RimWorld

RimWorld

Vanilla Vehicles Expanded - Tier 3
814 Comments
Witch ~ 9 hours ago 
How do I remove the "transfer to vehicle" button that was added in its really annoying
Arkansas 16 hours ago 
something about adding this and the 3 mods that go with it make my tame buttons dissappear and only allow me to draft 1 pawn at a time. total bummer.
Why can't I carry a minimum ammunition load of 20 shells and 200 rounds of 7.62 machine guns and 50 bmg on a modern tank? 400 kg is very little.
Tacojoefun 15 Jun @ 7:23am 
V sorry that the grammar may be a bit tricky, i'm headed into work so i couldn't focus on it. But this just should not be a process that takes 1~3 hours to work on. it really sucks that i always have to have a colonist on the map with the wreck. very inconvenient
Tacojoefun 15 Jun @ 7:22am 
This mod is fantastic and all, But the fact that I have to go out and find vehicles (the easy part). there needs to be a better way to reliable repair those vehicles without having to setup an entire supply line. I find myself having to setup a temporary base that'll constantly be raided, faced with food problems and resources shortages as if i'm trying to get off planet. I'm currently trying to get my third tier 3 vehicle and i've got to say.. that this is a DRAG. It's not that much fun having to repair a vehicle that may be a day's journey away from home forcing me to constantly resupply this "camp". I think that the tier 3 vehicles need a rework on how you research them, otherwise fantastic mod
galesdeloscien 12 Jun @ 3:51pm 
he's talking abt the individual research bar for tier 3 wrecks, and abt the goliath tbh idk i never use it.
Tacojoefun 12 Jun @ 2:28pm 
Second, Is there a way to land the Goliath, without boom boom
Tacojoefun 12 Jun @ 2:27pm 
v First what the hell are you talking about
Radi3rd 11 Jun @ 1:41pm 
if yall want the teir three vehicles, i recommend researching all the regular vehicles and then going into debug mode and unlock all of them in the research tab, its just bs that you can only have one of each vehicle per playthrough unless you have a mod that allows you to set up camp in other places, honestly dont know what the mod creater was thinking when they decided this was gana be the system but hey its their mod even though its bullshit, because no one likes that.
galesdeloscien 6 Jun @ 2:35am 
Pretty cool huh
Tunnel Bait 5 Jun @ 9:11pm 
wtf guys, this is so insanely good. what the actual fk. take my points and thank you so much for updating rimworld o7
Nem 27 May @ 12:27am 
@Scio Me Nihil Scire did you have two pilots? that's one of the requirements for the cherokee specifically
Scio Me Nihil Scire 19 May @ 8:11pm 
What exactly are "suitable conditions" for a helicopter launch? I built a Cherokee, and was able to launch it precisely once. Now every single time I try to launch it, it says, "Unable to launch, conditions are not suitable." I assumed at first it was because I was attempting to launch it in heavy snow, but even after it stopped snowing it kept giving me the same message. Is it because it's below freezing temperatures?
Kobold Kween 19 May @ 11:00am 
This mod is not compatible with SoS3, it will cause the Shuttle Bays to not work causing roof collapse and destroying the bay every time you land a shuttle on it.
Arkaethen 19 May @ 1:28am 
Hear me out;
C-130 esque cargo plane
It'd be amazing, I really want a big cargo plane, helicopters are too easy, I want to make a big ass landing strip
Red30000 18 May @ 1:38pm 
If not a Long range scanner perhaps a quest a la goodies cache, hostiles are guarding a wreck requiring you to fight through them and hold the camp against periodic raids as you repair the vehicle. It would provide a challenging way to acquire new Tier 3 vehicles and would circumvent just setting up a new settlement on nearby tiles and abandoning them until you find the one your looking for.
galesdeloscien 15 May @ 3:02pm 
i agree with you @Red3000 but oscar already said "no cus this is more original and more challengin for the gamer than the basic ones"
Red30000 15 May @ 2:59pm 
I think adding the Tier 3 vehicles to the long range mineral scanner could be very helpful, since right now its a tad bit janky to hunt for individual tier 3 vehicles.
rextheheroexe 15 May @ 11:38am 
what ammo does the udar take in combat extended, none of the ones i have seems to work
ozeola1 14 May @ 11:14am 
How to build transmisson
Croaker 12 May @ 9:52pm 
Does this mod have a tier 2? Or is it included on the original vehicle mod? Sorry I'm confused.
galesdeloscien 5 May @ 7:39am 
well idk man, i used to have the same problem with the Nomad but now i don't so idk what else can be.
DelightfullyDemented 4 May @ 6:17pm 
yeah i tried doing that and a few other small fixes but only thing wokrs is reload then it fixes it for a few min maybe enough to use it for what i need then its stuck again
Fidel Castro 3 May @ 3:57am 
is there a good way to load cargo onto the Louie? seeing as you launch instead of reforming a caravan it's not easy to loot a map quickly...
galesdeloscien 1 May @ 3:25am 
i used to have a problem with that long time ago.
I remember i there was a solution by "reloading road map" or smth like in the mod configurations.

If not, then is probably a mod incompatibility or smth.
DelightfullyDemented 30 Apr @ 9:02am 
does anybody else have the issues where you cant drive or shoot until you reload the game?
piotrabonde 22 Apr @ 4:41am 
Tried to dig through comments here, but I don't seem to find an answer. I have a little problem with Goliath (maybe it's present with other vehicles too, but Goliath is the only one I'm currently using). When the explosive parts of the vehicle get badly damaged, they explode and pawns run in panic. This is fine, but after the explosion and even after the vehicle got repaired, the pawns are still run amok and refuse to sleep, eat and work. Destorying the vehicle completely seems to fix the problem, as the danger is no longer present, but it's quite costly to costruct the Goliath once again. Pawns being knocked out also sometimes worked, but not always. Anyone knows how to deal with this problem?
cmb-msn 21 Apr @ 5:49pm 
Hehe, fair enough!
Gildedphoenix 21 Apr @ 12:12pm 
@cmb-msn I don't think that's a bug since this hulking flying beast needs constant attention just to stay afloat. But if they land it to rest for the night? I dunno about that.
cmb-msn 19 Apr @ 11:47am 
I'm curious if this is a bug: Pilots of the Cherokee don't use the bedrolls onboard.

Regarding not finding the wrecks: you can also buy the books. Takes longer, but you'll get them eventually one way or another.
galesdeloscien 17 Apr @ 6:52am 
its not a big issue u know?
still yeah, its probably going to confuse some people but i doubt they are going to edit this anyways.
Mcgrolox 16 Apr @ 7:16pm 
I figure it's worth noting in your FAQ here it says that the Cherokee will have a crew space upgrade added in upgrades, but in the upgrades mod proper you have stated your explicit intention to not have upgrades for T3 vehicles. This is likely a decision that was made at a later date, and is fine; I only point it out so that whoever manages the pages might be notified that there is an incongruity between those two statements such that one of them might be changed for clarity at some point (probably the one here referring to a crew space upgrade for the Cherokee that will likely never exist).
Tsunatus 14 Apr @ 7:57pm 
Is the marshal classified as a different vehicle from the badger?
I am using a mod called Titan vehicles that comes with a massive vtol capable of transporting vehicles but I am getting an issues where it isn't showing up on the inventory menu.
I cannot load the Marshal but I can load the Badger which is very unusual.
wpmaura 13 Apr @ 3:48pm 
great mod, wish you go up grade the big rig to something out of mad max or a mod that just added all those crazy vehilcles. Great work man. wish i knew how to code
Oskar Potocki  [author] 9 Apr @ 4:19am 
Luck of the draw. They have the same spawn parameters as others.
神崎次郎 9 Apr @ 12:12am 
I must say I really enjoyed this mod, the first ten hours were great, but I was really frustrated by the three missing wrecks.
神崎次郎 9 Apr @ 12:09am 
In search of wreckage, I have established more than twenty bases in the game.
Never see the wreckage of Cherokee, Louie and Marshal.
Lord_SebiX_PL 8 Apr @ 2:55am 
where i can find what ammo they use ? i find all tier 2 but non for tier 3. just make burya and dont know what ammo it use
hestaby316 5 Apr @ 3:54am 
Just a question about the Goliath - what is needed to rebuild the boosters?
Thanks
Hadley 3 Apr @ 12:51pm 
I really wish there was an easier way of finding the wrecks. Going out and Make like 10 different Camps and instantly abandoning them just to find the wreck you want feels a little weird.

Would be cool if you pay for Maps or pay Allies to find the Wreck you are looking for.
Oskar Potocki  [author] 31 Mar @ 3:44am 
That's a very weird thing to say on someone's mod. There are other vehicle mods that add way less.
FriskyFritz 30 Mar @ 1:11pm 
Am I the only one who wants a Vanilla Vehicles mod that actually adds just the vanilla vehicles and not a whole bunch of other ones into the game?
As great as this mod is for a lot of people, it seems a bit much to me
aPEEEEx❄ 26 Mar @ 10:17am 
how do you all explore world tiles for tier 3 do you use set up camp or 2 settlements in the options and just delete it after building the vehicle ?
galesdeloscien 21 Mar @ 8:23am 
i think theres an option for this already.
the only thing its that its a bit clumsy.
DropDeadDante 21 Mar @ 7:25am 
Can you give enemy factions vehicles, honestly I know a ton of people would like to see more difficult enemies.
Emrovski 20 Mar @ 2:21am 
why i cannot be able to form a caravan with my louie helicopter
Strattcom 19 Mar @ 12:34pm 
Where can i make the Transmissions to rebuild the cars? is the only Part i not can find on teh Car part workebanch.
kappa 15 Mar @ 9:42pm 
Why do my colonists just disappear when trying to land at ore nodes on the world map?
Solstice Initiative 10 Mar @ 7:41pm 
No armed aerial vehicles? I've got a feeling there's a black helicopter on the horizon, the infamous Apache. As for planes... well, a F-22 and A-10 would be cool.
galesdeloscien 10 Mar @ 11:09am 
you're welcome