Arma 3
Iron And Blood (SP/COOP)
22 Comments
BlackFox  [author] 23 Feb @ 11:02pm 
Komodo Thanks. :>
Komodo 23 Feb @ 3:04pm 
one of the best tank missions in the workshop, had to play it twice

ty BF anbd hope u come back
Garstrum 31 Aug, 2024 @ 4:51pm 
This is a cool one, just the right length too. Seems not a lot of Vietnam tank content, so a unique setting. The tank is badass too.
BlackFox  [author] 18 Jun, 2024 @ 3:10am 
Komodo you're welcome. :>
Komodo 17 Jun, 2024 @ 5:53pm 
really fun tank mission, ty
BlackFox  [author] 1 Mar, 2024 @ 12:24pm 
faunas strongest sappling Thanks. :>
faunas strongest sappling 1 Mar, 2024 @ 8:47am 
this mission is fantastic.
BlackFox  [author] 13 Oct, 2023 @ 10:16pm 
Orson thanks. My plan is to keep it up. XD
Klink 13 Oct, 2023 @ 6:34pm 
I have enjoyed the missions of yours that I have played so far. Keep up the good work.
BlackFox  [author] 12 Oct, 2023 @ 1:06pm 
Pet Mudstone and it's changed. :>
BlackFox  [author] 12 Oct, 2023 @ 12:55pm 
Pet Mudstone I did not experience any of that in quite a few times I played\tested the mission but if that's a problem I can change that easily if for whatever reason that's needed as that litery controlled by single integer in the script.
Pet Mudstone 12 Oct, 2023 @ 12:45pm 
If possible I would space out Patton spawns away from eachother a bit more so that there is less chance of accidentally triggering ARMA physics from vehicle collision at the start of the mission.
BlackFox  [author] 9 Oct, 2023 @ 12:10am 
Easy if knowing in advance is a problem for you in your own missions you should meet the love of my life Procedural Generation .
Kinda solves this problem flawlessly. Even I can't tell with 100% certainty where enemies gonna be. c:
Easy 9 Oct, 2023 @ 12:01am 
Tnx Boss. I hate have to spawn my own enemies and already knowing whats coming XD
BlackFox  [author] 8 Oct, 2023 @ 11:05pm 
Easy Then I guess look no more. :>
Easy 8 Oct, 2023 @ 10:52pm 
Oh ive been looking for something like this
Klink 7 Oct, 2023 @ 9:41am 
Okay, I'll play it again then, thanks.
BlackFox  [author] 6 Oct, 2023 @ 10:11pm 
Orson it makes difference and I appreciate mentioning that, because it means that A, I should be able to reproduce this problem. B it at least in theory can affect any one so I should take action (as I did). :>
I changed script spawning those vehicles at the end so it should be i hope resolved. :>
Klink 6 Oct, 2023 @ 8:53pm 
If it makes a difference I didn't have any other mods running. Just pure vanilla and SOG CDLC
BlackFox  [author] 6 Oct, 2023 @ 12:52pm 
Orson I've noted your bug report and I will look into it.
Should be simple fix. It didn't happen to me so it may also be caused by other mod running when you played the mission.
Regardless I will investigate it.
BlackFox  [author] 6 Oct, 2023 @ 12:29pm 
Orson , that's good to hear. :>
Klink 6 Oct, 2023 @ 12:22pm 
Played this and it was fun.