Left 4 Dead 2

Left 4 Dead 2

NO BULLET SPREAD
97 Comments
leekebumr34 15 Jul @ 10:12pm 
Yes i did, also i added you too
K@Ren  [author] 15 Jul @ 9:02pm 
@leekebumr34. Did you save after modify it?
Here's my link: https://discord.gg/U5TuCYhf
I barely active on discord since I busy with college for now, but I will always reply anyway
leekebumr34 15 Jul @ 6:34pm 
Ok, I greatly apologize, but do you have a discord? I'm trying to save the text file thing, but Everytime I reopen it to see if it saved, it reverted back to normal.
leekebumr34 15 Jul @ 5:52pm 
Ok, then I could modify some stuff then?
K@Ren  [author] 15 Jul @ 4:23pm 
You can just open this mod by searching it on workshop folder, but you need Gcfscape to open and extract it.
leekebumr34 15 Jul @ 10:12am 
Where can I find those at?
K@Ren  [author] 15 Jul @ 1:38am 
@leekebumr34. You can use my mod files if you want
leekebumr34 14 Jul @ 10:14pm 
And for damage, I was thinking about accessing files to edit the damage
leekebumr34 14 Jul @ 10:14pm 
In the game files or the mod files?
K@Ren  [author] 14 Jul @ 5:27pm 
@leekebumr34. You can try modify the "Cycle Time" in the weapon scripts for rate of fire, and the "Damage" for damage. But if you're talking about a mod I'm not sure if there's a mod that can do that.
leekebumr34 13 Jul @ 9:52pm 
Do you know a way I could edit the damage and fire rate of the weapons? I would really love too know
K@Ren  [author] 3 Jul @ 7:54pm 
@mewmew. Sorry for the late reply, I have check all the mod that you give and sadly all this mod is conflicts with my mod. This is because it use weapon scripts and it seems that all the mod that you give is using the same thing too which explains why my mod is not working on yours. Try unsubscribe the one that you're using and try to see if work
K@Ren  [author] 28 Jun @ 1:51am 
Which mod are you talking about? Can i have take a look?
mewmew 27 Jun @ 11:28pm 
it's can't work with realistic mag size
Cody | MusicLockerStudio 9 Jun @ 3:44pm 
can you make one that includes infinite reserve ammo?
Gordon freeman11 17 May @ 3:49am 
Easy mode
kib04060 10 Mar @ 7:26pm 
Can we get a version where its just strictly no spread on all weapons and no other changes
Doc903 5 Dec, 2024 @ 6:43pm 
Of course, I'll give it a talking to.
K@Ren  [author] 5 Dec, 2024 @ 9:24am 
@Doc903. Well Tbh, I'm not pretty sure if weapon script can be edit through vscript or not since I'm still new with the modding plus it's very hard for me very to look for a time to make mods now since I'm busy with my college, maybe you can try ask that modder "kurochama" see if he can help get my mod working through vscript. Don't worry I'm open for anyone for those who want to use my mod. Just make sure to give a credit.
Doc903 5 Dec, 2024 @ 8:37am 
Oh, I have actually been talking with them, and actually got credited for the config no.5 setting on that mod. This is more so making it where you can still see the player's weapon when you ads. So, if I could figure out how to use VScript for this same set of actions, that would be great.
K@Ren  [author] 3 Dec, 2024 @ 7:43am 
Sure, no problem. Oh yeah about that "first person aim" why don't you try this mod, it use vscript instead .cfg files.
Doc903 2 Dec, 2024 @ 6:57pm 
Oh, okay, then.

Would you be up for a collab? I have a .cfg setup that allows the use to "aim" with any weapon, using some fov tricks to emulate the WWZ first-person aim. But, the only thing missing is accuracy, as the zoom is currently just visual. Is it possible to make some sort of accuracy script that could use the .cfg?

crosshair 0

alias +fovzoom "fov_desired 45; +speed; cl_viewmodelfovsurvivor 37; bind Mouse2 +fovzoom; crosshair 1; upgrade_add laser_sight"
alias -fovzoom "fov_desired 90; -speed; cl_viewmodelfovsurvivor 74; -duck; crosshair 0; upgrade_remove laser_sight"

bind Mouse2 "+fovzoom"
K@Ren  [author] 2 Dec, 2024 @ 6:52pm 
@Doc903 you can check in my google drive version
Doc903 29 Nov, 2024 @ 9:11am 
Is there a version you have of this that doesn't affect the kick? I like the idea, but I want the guns to still have a little recoil.
K@Ren  [author] 28 Nov, 2024 @ 5:49am 
@Noni Click on which folder that you want to open, after that find the .vpk file and click on it and download it.
Noni 28 Nov, 2024 @ 1:56am 
how do I install the google drive versions?
K@Ren  [author] 1 Oct, 2024 @ 1:49am 
@unweym0rado Feels like you install too many HD mods.
unweym0rado 30 Sep, 2024 @ 10:41pm 
What can i do if when i'm playing with this mod just appears a text that says "Too many index buffers" And then crashes my game??

It works really fine :steamthumbsup:
02Raines 22 Sep, 2024 @ 7:53am 
How actual guns would nearly work irl. Also makes pistols actually viable tho not overpowered.
小次郎 2 Aug, 2024 @ 2:50am 
noice
Cosine 20 Jul, 2024 @ 5:44pm 
Good.
K@Ren  [author] 29 Jun, 2024 @ 6:27am 
M̶a̶d̷ ̷A̵n̴d̸r̵o̴i̸d, that mod works fine on me, no conflict anything since that mod don't have any weapon script inside.
M̶a̶d̷ ̷A̵n̴d̸r̵o̴i̸d 23 Jun, 2024 @ 6:28pm 
I wonder if you'll ever update this mod with that custom weapon base mod that came out. Though probably that would be impossible, but idk. I'm just asking or wondering
K@Ren  [author] 9 Jun, 2024 @ 8:48pm 
Yes, it work for mp. Just make sure you're the host and no you can't play on official server, you have to play on local server instead.
Stingygamer 9 Jun, 2024 @ 4:30pm 
does this work for mp, on official server
M̶a̶d̷ ̷A̵n̴d̸r̵o̴i̸d 14 May, 2024 @ 8:08pm 
yeah after searching a bit, it was because of the deagle script I had that made the Deagle have bullet spread. It's a shame tho, as that script made the deagle very powerful.

So umm, how about you update your mod a bit by increasing the damage of the deagle to around 120-140 and also it's penetration and penetration layers?
K@Ren  [author] 12 May, 2024 @ 2:53am 
Dropkix. Sorry for late reply, after I check all the mods that you give, it seems there's no conflict on it and I don't have any issue playing with it. Maybe you can try uninstall my mods and install back after that.
K@Ren  [author] 5 May, 2024 @ 5:04am 
If you don't mind, can I know the name of weapon mods that you have. I need to check if some of it contains the script inside the vpk
᲼᲼᲼᲼᲼᲼᲼᲼᲼ 5 May, 2024 @ 3:05am 
if you mean weapon script mods no. only weapon mods i have are mods that change the look of my guns
K@Ren  [author] 5 May, 2024 @ 12:52am 
Strange. Mine just work fine, Did you subscribe any weapon mod or something?
᲼᲼᲼᲼᲼᲼᲼᲼᲼ 5 May, 2024 @ 12:01am 
I'm not sure since i'm not a modder but i'm guessing it's because the T1 weapon mod i'm using forces the t2 and t3 weapons to be t1 weapons. heres the mod in question: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3151356512&searchtext=t1+weapons
K@Ren  [author] 4 May, 2024 @ 11:25pm 
Would you mind explain that issue?
᲼᲼᲼᲼᲼᲼᲼᲼᲼ 4 May, 2024 @ 6:56pm 
good a little disappointed that it doesn't work with tier 1 weapons only mod but oh well
Valentinee 26 Apr, 2024 @ 2:25pm 
can you make a version with realistic recoil implemented? since there's no bullet spread, we can have more recoil, i run l4d2 on milsim mods with this addon, i like it very much, it just need a lil more recoil instead of spread
K@Ren  [author] 23 Apr, 2024 @ 4:50pm 
Nah it's okay cause I don't have time to check the mod for now. I'm busy with classes and assignment.
M̶a̶d̷ ̷A̵n̴d̸r̵o̴i̸d 23 Apr, 2024 @ 12:12am 
wait nvm, I think it was an addon I had installed
M̶a̶d̷ ̷A̵n̴d̸r̵o̴i̸d 22 Apr, 2024 @ 11:45pm 
Umm...

I think the mod broke or something cause the pistols and the SCAR have bullet spreadding again, and idk about the damage and if any other weapon got affected too.

Can you please fix it?