires without contact, i had no mods. and idk if this is intentional or not
FirePrince  [author] 15 Feb @ 4:25pm 
Update: Re-added the debug-menu, hope you can debug something. ;-) For more see log
FirePrince  [author] 15 Feb @ 9:36am 
@Loveless1987: I think yes, should have been not changed.
@A Trained Monkey[IND]: oh, yes, can add it back on the next update (edict)
Loveless1987 14 Feb @ 5:41pm 
One question: Was it intentional for the latest update to make the sleeper's fleets and starbases non-hostile by default?
ZacharyBuilder 4 Nov, 2024 @ 11:07pm 
is this mod going to get update to 3.14?
A Trained Monkey 14 Aug, 2024 @ 1:38pm 
Is this supposed to be a planetary decision "The mod also comes with easy to use debug-tools/cheats, accessed through the "Smithies Mods Debug" decision." or an edict? can't find, otherwise can I open it using console commands? Thanks
FirePrince  [author] 10 Jun, 2024 @ 8:43am 
@卡尔文迪斯梅特: thank you very much, done! :steamthumbsup:
卡尔文迪斯梅特 10 Jun, 2024 @ 5:07am 
I made a new Chinese localization translation is here.Could you please add a link?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3108330591
cybrxkhan 1 Jun, 2024 @ 12:08am 
Thank you for keeping this mod alive!
Myphicbowser 27 May, 2024 @ 7:35am 
Thank you for keeping this mod up to date, I LOVE the Sleeper Hivemind
FirePrince  [author] 14 May, 2024 @ 12:36am 
Thx for cmt, I did a base upd.
Loveless1987 13 May, 2024 @ 6:27am 
This mod is too cool to let languish in the bin. I hope that;'s not the case, but with at least two more dlcs planned by Paradox, perhaps this needs a once over? Either way, thanks for reviving this in the first place.
Nikal 11 Feb, 2024 @ 3:34am 
Honestly, unless there's some event I've missed that heavily relies on it being a situation, the whole thing could've just been a log entry instead. But that would require some code rewriting, so… Anywise, thanks for having a look-see. :steamthumbsup:
FirePrince  [author] 10 Feb, 2024 @ 12:56pm 
@Nikal: Honestly, I have no idea how to comply with your request.
Nikal 4 Feb, 2024 @ 6:48am 
A small quality of life feature, but could you make it so the situation doesn't appear in the outliner unless the sleeper starts getting awakened? It sort of irks me to have the situation progress sitting there when nobody is attacking it... :P
Nanao-kun 30 Jan, 2024 @ 8:00am 
Ah nevermind, Runic is a Secrets of the Shroud tier.
Nanao-kun 29 Jan, 2024 @ 5:58pm 
Playing this with ACOT, are the outposts supposed to be equipped with Runic weapons?
otaviofilipe4 29 Nov, 2023 @ 1:12pm 
Is there a console command for them to wake up?
伊卡慕斯UwU 13 Oct, 2023 @ 12:08pm 
@RocketTheRabbit Sounds great,is there any possibility to share your modlist?
borsk 10 Oct, 2023 @ 3:25pm 
thank you for the quick updates!
FirePrince  [author] 10 Oct, 2023 @ 2:51pm 
Ty, should be fixed now.
borsk 10 Oct, 2023 @ 11:04am 
Another bug report: the former drones trait can be manually added in genetic modificaion to pretty much everyone. It's especially cursed when you apply it to your drones as a hive mind
FirePrince  [author] 9 Oct, 2023 @ 1:25pm 
@borsk: oh ty, there was the trigger missing, fixed. :steamthumbsup:
borsk 9 Oct, 2023 @ 11:30am 
The food tax or subsidy option shows up in all subject negotiations. Are there any known workarounds for this?
FirePrince  [author] 8 Oct, 2023 @ 3:05am 
@ ACOT override patch: astoundingly this patch is still working (but I think there is a fault in it, in the techs). Anyway, I can try to make it inbuilt (via mod flag).
FirePrince  [author] 7 Oct, 2023 @ 9:58am 
@CreeperGriff: maybe fixed with the last version, or I need more info on this.If the Sleeper still sleeps it is not a threat. Anyway I'll look on this, ty.
Crazzlo 7 Oct, 2023 @ 8:51am 
So in my last play through I noticed that I couldn't crack the sleepers worlds at all when it was still asleep despite it being hostile.
Svijj 5 Oct, 2023 @ 1:05pm 
This takes the term "sleeping giant" to a whole another level. Nice, thanks for restoring this!
FirePrince  [author] 5 Oct, 2023 @ 12:57pm 
Probably not, i'll look on this asap.
UltraStrategyMan 5 Oct, 2023 @ 12:48pm 
Is ACOT patch is still working?
RocketTheRabbit 4 Oct, 2023 @ 12:29pm 
Thank you for restoring this. I'm looking for a way to make Stellaris into a game where there is always something new to discover and some new crisis threatening my empire, never a dull moment waiting for endgame crisis or waging wars against 5 neighbors who are all identicall. Sleeper was one of the first mods I used for that experience, and it was in fact the mod that gave me this idea (Long before the midgame crisis modjam), so I'm very happy to once again be able to include it in my modlist.
Sparble 3 Oct, 2023 @ 2:08am 
great idea!
FirePrince  [author] 3 Oct, 2023 @ 1:39am 
You're welcome and thank you for the words ;-)
AbsoluteSolver 2 Oct, 2023 @ 1:22pm 
THANK YOU FOR RESTORING THIS!!!
Immio 1 Oct, 2023 @ 7:59am 
Looks like a cool thing to have, odd that fallen hives are not in the base game.
w.girl27 30 Sep, 2023 @ 7:17pm 
thanks so much always loved this mod so glad to see it updated again.