Arma 3
Naval Special Warfare Group 2 - Shoulder Tap
38 Comments
SOCM N. Brody  [author] 29 Oct, 2023 @ 5:58pm 
TFL has one, Gatekeep has one, 121 has one, Avalon Weapons has one.
Many options to choose from lol
Jarhead 29 Oct, 2023 @ 5:50pm 
i am yet to find a noveske for arma 3
TJ 18 Oct, 2023 @ 5:02am 
Thank you
SOCM N. Brody  [author] 18 Oct, 2023 @ 4:46am 
Do whatever you want my g
TJ 18 Oct, 2023 @ 4:03am 
working very well Thanks for your work
and Can I repack your mods?
i want my loaded addon list looks simple
SOCM N. Brody  [author] 18 Oct, 2023 @ 2:20am 
Should be fixed, test it out
SOCM N. Brody  [author] 18 Oct, 2023 @ 12:53am 
Fix will be out tonight
TJ 18 Oct, 2023 @ 12:17am 
there is new rpt log
same 4 addons


16:15:15 Error in expression <ec ["playAction"];
sleep 0.3;
[[player],NAVSPECWARGRU2_ShoulderTap_fnc_shoulderT>
16:15:15 Error position: <NAVSPECWARGRU2_ShoulderTap_fnc_shoulderT>
16:15:15 Error Undefined variable in expression: navspecwargru2_shouldertap_fnc_shouldertap
16:15:15 File NAVSPECWARGRU2\NAVSPECWARGRU2_Sys_Tap\Functions\fn_TapInit.sqf..., line 11
16:15:17 Error in expression <='#29b00e'>NORMAL SQUEEZE ON LEG</t>"];
sleep 5;
hintSilent "";
};}>


//////////////////////


16:15:17 Error position: <sleep 5;
hintSilent "";
};}>
16:15:17 Error Suspending not allowed in this context
16:15:17 File NAVSPECWARGRU2\NAVSPECWARGRU2_Sys_Squeeze\Functions\fn_squeezeStrength_2.sqf..., line 6
16:15:18 Loading movesType CfgMovesRabbit_F
16:15:18 Reading cached action map data
OP 17 Oct, 2023 @ 8:53pm 
hi i wondering the weapon in the photo
from which mod?
thx
SOCM N. Brody  [author] 17 Oct, 2023 @ 3:38pm 
Update out, feel free to check it and update me with any errors since I never had a chance to check it
SOCM N. Brody  [author] 17 Oct, 2023 @ 2:47pm 
Fix will be out in the next few hours
TomDiddly 17 Oct, 2023 @ 10:01am 
Hiya i think you may have already addressed
I believe i am having the same issue as TJ

13:10:47 Error in expression <arams ["_squeezer"];
if ({alive player} && {(player distance _squeezer) < 3.5}) >
13:10:47 Error position: <&& {(player distance _squeezer) < 3.5}) >
13:10:47 Error &&: Type code, expected Bool
13:10:47 File NAVSPECWARGRU2\NAVSPECWARGRU2_Sys_Tap\Functions\fn_ShoulderTap.sqf..., line 2
13:10:49 Error in expression <arams ["_squeezer"];
if ({alive player} && {(player distance _squeezer) < 3.5}) >
13:10:49 Error position: <&& {(player distance _squeezer) < 3.5}) >
13:10:49 Error &&: Type code, expected Bool
13:10:49 File NAVSPECWARGRU2\NAVSPECWARGRU2_Sys_Tap\Functions\fn_ShoulderTap.sqf..., line 2

Thanks for the hard work
You Will (Not) Peebs 17 Oct, 2023 @ 6:43am 
butt squeeze in next update?
SOCM N. Brody  [author] 17 Oct, 2023 @ 2:24am 
I'll update it this evening with a fix
TJ 17 Oct, 2023 @ 2:11am 
for more information I Load shoulder tap, squeeze, ace, cba
just 4 addons I loaded
TJ 17 Oct, 2023 @ 2:09am 
Thx a lot
SOCM N. Brody  [author] 17 Oct, 2023 @ 1:48am 
I’ll check it again and uodate
TJ 17 Oct, 2023 @ 12:19am 
Hi there i have a problem with notify when I do tap or squeeze rpt said

15:49:40 Error in expression <arams ["_squeezer"];
if ({alive player} && {(player distance _squeezer) < 3.5}) >
15:49:40 Error position: <&& {(player distance _squeezer) < 3.5}) >
15:49:40 Error &&: code type uses.(Require: Bool)

like that it looks _sqeezer doesn't define
SOCM N. Brody  [author] 16 Oct, 2023 @ 2:57pm 
I’m unable to reproduce your issue. Send an RPT through so we can see what the issue is
TomDiddly 16 Oct, 2023 @ 5:10am 
Nothing seems to show up when squeezed or tapped ?
There are no hints or anything that pops up
This seems to be happening across both mods
Scrooge 15 Oct, 2023 @ 7:03am 
rgr thx man, best mod :steamthumbsup:
SOCM N. Brody  [author] 15 Oct, 2023 @ 6:03am 
The issue is resolved in the upcoming update
Scrooge 15 Oct, 2023 @ 5:35am 
taping working well ann no problem but only buggy animation for other player in MP i have full animatuon when taping some one, but other ppl no when i using tac ready (but i used my version tac ready beta i add some new anims maybe this is problem?)
Scrooge 15 Oct, 2023 @ 5:12am 
well maybe i using beta version of tac ready
SOCM N. Brody  [author] 15 Oct, 2023 @ 2:40am 
I’ll work on shortening the hint, the mod works well with TAC ready, it’s specifically made to work with TAC ready.
I’ll see if I can adjust some things to try and alleviate the issues you are having
Scrooge 15 Oct, 2023 @ 2:04am 
hi nice mod, but using with tac ready a lit buggy bec animation for other players dosnt work when u using tacready lower or up, only if gun aiming, with squeez animation working fine
Tactical_Pancake 14 Oct, 2023 @ 8:10pm 
Same as last time. those guns look killer bro I need them. Are where are they from?
BLACKOUT 14 Oct, 2023 @ 7:21pm 
any way to make the hint not appear for so long?
SOCM N. Brody  [author] 14 Oct, 2023 @ 3:50am 
Should work Clientside only as long as both clients have it installed
Play3r 14 Oct, 2023 @ 12:48am 
Is this Server and Client or only Serverside??
[412] Lucas 13 Oct, 2023 @ 2:31pm 
A small Video showcasing the different features of your mods would be great!
SOCM N. Brody  [author] 12 Oct, 2023 @ 4:46am 
Yes of course
CDW4563 12 Oct, 2023 @ 4:02am 
Do they get notified that you shoulder tapped them?
SOCM N. Brody  [author] 11 Oct, 2023 @ 8:51am 
@Ant Pretty sure the GGE mod already has captive animations
Marauder 10 Oct, 2023 @ 8:15pm 
Thank you Brody
Ant 10 Oct, 2023 @ 4:12pm 
we should work on implementing captive animations for GGE: Captive Animations
SOCM N. Brody  [author] 10 Oct, 2023 @ 2:57pm 
I’m unable to do that without changing the ACE mod core files, therefore requiring a whole custom version of ACE
Foolish 10 Oct, 2023 @ 10:51am 
Really great animation - a version that replaces the ACE shoulder tap would be nice as well, would match the thigh squeeze mod a little better.