Transport Fever 2

Transport Fever 2

Quay Expansion Pack
34 Comments
µBunny 18 Jul @ 6:28am 
It looks nice, but there's to many train stations on it, or rather they are to small. They need to be able to fully let in trains that's at least 240 m long.
It look nice, but it's inefficiant as no more than 2 long trains can get in at the time.

Less stations with more length and entrence at the land side as well.

As it is now it's only useful for small shunter trains feeding a station near by that can take bigger trains.
Cdodders 24 Mar @ 2:22pm 
Being able to put signals on the quay sidings would be useful when sticking multiple docks togather
saspry 18 Feb @ 3:41am 
Hi... Can you please check the format of the links above? All except the last one generate an error for me :) Cheers mate.
Boogiing 17 Dec, 2024 @ 2:07pm 
having and issue where all curved sections of the quay tracks are not visible, game still acknowledges the fact that there is a track and will let you snap objects to it
Cdodders 27 Nov, 2024 @ 11:11am 
Would it be possible to have track options, including mods? Would like to run Third Rail EMUs from some of them
Sir.English (ColDelta) 15 Apr, 2024 @ 1:46pm 
Thanks Scotchbob, It's worked out.
Great man for such a quick response, Highly appreciated :steamthumbsup:
Scotchbob  [author] 14 Apr, 2024 @ 3:11pm 
Sir.English (ColDelta) - I think I have found the issue. I made a mess of making the networks within the models. I've gone though and updated all of them so now I hope the issue you found is resolved. Thank you for pointing it out. You'll need to demolish your existing cargo basin and place a new one down for the changes to take effect.
Sir.English (ColDelta) 13 Apr, 2024 @ 7:30pm 
Loving all of these additions, they're wonderful for harbours.
I've unfortunately ran into the issue: Quayside Cargo basin.

Basin offset berth does not register & Connect properly to roads/terminals etc all around them, even if said Terminals/roads have plenty of connecting-pathways. Which causes routes not to complete since Terminals don't see the cargo ports in the offset berth.

Any tips or a fix to this would be great!
MalleusCheaterasum 29 Jan, 2024 @ 4:43pm 
Good day! I seem to have a problem - quay basin offset part only seems to snap on the left side on the basin. Config windows shows "no parameters'. Anyone got an idea where i might have screwed up? Thanks in advance!
BareKoala 20 Dec, 2023 @ 4:58pm 
I have a question - I have the big quayside station with multiple terminals, and have snapped on the offset docks with 4 spaces for boats, but having the problem that the station isn’t “combining”. Ie there is a nearby factory which is included with the main body of the port, but the part which allows the boats to dock doesn’t include it (when it shades white to show it includes a factory). Is the fix to transport goods here separately and not try and make it all fit together?
Aside from this issue, this is an absolutely AMAZING mod, thank you so much!
Cdodders 11 Nov, 2023 @ 9:33am 
@Scotchbob yes, signals and waypoints to contrl the traffic. I have had a few instances of trains clipping each other because they move right up to the junctions while waiting for a clear path. Also, would it be possible for the big U shaped Quay to have expanded options for ingress/egress of rail traffic?
stormwell55 5 Nov, 2023 @ 5:19am 
Is there any way to increase the cargo capacity of the cargo port?

Losing cargo whilst waiting for the ships to arrive.
Scotchbob  [author] 1 Nov, 2023 @ 4:10pm 
@[DDD]Shinigami - Thanks for the kind words and bug report. I'll check it out.
[DDD]Shinigami 1 Nov, 2023 @ 1:50pm 
This is really a great Mod. It gives so many possibilities for configuring your port. :steamhappy:

But i mentioned a little error on the pier harbor.
The left version does allow only small ships on terminal 2.
It would be great if this could be fixed. :spazdreaming:

(Made the comment new because i messed the number and the side of the pier up. :steamfacepalm:)
Scotchbob  [author] 28 Oct, 2023 @ 11:32am 
@Cdodders - it’s possible. What exactly did you have in mind? Ground signals to better control traffic? I could add generic waypoints easily enough
Cdodders 27 Oct, 2023 @ 1:31pm 
Would it be possible to add signals and waypoints for the cargo basin?
BBR345TM1LK 14 Oct, 2023 @ 1:23pm 
Sorry for the late reply but works wonderfully.
Lupus 7 Oct, 2023 @ 9:51am 
Cool Mod.
Some Question: Can you make the Tracks on the quay customiseable. This harbor with narrow gauge tracks would be a very nice option.
Scotchbob  [author] 6 Oct, 2023 @ 12:57pm 
@Admiral Midway No worries - glad it working for you now.
Admiral Midway 6 Oct, 2023 @ 7:16am 
NVM, disregard what i said, i just didn't put it in correctly the whole time, mod works fine, midway just an idiot
Admiral Midway 6 Oct, 2023 @ 7:12am 
ok, so i got home and tested it, and nothing has seemed to change, i've even started a new test world where im getting the same results as pre-patch.
Admiral Midway 6 Oct, 2023 @ 1:37am 
will check once im back, home, will inform if anything fails to work or if it all works fine
Scotchbob  [author] 5 Oct, 2023 @ 3:01pm 
@Admiral Midway & @ff379zz - found the issue and tested. Issue should now be resolved.
Admiral Midway 5 Oct, 2023 @ 8:46am 
thanks scotch, cant wait for the fix so i can properly use the best cargo port mod there is atm
Scotchbob  [author] 5 Oct, 2023 @ 4:54am 
Thanks for the info. I’ll look into it.
BBR345TM1LK 4 Oct, 2023 @ 10:11pm 
I’m also experiencing the same issue the berth and cargo offset don’t seem to communicate with each other.
Admiral Midway 4 Oct, 2023 @ 10:42am 
i cant transfer cargo between train and ship (in regards to my last comment)
Admiral Midway 4 Oct, 2023 @ 10:39am 
im having issues using the basin dock, the boat dock doesn't connect to the train lines no matter what i do, could i get some assistance on this or is this a bug?
TG_WiC 3 Oct, 2023 @ 2:36pm 
YESSSSSSS
mongolteiko 3 Oct, 2023 @ 12:35pm 
Nice job! Thanks.
kevin_o-1986 3 Oct, 2023 @ 8:51am 
Didn't even realise I needed this... looks gorgeous
sheep21 2 Oct, 2023 @ 11:55pm 
Glorious
Wes_Zap ☭ 2 Oct, 2023 @ 8:14pm 
Great 🤩
Jimbo_1977 2 Oct, 2023 @ 2:26pm 
Nice work, can’t wait to use these!