Caves of Qud

Caves of Qud

Deployable Homunculi
13 Comments
funerarium 24 May @ 5:32am 
Does this work with 1.0 ? thanks !
Twomoon 31 Dec, 2023 @ 1:19pm 
sad its not working for me, know what i could do to fix it?

this is what the logs says:
=== Deployable Homunculi 0.1 Errors ===
<...>\steamapps\workshop\content\333640\3044112798\CS\CyberneticsHomunculusPod.cs(85,55): error CS0117: 'Stomach' does not contain a definition for 'PARCHED'
== Warnings ==
<...>\steamapps\workshop\content\333640\3044112798\CS\CyberneticsHomunculusPod.cs(68,60): warning CS0618: 'GameObject.create(string)' is obsolete: 'use Create(), will be removed after Q1 2024'
<...>\steamapps\workshop\content\333640\3044112798\CS\MAFT_Homunculus.cs(102,17): warning CS0618: 'GameObject.validate(ref GameObject)' is obsolete: 'use Validate(), will be removed after Q1 2024'
alividlife 10 Nov, 2023 @ 4:17am 
So I have no idea what I am doing, Never learned to read. Generally think of programming as arcane magic.

But am gonna attempt two fixes.

1st.
"playerStomach.Water = Stomach.PARCHED;"
changed to
"playerStomach.WaterStatus = RuleSettings.WATER_PARCHED;"

Orrrrr.... Just comment out line 85, "//playerStomach.Water = Stomach.PARCHED;" And just deal with a cloning process that doesn't check for thirst.... I guess?
bolgminton enjoyer 21 Oct, 2023 @ 9:13am 
I also am getting the same error from the 7th Plague beta
queenelise9830 19 Oct, 2023 @ 2:58pm 
=== Deployable Homunculi 0.1 Errors ===
<...>\steamapps\workshop\content\333640\3044112798\CS\CyberneticsHomunculusPod.cs(85,55): error CS0117: 'Stomach' does not contain a definition for 'PARCHED'
== Warnings ==
None
I blame Earthshaker 13 Oct, 2023 @ 11:44am 
The less repulsive device!
MAFT  [author] 13 Oct, 2023 @ 11:23am 
@TutterFunks both! It's available as a starting cybernetic purely because I wanted people to be able to try it out ASAP, but the license cost is still higher than usual -- effectively, if you uninstall it at the start, you'll be unable to reinstall it until you get enough license points to install it normally
Nini! 8 Oct, 2023 @ 12:06am 
This krazy
Cectut 5 Oct, 2023 @ 5:07pm 
I know this is probably just extra bloat, but I thought it was cool enough to mention: maybe you could have it need refueling via. blood, with extra blood enhancing the duration of the homunculus
|_| Clyax 3 Oct, 2023 @ 8:40pm 
Precognition for True Kin as a permanent option. Nice.
TutterFunks 2 Oct, 2023 @ 11:06am 
Love the concept! Is it available as a starting Cybernetic or are its License Points too high, if so I'm assuming the ID is 'Homunculus Nacelle'?

(I'm hoping to base a new character around this as a theme! )
Grandpeacock 1 Oct, 2023 @ 1:01pm 
nice work as always
Wakko 1 Oct, 2023 @ 11:02am 
Cool mod, even if I don't download it