Stellaris

Stellaris

Technology Diffusion
75 Comments
Athena 7 Jul @ 6:20pm 
Still works for 4.0?
Tora 18 Nov, 2024 @ 5:39pm 
Still works.
kamykrak 18 Nov, 2024 @ 5:13pm 
soo is this still usable ?
Tora 29 Oct, 2024 @ 3:56pm 
Unity is basically a representation of how unified your society is... or something.
danielthelaw 5 Oct, 2024 @ 6:32am 
@StarOri I'm pretty sure Unity represents societal development. So same as technologies are spreading between different countries, ideas and culture are spreading too.
The only problem is that this should be represented by the Ethics attraction from neighbours, probably... As Unity represents internal development.
But gameplay-wise, I think AI-player balance would benefit a lot from Unity spread.
StarOri  [author] 5 Oct, 2024 @ 2:53am 
Yes this is save friendly, can add or remove anytime. I actually mentioned that in the "compatibility & performance" part :P

I did not, regarding unity. I'm not sure to see how or why it should spread like technologies. Actually I'm not totally sure of what is unity in a role-play manner, isn't that an internal "meter" of your empire capacity to be... unite?

@Doviena Not sure what you mean! This mod doesn't change what is considered a neighbor. I'm just using the vanilla feature to know of which you are being neighbor or not.
Doviena 14 Sep, 2024 @ 10:38pm 
So this works, but due to its considering Gateways as neighbor/bordering, the Xenophobic FE on the other side of the galaxy declared Border Cleansing on me....
danielthelaw 21 Aug, 2024 @ 7:57am 
Great mod!
Have you considered doing the same with Unity production?
†MLS† KIRINAS ';,†,;' ;,,; 21 Aug, 2024 @ 3:05am 
I dont remember - is it save-friendly or need new game?
Add description about it.
Greyjoy's Anatomy 21 Jul, 2024 @ 8:35am 
Just discovered this mod looks great Ori! Always felt the AI needed a boost in tech
StarOri  [author] 18 Jul, 2024 @ 5:16am 
I'll release a new version soon that includes espionnage in the bonuses, so agressives empires without friends will also have ways to "get some diffusion". I figured indeed "purifiers" and other genocidal empires are often getting to large differences with the others.

I think I'll also add an option in the menu to remove the spread altogether, in case of temporary issues like the one below.
StarOri  [author] 18 Jul, 2024 @ 5:14am 
Hello there, so I'm back on this!

From what I've seen the mod is still working with the current version yup, and the menu is still accessible ingame. Dynamic mod menu is still working indeed (it is required for this to work, and I think you must load it before Tech Diffusion, that was maybe your issue @2M4L?).

@Osium I'll take a closer look but I didn't see any issue so far, what you're describing is also weird. You can share a save if you want (well, if you are still playing with the mod 2 months later..)

@Melon_Sour That's a nice idea thanks, I'll work on it!

@Dr. Nolegs Hmm I see it makes sense indeed... Not sure what I can do there though, the mod ignores fallen and crisis empires but custom ones like this that starts with many techs...
This origin has always seemed OP to me already, maybe we can consider this behavior is okay.
The possibility to disable the spread for players may help here if it's not wanted.
Dr. Nolegs 16 Jul, 2024 @ 10:27pm 
I found an awkward interaction, the Imperial fiefdom's Indolent overlord empire applies the diffusion effect, which skyrockets early tech.
Xx_Ang3l0fD3@th_xX 12 Jun, 2024 @ 8:45am 
anyone know how to get the menu again?
thijn7835 9 Jun, 2024 @ 5:08am 
does this need to be updated?
Cosmosteller 10 May, 2024 @ 1:12am 
It's a cool mod! It makes for a more enjoyable late-game experience.
However, there is an issue in the early game where players can neglect research and still become powerful due to the tech bonuses.
Is it possible to add a setting where players don't get the bonuses?
Osium 3 May, 2024 @ 8:33pm 
Is this working properly with the current patch?

I'm currently the run away tech leader. Every other Empire on the map is inferior in tech to me, even pathetic, and I'm still getting close to 1k per field due to diffusion (year is like 2290). Seems like I shouldn't be getting tech diffusion back to me?
2M4L 3 Apr, 2024 @ 7:26am 
nevermind, figured out my issue. Didn't realize you couldn't use it in a existing game.
2M4L 3 Apr, 2024 @ 7:22am 
menu currently does not open for some reason, i have it near the top of my load order. Will adjust now and see if it fixes it.
StarOri  [author] 24 Mar, 2024 @ 3:09am 
Hello @AnotherExample, currently away from Stellaris for a bit (I'll come back soon for sure!) but yeah this mod should still be compatible, tell me if not!
AnotherExample 20 Mar, 2024 @ 5:54pm 
Works fine in 3.11.2 ? :p
flopp 9 Mar, 2024 @ 3:55pm 
This is wonderful, exactly what I was complaining about to a friend a few days ago.
rubish 1 16 Jan, 2024 @ 6:17pm 
so do your neighbors get the bonus research no matter what or is it just based on if you have treatys and stuff with them
ZHmysh_ 10 Jan, 2024 @ 8:22am 
Hello! This mod have a RU-Translation? Or not?
StarOri  [author] 6 Dec, 2023 @ 12:15pm 
Oh okay I'll take a look then, thank you!
†MLS† KIRINAS ';,†,;' ;,,; 5 Dec, 2023 @ 4:16am 
Game crashed if TD used with Production revolution.
StarOri  [author] 3 Dec, 2023 @ 3:37am 
If the modifiers are present the mod is working!
It just means in your case you are ahead of the empires from which you can gain bonuses.
You could be behind some other empires too, but you cannot gain something from those for now (non neighbor, no treaties with them or they have rivaled you etc).
Veiden 2 Dec, 2023 @ 11:17pm 
Although I was glad early on, there is access to the mode menu, there are modifiers on the leader screen in the list, but they do not give anything. There are contacts with other empires.
Veiden 30 Nov, 2023 @ 7:13am 
Thank you, I already started a new game, everything worked.
StarOri  [author] 29 Nov, 2023 @ 8:05am 
If it's a multiplayer game the host should load it in singleplayer and enter those commands, then save again. As long as you do not remove the pause nothing else will change.

Also, if you are not familiar with the console: always save before running a command!

I'll make sure this little issue through an update won't happen again.
StarOri  [author] 29 Nov, 2023 @ 8:05am 
@Veiden Actually it seems I have the same thing, on a new game I can accede the menu through DMM without issue, but I can't anymore on already running games. I did not foresee this little issue due to the update, sorry.

Anyway it should not matter much. If someone want to change the settings on a game created before the update, you can through the console.
Open the console and enter "effect set_global_flag [flag]", replace [flag] with either "technology_diffusion_fast_spread" or "technology_diffusion_slow_spread". Be sure to remove all the quotes.

Just before that, remove the flag already set (if you had the menu at least once) with: effect remove_global_flag [name] (if there is no flag at all the default speed will be used).
StarOri  [author] 28 Nov, 2023 @ 3:13pm 
Hmm that's weird, did you try on a new game just to see if it works there?
Veiden 28 Nov, 2023 @ 1:23pm 
Dynamic Mod Menu did not help when you click on the Technology Diffusion button nothing appears.
Veiden 28 Nov, 2023 @ 9:08am 
Thanks, I'll try. Russian.
StarOri  [author] 28 Nov, 2023 @ 7:53am 
@Veiden you can through Dynamic Mod Menu
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2458024521
What is your language? Maybe I can add it to the mod!
Veiden 27 Nov, 2023 @ 11:50pm 
How to open the mod menu that appears when you start the game? Due to the fact that I am not playing with an English localization, I had technical codes there and I did not select the one I needed, so the modifiers do not appear.
StarOri  [author] 27 Nov, 2023 @ 6:46am 
I'm also working on the espionnage part discussed on the previous page. I'm thinking of a percentage bonus given to the diffusion ratio, based on the infiltration level (ie: if you have 100 infiltration level, you get 10% (maybe, or 20%...) more on the already computed bonus from your treaties and all).
AND, it would ignore rivalries, meaning it would be the only way to gain a bit of diffusion from rivals (while in peace).

I will play for a while with the numbers for balance but I think this will be fun! And if someone has other ideas please do not hesitate to share them :)
StarOri  [author] 27 Nov, 2023 @ 6:46am 
Haha so did you manage it @WeepingDiscord?

@Samot I just released the fix it should work now. I am a bit late.. But I added another one with it!

Gestalts, especially exterminators or devouring swarms (those that have -1000 relations with everyone..) were indeed quite "nerfed" regarding tech diffusion with a last minute change I made before.
Now they'll too profit from their neighbors even with closed borders and -3000 relations. Rivaling them will still block any diffusion though.
WeepingDiscord 17 Nov, 2023 @ 6:51pm 
" you won't build ringworlds by 2250!"
You can't tell me what to do!
Samot 16 Nov, 2023 @ 8:55pm 
sounds good! :)
StarOri  [author] 16 Nov, 2023 @ 10:03am 
@Samot I see, oops!.. Thank you for telling me, I'll fix it maybe this weekend :)
Samot 15 Nov, 2023 @ 8:47pm 
I'm playing with a friend in multiplayer, but the prompt at the start of the game popped up for both of us, not just me as the host. Slight issue though, when i had him select normal, I no longer have access to that option and I also cannot close the menu
Rahl81 21 Oct, 2023 @ 11:08am 
I saw that you updated your mod and when checking whether you hadn't updated or modified the texts...I noticed that you added the Italian language...unfortunately, barring miracles and changes from paradox, the Italian language is not supported , for this there are my translation mods and therefore those files placed in your mod are not working... the basic and main language is English... I think you can remove the folder with Italian :D
Maybe it was possible...
StarOri  [author] 21 Oct, 2023 @ 8:59am 
Update: there was a bug with vassals/overlords, when their treaty included a research transfer.

So from now on technology diffusion will no longer be present between vassals and overlords.
Indeed the vanilla treaty takes priority, so an overlord can choose to block the diffusion with its vassals or even reverse this natural process!
Nothing changes between vassals and other empires.
StarOri  [author] 14 Oct, 2023 @ 4:01am 
Hmm I see, weird indeed, but I don't really see how this mod could be the culprint since I did not change any vassal mecanics. The tech diffusion should work like with normal empires, maybe an issue with stellaris evolved?
Could you give me your save so I can take a look?
†MLS† KIRINAS ';,†,;' ;,,; 14 Oct, 2023 @ 2:38am 
And no, he pathetic to me in income and research production.
†MLS† KIRINAS ';,†,;' ;,,; 14 Oct, 2023 @ 2:37am 
No, like, its machine empire with one planet, with 34 pops in total, im his vassal 40 years already, he gave me 45% of base resources and 75% research (as science-related type). Yet, he PRODUCE 6000 social research points and 600 two others from contract, and have 0 researchers. At all.

Im produce 2k each (6 in total).
StarOri  [author] 14 Oct, 2023 @ 2:19am 
@†MLS† KIRINAS ';,†,;' ;,,;
This mod doesn't impact fleet power and doesn't take into account FEs whatsoever!
As for your second message, does this vassal is "overwhelming" in technology to you? Do you have diplomatic treaties with them? And how many research point are you producing?

@-=EDF=- Kouta Seto
Wow chill man, this is just a game!
Dragatus 13 Oct, 2023 @ 11:46pm 
@StarOri
That's perfect.