Total War: WARHAMMER III

Total War: WARHAMMER III

Raiding for Resources
26 Comments
´EE`∞EternaL 20 Jan @ 3:09pm 
may i create a submod that reduces the turns to 1?
Sly 21 Aug, 2024 @ 3:39pm 
This is a great idea! Good stuff
SinisterWeasel  [author] 5 Dec, 2023 @ 2:03am 
@Salix I like the idea. But as far as I know there's no way to detect the resource amounts being exported. It's buried beneath inaccessible code.
Salix 16 Nov, 2023 @ 11:19am 
I've been thinking for a while that resources should give a global effect as long as it is scaled with how many resources you are producing/importing but not exporting. i.e. if you are exporting all your iron, you shouldn't get the associated global effect.
SinisterWeasel  [author] 27 Oct, 2023 @ 10:25pm 
Рад, что вам это нравится!
Quickwitted 26 Oct, 2023 @ 10:58pm 
давно ждал этого
ты лучший!
SinisterWeasel  [author] 18 Oct, 2023 @ 10:05pm 
@NoSkill I like the idea, unfortunately I don't think it's possible to add resource costs to buildings. It's a hardcoded table and you can only add gold or growth costs. Maybe something like resources having a small global effect i.e. medicine gives +5% replenishment or timber gives +5% construction speed. That would definitely be doable. Thoughts?
NoSkill 18 Oct, 2023 @ 6:58am 
Just something to make resources more useful in general:

- Idk how this fits, but maybe you could make a mod that requires a resource a cost for
landmarks, since those give quite powerful buffs and are usually the better choice then regular
buildings.

Something like T1-3 landmark requires 1 resources, T4-5 require 2 resorces.


- Maybe certain factions could have an affinity for certain resources

-
SinisterWeasel  [author] 14 Oct, 2023 @ 4:06am 
Cheers guys, glad you're enjoying it. Remember to leave any suggestions you have to improve the mod.
sigmars_disciple 13 Oct, 2023 @ 6:04pm 
Agreed with Solaire, this DOES make a LOT of sense. Good work, brother <3
Solaire 11 Oct, 2023 @ 8:00pm 
Yet another mod that should just be a feature in the base game. Thank you very much.
SinisterWeasel  [author] 8 Oct, 2023 @ 2:30pm 
@ShadDoUrden thanks I'll put that link in the description
Shatilov 8 Oct, 2023 @ 12:40am 
thank you, waiting for it since WH2
Leondegrance 7 Oct, 2023 @ 9:22pm 
Clever...helpful for my Dwarfs crafting that damn gatekeepers hammer I can never get the marble for.
Bastilean 7 Oct, 2023 @ 9:03pm 
Love this kind of attention to detail. Thanks mate
BloodW0lf 7 Oct, 2023 @ 7:39pm 
AH okay! Thank you for the mod and I hope oneday it will work well with IEE modded area also!
SinisterWeasel  [author] 7 Oct, 2023 @ 4:13pm 
@BloodW0lf it will be ok to use with Immortal Empires Expanded but you won't get resources from raiding any modded regions. I might make a submod some day, for now it's a limitation with how resources are hardcoded in the game.
SinisterWeasel  [author] 7 Oct, 2023 @ 4:11pm 
@MortarchOfBlood the AI will get resources from this too and will use them for trade.
Pyrodysseus 7 Oct, 2023 @ 3:50pm 
Very nice!
REITERPALLASCH 7 Oct, 2023 @ 12:28pm 
VERY cool dude take my points.
Rincewind322 7 Oct, 2023 @ 11:02am 
Such a great idea, thank you!
BloodW0lf 7 Oct, 2023 @ 10:39am 
looks amazing, does it work with the modded IEE map?
minnimega 7 Oct, 2023 @ 10:28am 
Brilliant, thank you so much.
[PuB] Axlegolas 7 Oct, 2023 @ 9:52am 
this is a nice one. great idea
Ciaphas Cain 7 Oct, 2023 @ 9:35am 
Thank you! Does the AI use this for resources or just for the vanilla decision? (if you get me)