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I am here mainly for the background story, and the E khaq'zaqek khaqz qez kroq-zoq-khoq zaq-zoq ekhoq-khaq khaq-zaqek khaq-khoqzoq.
"a veil o' the mist covers the dinghies"
" they be known to make any who beheld it mad"
"Also, don't ye be worryin' iffin the haul gets caught, we got a wee surprise in store for the looters! ARGH HAHAARG!"
"the deathly tolling bells adorning the vessels emit haunting,"
That's all I could find about possible abilities. So:
- Some stealth (like coatls?)
- Leadership debuff?
- On-death effect? Probably unit summon or explosion/
- ""haunting = Mortis Engine?
If you are going to work on them further, please look at the artillery. Gunpowder faction that has no high tier artillery. Mortars and carronades that's it. Queen is a ror and Necrophex are monsters.
But anything for them works for me. I love the faction, but with each new faction dlc I feel they are being left further and further behind. For example Chorfs blunderbusses are GOAT-ed while Coast's are ok at best.
For now, the majority of my mods will either be reskins, stat changes, or basic units since I'm comfortable doing them easily. Sorry.
*snifs*
It's like I'm playing Empire
Also please add a skaven testimony. I had a giggle reading this.
It's in the lore.
Looks a lot like an Undead Grail Relique, so what stats does it buff?