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"Solution for the ERROR IN B41: Turn off the zombie marker function in the "stairs alert" sandbox option."
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3300688173
StairsAlert\42.0\media\lua\shared\Translate\BB_StairsAlert_Utils.lua
Turn off the zombie marker function in the "stairs alert" sandbox option.
To fix the current save, you need download a mod to change the sandbox options.
attempted index: DelayFunction of non-table: null
function: grabZedsAbove -- file: BB_StairsAlert_Client.lua line # 78 | MOD: Stairs Alert
function: onKeyPressed -- file: BB_StairsAlert_Client.lua line # 104 | MOD: Stairs Alert
java.lang.RuntimeException: attempted index: DelayFunction of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at zombie.GameWindow.logic(GameWindow.java:249)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at java.base/java.lang.Thread.run(Unknown Source)
attempted index: DelayFunction of non-table: null
function: grabZedsAbove -- file: BB_StairsAlert_Client.lua line # 78 | MOD: Stairs Alert
function: onKeyPressed -- file: BB_StairsAlert_Client.lua line # 104 | MOD: Stairs Alert
java.lang.RuntimeException: attempted index: DelayFunction of non-table: null
I got the same issue.
It said clear, but I still encountered a zombie a couple of tiles away from the stairs...
Fortunately the 'sixth sense'-mod alerted me of a nearby zombie, so I was prepared anyway.
It's a bit unfortunate as stairs currently are the most dangerous place in project zomboid.
here I explain more about my case
https://steamhost.cn/steamcommunity_com/app/108600/discussions/6/4353365802913064673/
Running alongside 50 other mods on a dedicated server with no conflicts.
TY Braven!
I mean, is it worth increasing the inspection radius? For the sense of fashion is not particularly that much, under such conditions...
That would honestly be an amazing feature, i'd like to see that too