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The GIC mod is planning a melee weapon overhaul in the next update, and it's made me consider trying something myself. The idea of Sandevistan is especially fascinating, but I don't have the skills to pull it off. I'm just a beginner who can do some basic graphic editing.
But, it's true that the base damage was too low. So I've increased it to a much cooler number—108.
The Malorian 3516's ammunition deals a base damage of 88, with additional damage scaled to the target's health size. As a result, the higher the enemy's health, the more powerful the Malorian becomes.
The one in the thumbnail is an old version of the MaxTac armor. The old version's sprite is a slightly modified design of the armor from my other mod, the Black Ops mod
This mode relies heavily on GIC in many aspects, especially for basic Lua files. Creating weapons that are separated from this would require a lot of effort.
that armor is old version of Maxtac armor. sprite has been changed
cp_warped_labtop
Have you made magazine? Ammunition alone does not allow you to fire a gun. You can make a magazine on Cyberpunk2077 ammunition bench(not gic). If the magazine doesn't load, please let me know which gun is in trouble.
The real effort is in getting the augments and choosing how far into cyber-psychosis you want to go.
Thx for report. now you can extract trinket from Cyberpunk armor.
in case of hand guns buff. as I know, there will be some balance patch on origin GIC. so I will see how that works, and then
after, I can consider how should I buff hand gun.
It will be useful in warton and crusade. Most of the enemies there basically have a fracture attacks
It can prevent only fracture, blood loss(different with bleeding), burned(I'm not sure. May be not). It can't prevent 3 types of bleeding. This was almost the same effect with a trait(that something like bible sign thing)
The best option is to have a separate slot from the equipment, but I don't have the skills to implement it. So I chose a relatively 'easy way'.
I considered trait at first, but it was rejected for a number of reasons.
The trait have a problem that the buff disappears when the player dies. And there's a other problem that when you remove cyberware in some way, you can't retrieve it.
GIC traits is designed as a consumable and does not work well to cyberware, which functions as semi-permanent equipment.
Thank you
There's no big problem with crafting. Those problems are due to the difference between the item frame of GIC and the item frame size of the basic game, and the solution to this will be updated next feature. You can observe 'normal' item frames in the ammobench of GIC.
yes, I plan as add some more cyberware.
and maybe soon, I'm going to add some armor. It is an equipment that can install the trinket of GIC and the cyberware of CP2077.