Kenshi
Great Animations -G. Rebalance-
15 Comments
J'mhal 10 Jun @ 6:21am 
"fancy moves never connect, silly."
Gevurah  [author] 10 Jun @ 12:29am 
The one where a fighter spins around and quickly sweeps outward with one hand? I like it perfectly fine, but most heavy weapons are very large and heavy objects, which could injure your wrist trying to move with only one hand. In cases like that, the attack has been moved to the (relatively lighter) hacker class.
Пулемётчики 9 Jun @ 11:42pm 
Why don't you like twisted attacks with heavy weapons? For example, falling sun?
The attack he starts performing while holding the blade in his right hand, after which he begins to make a sharp turn to the right around his axis.
ゼロ 17 Mar @ 10:12am 
Ok, thank you very much. I don't know how to use FCS, but I suppose the numbers are due to the weapon, but they aren't always that high. Thanks again for the mod.
Gevurah  [author] 28 Feb @ 3:49am 
This mod doesn't alter the damage of any animations. If you wanted to customize them in FCS, you can open the attack skills and find the "hits" section. "Power" alters the damage of an attack and has a description of that in the FCS itself.

FYI, you are doing so much damage because you sought out the most powerful weapon in the game.
ゼロ 27 Feb @ 10:29pm 
it's a good mod, it fixes bugs from the original mod at least that helped me, I just wanted to know if the mod affects weapon damage now the animations are slower but I see that with heavy weapons they do brutal damage. I hope it doesn't modify the real damage or if so could you tell me how to reduce the damage to something more natural. ps: my team is wearing Falling Sun grade 2 with attack 50 and I see that it does 200-300 damage.
Gevurah  [author] 11 Feb @ 11:00pm 
There are multiple animations such as that in Great Animations. Can you be more specific?
Laughing Forest 11 Feb @ 9:43am 
Do you happen to know which animation has the leap into the air and strike down ?
Gevurah  [author] 2 Sep, 2024 @ 12:45am 
Yes, the Rebalance is dependent on the base mod (see sidebar), so you'll want to load this underneath it. For best results, see the example below:

[any modded races]
- - -
Great Animations
GA -G. Rebalance- (this mod)
- - -
[modded race compatibility patches]
SuripuWakeru 1 Sep, 2024 @ 7:48pm 
What is the loading order to use this? Do I need to have the great animation mod and this one activated together?
Gevurah  [author] 22 Aug, 2024 @ 8:20pm 
Those are a different kind of mod dependent on said races. If you search for the custom race on the workshop, you might find the patch you're after. Placing this mod under such patches will apply the changes I've made.

If you have any specific requests, race animation patches are really simple to make.
N'sane 22 Aug, 2024 @ 1:23pm 
Need new patches to make the mod work on custom races?
Gevurah  [author] 5 Aug, 2024 @ 8:57pm 
Update: The attack skill, "Heavy swing down", used by Heavy weapons, Hackers, and Polearms, has been adjusted. The maximum weapon skill level it is used at has been reduced from 50 to 30, now considered a novice move. It is a sluggish and low-range attack, so in its absence you'll find these weapons noticeably more reliable.
melon🍈 25 Oct, 2023 @ 2:14am 
Recommended.
Anrhaa 8 Oct, 2023 @ 7:23pm 
Sounds good. I'll give it a try. Thanks for the mod