Garry's Mod

Garry's Mod

Star Wars: Imperial Prefab Base Props
52 Comments
Trooper501 30 Jun @ 4:51am 
Using the track assembly tool with this addon would be better than using the advance bonemerge
Lord Trilobite  [author] 7 Jun @ 5:28am 
Thank you. And I will consider it.
Wumbler 6 Jun @ 7:08pm 
please release it you do great work!
Lord Trilobite  [author] 5 Jun @ 2:19am 
That's like the only prop in this that I haven't released as a separate prop in any addon.
Wumbler 4 Jun @ 8:52pm 
i'm having a hard time locating the bunk bed prop, could you point me to which addon of yours has it?
TysonM098 3 Jun @ 5:46am 
it can be if you want, it will just make putting the prefabs together easier.
Lord Trilobite  [author] 3 Jun @ 5:44am 
Are you saying it is? Or it should be? Cause I have no idea how to make it compatible if it isn't.
TysonM098 3 Jun @ 3:09am 
this should be compatible with the track assembly tool addon.
Lord Trilobite  [author] 1 May @ 5:30am 
Thank you for notifying me of the problem.
Trooper501 1 May @ 4:38am 
it is fixed. Thank you
Lord Trilobite  [author] 1 May @ 1:41am 
Just checked, and you're right. Dunno how I missed that. I will fix it.
Trooper501 30 Apr @ 5:39am 
stairs05 has a collision issue
Lord Trilobite  [author] 7 Dec, 2024 @ 1:36am 
No, sorry. That's not what these are for.
But if you want resources for a map, you should check my other addons. I've got plenty of models and materials that will be useful for creating maps.
I AM ALGORITHM 6 Dec, 2024 @ 5:02pm 
I am working on a for my first garrys mod map And i have modeld the entire ship in blender and i was wondering if i could get these assets as a blend file or smthn so I can do the interire and actually have it look good and sve me some time I can pay for it ofc
Spilledmilk 1 Sep, 2024 @ 1:07pm 
Its very good i am making a really big ship with these.
Swagalicious Swagapino 8 Aug, 2024 @ 3:56pm 
if this was compatible with Spacebuild my life would be complete
calem 15 May, 2024 @ 8:58pm 
I may be a little dumb but how do i get them to connect each other?
Lord Trilobite  [author] 7 Feb, 2024 @ 1:50am 
I made it. I made all these models.
Wumbler 6 Feb, 2024 @ 7:10pm 
where did you find the bunk bed prop in one of the images?
Lord Trilobite  [author] 21 Jan, 2024 @ 9:34am 
You should be able to find them under:
garrysmod\models\lordtrilobite\starwars\props
Strongest Sorcerer of Today 21 Jan, 2024 @ 9:15am 
I've looked all over to find them in the spawn list and i can't, where are they?
Lord Trilobite  [author] 10 Jan, 2024 @ 1:03am 
For the ships there's pretty much no difference between the republic and imperial styles. You can just use the standard imperial for republic. Basically nothing here is exclusive to the empire.
Prophet 9 Jan, 2024 @ 6:55pm 
Could you make a republic version or update it with an additional republic skin? the mod is pretty nice so far.
Lord Trilobite  [author] 13 Nov, 2023 @ 1:31pm 
Right now, they're just decorational models, yes. If someone wants to code some type of mod that automates building a base, they could probably make the doors functional as well.
Kalmin 13 Nov, 2023 @ 12:32pm 
How are we supposed to use the doors here? Merely decorational or are they compatible with any mod that makes them functional?
̣ 28 Oct, 2023 @ 3:46pm 
i was telling f22 why the black happends
Lord Trilobite  [author] 28 Oct, 2023 @ 1:50am 
Well, if there's like a world shadow, that's baked into the map itself and will always be there. Which is why I suggested placing the base in a better lit area. And while the base modules do cast their own shadows, they don't self shadow or on each other. So that shouldn't be an issue.
̣ 27 Oct, 2023 @ 9:41pm 
f22 the black is just becuase of the map having bad lighting try finding a mod to turn off shadows and it should be fine
F22-Jamie 15 Oct, 2023 @ 10:39pm 
Seems fixed. I'm not sure what happened. Weird.
Lord Trilobite  [author] 15 Oct, 2023 @ 1:22am 
It sounds like one of two things. There's an issue in the Source engine that when materials aren't set up correctly, they'll flicker (when prop materials are used for world surfaces). But that shouldn't happen here since I set up the materials correctly and they work fine on my end.
The other is that you might have placed your base in a shaded area like I mentioned before. If you place it in a dark location, then yeah, it will be dark since it's shaded like a prop. If you put it in a sunny location such as on the grass, in flatgrass, then it should be lit normally. If the base is placed in a half shaded area, then some modules might be dark. While it can be a bit annoying, that's perfectly normal and just how the shading engine works. So try spawning it in differently lit locations.
Could you maybe post a screenshot if that doesn't work?
Lord Trilobite  [author] 15 Oct, 2023 @ 1:22am 
That's really weird. Does it only happen after you've made it into a dupe? I tested duping it and had no problems myself on flatgrass and construct. Make sure you lock the building into place when walking on it. Otherwise it might shift around slightly, since it's a physics object.
F22-Jamie 14 Oct, 2023 @ 4:40pm 
Nope. It is black besides the glowy bits inside. I've noticed that interacting with it (walking on it) makes it shift to its normal colors for a few seconds. This occurs in Construct in flat grass and highway 14800 bridge. It also darkens in Novenka, but doesn't turn fully black.
Lord Trilobite  [author] 14 Oct, 2023 @ 6:33am 
I don't know how that would be possible. It has perfectly normal materials. Did you spawn in the base in a dark location? Since it doesn't have its own real light, it's subject to the lighting in the environment.
F22-Jamie 14 Oct, 2023 @ 3:20am 
This is honestly really damn cool! My only issue with it is that when I save a base as a dupe, it turns completely dark. Do you know what's causing it, and how to fix it?
Lord Trilobite  [author] 10 Oct, 2023 @ 2:23pm 
I suppose I am a bit. I don't mean to come off as defensive. It's just that it seems really impractical to use these in Hammer.
FlexAir Fan Numba Oneeeee!! 10 Oct, 2023 @ 2:18pm 
why are you so defensive im not asking you of anything
Lord Trilobite  [author] 10 Oct, 2023 @ 1:38pm 
That's not what they are made for. There are much other ways to achieve better results in Hammer. All of the detail props and materials are also available separately in my other packs. It literally makes no sense to use these in Hammer.
FlexAir Fan Numba Oneeeee!! 10 Oct, 2023 @ 12:57pm 
just saying it would be useful if you could place them down as a prop_static in the hammer editor
Lord Trilobite  [author] 10 Oct, 2023 @ 12:45pm 
Why? The whole point of this is to make base building super easy and fast in game.
FlexAir Fan Numba Oneeeee!! 10 Oct, 2023 @ 11:36am 
how odd
Lord Trilobite  [author] 10 Oct, 2023 @ 10:10am 
No. I made this specifically for in game use.
It's completely unsuitable for use in the Hammer editor and will not yield good results.
FlexAir Fan Numba Oneeeee!! 10 Oct, 2023 @ 9:49am 
pretty sure this is only supposed to be used in the hammer editor
Levi Animator™ 10 Oct, 2023 @ 7:35am 
Plutoniumchicken22 WHAAAAAAATT THE FFFFFFFFFFFFFUUUUU...

how did you not watch a star wars movie?
its good but dont watch the Recent Disney ones
Gm_Danya 10 Oct, 2023 @ 2:17am 
This model really cool
MARC0LE 9 Oct, 2023 @ 5:12pm 
ive never whatched star wars
Bowser 9 Oct, 2023 @ 4:00pm 
:GalacticEmpire: Long live the Empire :GalacticEmpire:
VintageDegenerate 9 Oct, 2023 @ 1:03pm 
any possibility on compat with spacebuild?
XxPlumpratxX 5 Oct, 2023 @ 8:07am 
this is great :GalacticEmpire:
TheRagingRodentGaming 5 Oct, 2023 @ 12:26am 
Yet another magnificent work, Lord Trilobite!
Reaps 4 Oct, 2023 @ 1:35pm 
Thanks for making something like this, this is a really useful addon.