Space Engineers

Space Engineers

Mars 04 For Gravity with mat.
88 Comments
Delta 13 Jun, 2015 @ 10:01pm 
Download natural gravity mod you will be most pleased :)
Wilder 17 Mar, 2015 @ 10:28am 
or maybe i'm an idiot and it is already set up that way.....
Wilder 17 Mar, 2015 @ 10:27am 
Would it be possible to to upload a world with the sperical grav-gen and atmosphere pre installed? (I'm lazy, I admit) and partially cuz it easier to just start up a world on it and play survival without having to go in and set it up beforehand.
SKEL 1 Mar, 2015 @ 4:15am 
Why cant I walk in the surface, its like something was pusing me out... and in Mars 03 the surface doenst exist... i can swim inside the planet.
Sektan  [author] 19 Feb, 2015 @ 2:25pm 
Mars is also in Materials 2 mod.
Chase Gamer 19 Feb, 2015 @ 2:20pm 
I have a plan to make a military RP and have two sides and make vehicles and dropships ECT
Sektan  [author] 10 Feb, 2015 @ 7:33am 
Yes I know :)
25hz 10 Feb, 2015 @ 7:28am 
I got them all sort of merged, but there are some big voids between a couple of the merged asteroids. Close enough, nd functional, but was a lot of screwing around to get them merged :)
Sektan  [author] 29 Jan, 2015 @ 5:27am 
It's not easy :) I wait for one update from DEV and then I make update for easy place my asteroids into game.
25hz 21 Jan, 2015 @ 12:47pm 
Yeah, that doesn't work either. Once your asteroids are moved, they don't line up again. Even when the centres are supposedly matched, they still aren't lined up. Even trying to align them by offsetting the positions of the smaller ones by half their difference in radius and using their position coords - it still doesn't work. It's like you moved round when you made them so their reference corners (I don't know what the actual name of their location point is) are changed. If there is a "reference cube" around them, it's like one asteroid has it in the top left, the other at the back right, etc. The 256m roids can hide in the 1024 roids, so I have no idea if they are located correctly, but the "10" roid doesn't line up with the main at all (even though they are the same size and their centres and positions are identical), and the 20 to 50 roids are off by 1/4 to 1/2 their diameters.
Sektan  [author] 19 Jan, 2015 @ 3:04am 
25hz: Layers remain unchanged. Move with setoolbox into second setoolbox window, into your map. And then you must edit coordinate all layers, you must look on coordinace CENTER. Change numbers in all layers Change the numbers in all the layers so that all layers have the same center.
25hz 18 Jan, 2015 @ 3:38pm 
So if you load your planet into another world with SE, you need to import the asteroids, one at a time, starting with main0, then 10, 20, 30, etc so that each smaller roid overwrites the core of the previous bigger one?

Also, if you move the whole group with SE once they are imported, do you have to reload the asteroids in sequence to get the mineral layers back, or do you think they will stay intact after the move with SE?
Sektan  [author] 16 Jan, 2015 @ 11:08am 
I wait for one fix, if dev make it then I make one mod for better build maps.
Matrix-tirol 16 Jan, 2015 @ 4:20am 
is not there a way to place more then 2 planets on a server without loosing a lot of server performance ?
Fatsack 23 Oct, 2014 @ 11:03am 
For anyone interested I have a modded server up using Sektans Mars with several of his other creations in orbit about 5km from it. You can find it by sorting by world name and looking in the M's for "Martian Relics". It takes a little while to load but runs smoothly once you're in.
Sektan  [author] 15 Oct, 2014 @ 2:53pm 
I will make a new maps. Try yet another map.
Brogan9000 15 Oct, 2014 @ 1:11pm 
Perhaps you could make a planet with instead of layers, randomly generated deposits? It would be really cool. I have been wanting to do a Survival game with my friend for a while now looking for a planet mod like that but with no luck. Its either all X or layers.
Joseph Sneed 28 Sep, 2014 @ 5:23pm 
Is there some way to make this not lag like crazy? I removed all but one of the astroids and its still laging like crazy. My PC is a 2 year old Gaming rig BTW so no its not a bad PC. I basicly just want a world with a large amount of resorces all in one place this one does it best as far as I am aware.
Sektan  [author] 28 Sep, 2014 @ 5:03am 
PM me
Chaos Uncensored 27 Sep, 2014 @ 6:42pm 
So I freaking love this map and the materials but is there a way to get your "Mars" onto a server world? The reason i ask is that me and a few friends run a fairly large server which started with 20+ roids and now is pretty much just our creations, so im worried that if we move into this map we will run out rather quickly (considering we will most likely not use Mars as our main mining point), so what i would like to do is have your mars on a map with 16-20 roids arround it, but dont know if that is possible. Other than that, its awesome, completely makes my single player world.
2theMAX the Stair Fax 7 Sep, 2014 @ 2:26pm 
corupted file
Sektan  [author] 6 Sep, 2014 @ 4:21am 
Workshop in SE is in game menu.
TKOEF1112 5 Sep, 2014 @ 5:08pm 
I can't access workshop in-game, even though I have the steam community in-game option checked in both my steam client and space engineers. Is my steam just glitched or something?
Gem 5 Sep, 2014 @ 3:26pm 
Ok. Thanks!
Sektan  [author] 5 Sep, 2014 @ 3:12pm 
There's a hole for the location of the generator gravity. And when SEToolbox will usable, I do another planet.
Gem 5 Sep, 2014 @ 2:55pm 
Hello. I think these planets are awesome but I have a request. Could you make a planet that has more balanced ore clusters (Keen Style) as well as a gravity gen. at the center. Thanks!
DeRavi 5 Sep, 2014 @ 2:43pm 
You mean it will not import properly? I also am subscribed tto the new one but it wont show up in subscribed items or in the client workshop.
Sektan  [author] 5 Sep, 2014 @ 2:40pm 
I have prepared some other planet but still does not work well SEToolbox.
DeRavi 5 Sep, 2014 @ 2:38pm 
Thanks! Thus forward our planet will be Sektan's World.
Sektan  [author] 5 Sep, 2014 @ 2:36pm 
Yes
DeRavi 5 Sep, 2014 @ 2:34pm 
I have a question, I want to put this in my new survival world as a central planet with an atmosphere as neutral ground. But I imagine if the mod is active other players can make atmospheres around their ships because it takes 1 steel plate. IS there a version that costs likea million steel plates so once placed no one else can?
Sektan  [author] 5 Sep, 2014 @ 2:29am 
In game menu - workshop - copy and run
TKOEF1112 4 Sep, 2014 @ 9:42pm 
How do I get the map to work? It doesn't appear on my list of worlds in world creation
Finn 4 Sep, 2014 @ 12:16pm 
just drill it out acts.
Haginen Otsolen 2 Sep, 2014 @ 9:36pm 
uhh can you just cut that creepy face off that planet? It just look unnatural to me.
Rathlon Tobias Riverwind 31 Aug, 2014 @ 8:55pm 
I'm not sure if this is a bug or what, but I flew the respawn ship too close and the gravity of the
planet/generator pulled it in and it killed me. SO becarefull getting too close to it in a ship.
Sektan  [author] 30 Aug, 2014 @ 1:07pm 
I look at it, but SEToolbox is now unusable. All imported models are damaged, I can not make new maps :/ I do not have any response from the author how to solve it.
raptor_prime 30 Aug, 2014 @ 12:54pm 
If you are having issues importing and getting everything to align correctly. I have done up a chart for SE toolbox using the asteroid Main0's corrdinates in your world as a reference point.

Main0 coordinates (whatever you have set it to as a reference starting point)

offset coordinates
from Main0

x y z
10 +69 +67.5 +88
20 +99 +67 +118
30 +129 +99 +148
40 +159 +128 +178
50 +189 +159 +208
60 +219 +214 +239
70 +249 +247 +269
80 +279 +279 +299
Sektan  [author] 30 Aug, 2014 @ 11:52am 
I'll try it on.
ColdasJones 30 Aug, 2014 @ 11:47am 
will you eventually try to make a mars map once SEToolbox is fixed?
Sektan  [author] 30 Aug, 2014 @ 6:52am 
I have already tried it but I did not continue it. I've got a problem with SEToolbox, has been updated and it does not work well now import models.
bPatrikHUN 30 Aug, 2014 @ 6:13am 
You could use real Mars heightmap from NASA and make a scaled-down version of that. That would be great.
Viking 30 Aug, 2014 @ 1:28am 
its not working
Arron Rift 29 Aug, 2014 @ 5:31pm 
Use it with the new sky mod for awesomeness ;D
NZex 29 Aug, 2014 @ 2:42pm 
Как установить то???
HACKMAN 29 Aug, 2014 @ 12:53pm 
Nice Job man, Your Planets are the main reason I still play this game :) Keen has awesome stuff, but need a sweet planetoid to test out all my creations on; thanks for filling that void.
Sektan  [author] 29 Aug, 2014 @ 11:36am 
For gravity is there hole.
Luigi 29 Aug, 2014 @ 10:20am 
you can use the pitch black skybox with this and try to survive!
Tiger 29 Aug, 2014 @ 6:56am 
What are the system requirements for this one word

:P