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I assume it's just that the player won't be knocked out because of the changes done by those mods. Is that correct?
I want to use it mainly because of the vehicle feature, so i wouldn't mid the other features not working with the aforementioned mods
Incompatible with Gun Stock Attack : Remaster [SP/MP] sad
There isn't really a command to do this, but you can probably loop over all online players and knock them out to achieve what you want
mb for the english
Yes, I plan to. It however hasn't been a priority for a very long time and probably won't be for some more time
Yes, it does
@Inked.
Yes
@Shadow302
Unfortunately not
For the recent incompatibilties/bug reports, will get that fixed soon
what's happening ? Is it a minimal error or is it serious?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3022568814
My schedule has been VERY cluttered since October, and I am barely able to fit in anytime whatsoever to be able to update my mods. Its starting to clear lately, so I will be working on fixing incompatibilities and bugs in each of my mods, then focus on adding new features.
Use MF.getMoodle(*,playerNum) instead of MF.getMoodle(*)
You can remotely knock out players if you're an admin or logged in using debug mode. Right click on the world and the context option will appear
PVI mod's author updated the mod, which now fixes the compatibility issue :)
@aquelarrefox
I'll try to find a solution for that issue soon
Advanced Trajectory's Realistic Overhaul
Gun Stock Attack : Remaster [SP/MP]
Hello! I found the issue where the game wouldn't detect attacking zombies if you're inside a car, as opposed to being on foot. In any case, it should be fixed now. Let me know how it goes on your side. Cheers! :)
Will look into the possibility of that, thanks!
I did some further testing. I definitely am waking up when attacked by zombies. Are you sure that the option to wake up after zombie attacks is enabled in sandbox settings? If so, please describe the exact circumstances which led you to getting knocked out