Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks in advance.
@d2thamutherphuckingb
This pack dosnt support dx11, try the new revamped pack
It is possible to replace this mod with the new Revamped Mod Version
Simply remove this one and add the revamped to the mod list.
The only onject that the new one dosnt have is the "wall cable part" model.
Before doing this i would recommend to do a backup of the save.
This mod will be updated with dx11 support.
But i wont add the option to recolorize the blocks, this is becuase i dont want to take the risk of ruining ppls creations. Suddenly you load a ship and it has new colors allover the place.
I will instead upload a reworked armor block pack with recolorable blocks
Mad/happy? <.<
- the HighTech armor block looks almost like the current one + recolorable (done with textures but need testing ingame to tweak)
- the Reinforced armor block will get some changes, not sure how noticable - recolorable (not done, havnt found the right heavy "feel")
Will also add a new block in the process
good to know, thats knowledge you cant find in the guides i know so far! :-/
The durability is a mix of the component integrity(durability of the components) and the deformation ratio. Bullets = component damage, Rockets/collisions = deformation damage.
I dont have a clear answere of how it works :/ i wich keen makes it easier in the future
Added: Mirroring(hopefully)
[quote]A reinforced armor block thats even more durable than the HighTech Armor block[/quote]
better? Airlock Gate
also use "Formatting help" to enhance readability ;-)
Or a way of union color adjustment work?
Otherwise Nice design. I like it. As I build on X 304. The material on aund area must match the then already. (gogle translate)
(almost translata out of my head, not that i vorgot)
If you want to see a screenshot of the conversion work i can post.
Possibly buoyed it yourself.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=412391092
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=412391177
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=412391298
Please do but a few corners for Reinforced and could change color when illuminated the luminosity of the cable and the things would be really awesome.
If you need any help with making the collision mesh for your slopes/cubes/ramps I can help?
I've done lots of collision mesh boxes for all my models, the triangles are a challenge but everything else I can do easily :)
Im sorry for not being active and updating the mod. The main resons for this break(maybe more the lack of motivations) is due that i got problems with the converter and that the settings for the block durability was so limited.
I will try to get back into block modding and continue on the turret mod that ive been working on now when they have added more settings for them :)
Turret teaser: http://forums.keenswh.com/post/mods-by-mexpex-7056890?&trail=45
Its great to see that so many of you subscribed tho this mod. Thanks.