Total War: WARHAMMER III

Total War: WARHAMMER III

Raiding for Resources
26 kommentarer
´EE`∞EternaL 20. jan. kl. 15:09 
may i create a submod that reduces the turns to 1?
Sly 21. aug. 2024 kl. 15:39 
This is a great idea! Good stuff
SinisterWeasel  [ophavsmand] 5. dec. 2023 kl. 2:03 
@Salix I like the idea. But as far as I know there's no way to detect the resource amounts being exported. It's buried beneath inaccessible code.
Salix 16. nov. 2023 kl. 11:19 
I've been thinking for a while that resources should give a global effect as long as it is scaled with how many resources you are producing/importing but not exporting. i.e. if you are exporting all your iron, you shouldn't get the associated global effect.
SinisterWeasel  [ophavsmand] 27. okt. 2023 kl. 22:25 
Рад, что вам это нравится!
Quickwitted 26. okt. 2023 kl. 22:58 
давно ждал этого
ты лучший!
SinisterWeasel  [ophavsmand] 18. okt. 2023 kl. 22:05 
@NoSkill I like the idea, unfortunately I don't think it's possible to add resource costs to buildings. It's a hardcoded table and you can only add gold or growth costs. Maybe something like resources having a small global effect i.e. medicine gives +5% replenishment or timber gives +5% construction speed. That would definitely be doable. Thoughts?
NoSkill 18. okt. 2023 kl. 6:58 
Just something to make resources more useful in general:

- Idk how this fits, but maybe you could make a mod that requires a resource a cost for
landmarks, since those give quite powerful buffs and are usually the better choice then regular
buildings.

Something like T1-3 landmark requires 1 resources, T4-5 require 2 resorces.


- Maybe certain factions could have an affinity for certain resources

-
SinisterWeasel  [ophavsmand] 14. okt. 2023 kl. 4:06 
Cheers guys, glad you're enjoying it. Remember to leave any suggestions you have to improve the mod.
sigmars_disciple 13. okt. 2023 kl. 18:04 
Agreed with Solaire, this DOES make a LOT of sense. Good work, brother <3
Solaire 11. okt. 2023 kl. 20:00 
Yet another mod that should just be a feature in the base game. Thank you very much.
SinisterWeasel  [ophavsmand] 8. okt. 2023 kl. 14:30 
@ShadDoUrden thanks I'll put that link in the description
Shatilov 8. okt. 2023 kl. 0:40 
thank you, waiting for it since WH2
Leondegrance 7. okt. 2023 kl. 21:22 
Clever...helpful for my Dwarfs crafting that damn gatekeepers hammer I can never get the marble for.
Bastilean 7. okt. 2023 kl. 21:03 
Love this kind of attention to detail. Thanks mate
BloodW0lf 7. okt. 2023 kl. 19:39 
AH okay! Thank you for the mod and I hope oneday it will work well with IEE modded area also!
SinisterWeasel  [ophavsmand] 7. okt. 2023 kl. 16:13 
@BloodW0lf it will be ok to use with Immortal Empires Expanded but you won't get resources from raiding any modded regions. I might make a submod some day, for now it's a limitation with how resources are hardcoded in the game.
SinisterWeasel  [ophavsmand] 7. okt. 2023 kl. 16:11 
@MortarchOfBlood the AI will get resources from this too and will use them for trade.
Pyrodysseus 7. okt. 2023 kl. 15:50 
Very nice!
REITERPALLASCH 7. okt. 2023 kl. 12:28 
VERY cool dude take my points.
Rincewind322 7. okt. 2023 kl. 11:02 
Such a great idea, thank you!
BloodW0lf 7. okt. 2023 kl. 10:39 
looks amazing, does it work with the modded IEE map?
minnimega 7. okt. 2023 kl. 10:28 
Brilliant, thank you so much.
[PuB] Axlegolas 7. okt. 2023 kl. 9:52 
this is a nice one. great idea
Ciaphas Cain 7. okt. 2023 kl. 9:35 
Thank you! Does the AI use this for resources or just for the vanilla decision? (if you get me)