Barotrauma

Barotrauma

A Bit More Turrets
59 Comments
Poly 11 Jun @ 10:03am 
aye, ill use discord
M12  [author] 11 Jun @ 3:53am 
@Poly maybe we should discuss it somewhere else? You can add me on steam or in discord - m120083
Poly 10 Jun @ 8:47pm 
oh the formatting is scuffed for the bullet list, amusing
Poly 10 Jun @ 8:46pm 
alright, so first im just going to suggest and mention things for existing gameplay
- how come the autogun is called the autogun? wouldnt autocannon fit a bit more nicely?
- quickfire gun
- the loader gui is oddly small, not sure if its an issue with me specifically or a general thing, but the 12 slots are ridiculously small for the gui size, and the gui is just small in general
- the shell box for the quickfire gun has an odd hand placement, might be an easy fix but i havent touched baro modding so im not too sure
- torpedos
- potentially add in a decoy nuclear torpedo, to fit with depth charges? may break balance a bit though
- cheap nuclear torpedoes, to fit with the engineer's perk that adds cheap nuclear railgun shells and cheap nuclear depth charges

and that should be it for whats existing, i havent thoroughly tested out the mortar yet but i will be doing that soonish once i get far enough into my campaign
M12  [author] 10 Jun @ 3:03am 
@Poly sure
Poly 9 Jun @ 1:51pm 
@M12 would it be possible for me to either
A: suggest a few neat turret concepts to potentially add
or
B: i figure out barotrauma modding n see if i can PR some turrets for you
Poly 9 Jun @ 1:50pm 
@Havel L. Krik
yesh, if you order a bot to "load ammunition" via load command through the blue action commands, the bot will keep the loader topped off
dawerrr 18 Apr @ 3:19pm 
using it for my ships&campaign
dawerrr 18 Apr @ 3:19pm 
it does
Farbott 7 Feb @ 10:20pm 
Mod still work?
Havel L. Krik 31 Jan @ 9:11pm 
For the Quickfire turret, is there any way you can make the bots load the loader to full capacity instead of loading only one shell?
Havel L. Krik 17 Jan @ 5:18am 
What if you modified the Mortar or Rail-gun turret to fire torpedoes?
Fauna :3 17 Jan @ 5:01am 
@for whom the cock balls aww oki am tried to edit it but hav no idea how to make it work llol but ty anyways :3
M12  [author] 17 Jan @ 4:54am 
@Fauna :3 sadly the only way to install it is via editor. Baros technical limitations.
Fauna :3 17 Jan @ 4:22am 
wait how do u get torpedo tubes<? bc am cant find them at ALL
Havel L. Krik 20 Nov, 2024 @ 9:58pm 
Are you able to add an alternative Heavy Weapon for the Double-Coilgun, maybe a Heavy Chaingun?
Havel L. Krik 25 Oct, 2024 @ 4:25am 
Can you check the Quickfire Salvo ammo please? My assistant loads in the pellets instead of the shell (I have no idea how). While this is cool in the fact that I have seemingly infinite ammo, I think it's something that should be reported.
AngeL 9 Oct, 2024 @ 4:49pm 
The Autogun is pretty loud and annoying.
Havel L. Krik 8 Oct, 2024 @ 1:00am 
:steamthumbsup:
M12  [author] 7 Oct, 2024 @ 10:41pm 
@Havel L. Krik on amount of fired shots
Havel L. Krik 7 Oct, 2024 @ 6:36pm 
For the Autogun, is the ramp-up based on time fired, energy consumed, something else?
Havel L. Krik 5 Oct, 2024 @ 10:43pm 
Damn.
And yeah, although I haven't use any of the turrets yet. I hope bots do well with them.
M12  [author] 5 Oct, 2024 @ 10:32pm 
@Havel L. Krik unfortuntely, yes. But you can easily install and swap all the other turrets
Havel L. Krik 5 Oct, 2024 @ 2:28pm 
So is the torpedo tube only usable if you use the sub editor?
Havel L. Krik 2 Oct, 2024 @ 4:46pm 
I so want these turrets to be handheld Like Handheld Coilgun (but better).
Super Bumfukk 1 Oct, 2024 @ 4:05pm 
1turretmod but it's actually 4turretmod and the description is 3turretmod.
조랭이떡 7 Sep, 2024 @ 1:52pm 
The torpedo doesn't load even though the crew orders it to. Can this be fixed?
M12  [author] 30 Aug, 2024 @ 3:45am 
Dont worry guys i am working on a complete overhaul of this mod. Coming out soon.
Draconis🐊 26 Jul, 2024 @ 11:28am 
oh dang there have been some updates to base Barotrauma last patch where you can now carry two ammo boxes and/or railgun shells. Mod needs a little update to reflect this.
Yakumo Kuro 23 Jun, 2024 @ 12:14pm 
I wish I can put torpedo to Railgun ammo rock or any thing else
Gamer Gaming 23 May, 2024 @ 3:25pm 
Maybe to solve the torpedo problem make it so you can shoot them out of a railgun, but have it damage the loader like 30% after a shot to simulate the railgun not properly suited to firing them
♢♦Cobalt♦♢ 12 Mar, 2024 @ 10:51pm 
I think so
PrepoDoo 21 Nov, 2023 @ 8:48am 
do these work with npcs?
WC? 14 Nov, 2023 @ 2:07pm 
yoooo love the new auto gun thingy. very cool.
M12  [author] 14 Nov, 2023 @ 10:16am 
@Kookoorooza in case its not obvious to someone
Kookoorooza 14 Nov, 2023 @ 9:46am 
"easily outdamages railgun"
Bro, railgun even worse than coilgun with stock ammo...)
M12  [author] 12 Nov, 2023 @ 5:28am 
Added a new turret - Autogun, also changed a bunch of bugs
WC? 30 Oct, 2023 @ 5:55pm 
@Draconis but if you find them and cant fire them you can still decon them for uex i think.
Draconis🐊 30 Oct, 2023 @ 4:19pm 
There would be a way to do it like barocraftables where you can install a single tube and loader on a submarine, but you would need a function such as lua linker to link them. The guns are super neat but the torps spawning when you might not have any ability to fire them is a bit of a nonplus.
M12  [author] 20 Oct, 2023 @ 5:22am 
@Agitatio unfortunately, no.
Agitatio 19 Oct, 2023 @ 2:47pm 
I assume there's no way to install torpedo tube outside of editor?
Macaroni 13 Oct, 2023 @ 2:33pm 
I need more turrets, I need more turrets
M12  [author] 13 Oct, 2023 @ 12:37pm 
@The Great Clown Paulgy thg armory has serious balancing issues, they buffed laser and chaingun(by adding their upgraded versions) that were already ones of best guns and outclassed railgun even harder with their mortar. i dont mean that thg is a bad mod or something, it just somehow has even worse balancing than already crappy vanilla so jokes on you for loving it so much
WC? 13 Oct, 2023 @ 9:44am 
@The Great Clown Paulgy

Try it. I am. Running both in a campaign. I really like the THG mortar better but I love M12's little 6 pounder cannon thing too. And the torpedo tube is mint! Also those rupture guns from THG are fantastic as well if you know how to use them. I have a modded incinerator we are forking out of mechtrauma for deconning shit like ID cards and I plan to put it in a locked room protected by a rupture gun. LMAO. Ain't nobody touching that machine unless I mean them to.
The Great Clown Paulgy 13 Oct, 2023 @ 7:14am 
do they?
WC? 12 Oct, 2023 @ 6:31pm 
@the clown

The two mods actually complement each other nicely. Why not both?
The Great Clown Paulgy 12 Oct, 2023 @ 1:10pm 
man just use THG Armory - 'Vanilla' Turret pack
Thug Hunter 8 Oct, 2023 @ 1:06pm 
BIGGER WEAPONS!!!
WC? 8 Oct, 2023 @ 8:10am 
@M12

Oh is that so??? Hmmmm I will do more testing then if you say so. I only gave it a quick look maybe I had a fucked up cap like you said. I just loaded a random vanilla sub and slapped the gun on it for a quick test and didn't think to check the values. Its efficiency might be off or something like you said.
M12  [author] 8 Oct, 2023 @ 6:50am 
@WC? maybe you have some mods or changed some cap settings yourself. Quickfire only has 6k powerconsumption which is 1k more than a pulse laser. I used fully charged 20 capacity sc, that i even used "reset to prefab" button on, so idk this ones on you