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Thank you for the reports on these issues. If possible please let me know what happened leading up to the crash, and a picture of the crash message. That would be very helpful in solving the issue!
There is no particular order this mod needs to be in. Also I could add compatibility to Chapters of the Imperium in a separate mod down the line.
I don't seem to be having any issues with recruiting the Hive Tyrant. Do you have any other mods installed?
Always appreciate the feedback and support for this mod! I have pushed through an update with a few new units and fixes to some existing ones. Chaos Terminators are eventually going to be switched to Scarab Occult Terminators with the next update, but in the meantime I have given them the Boons of Chaos and gave them two lightning claws instead of twin linked claws. I may end up making them separate units so we could have some flavor with the different gods.
If anyone has any guides or information on how I can create new models/meshes for the units I would really appreciate it! I'd love to add custom models but there is currently no guides on how to do that myself aside from reskinning existing models (i.e. changing colors). As always love yall and I will keep you all posted for the next update!
After trying chaos with this mod, Chaos Terms seemed really underpowered for their cost and upkeep compared to standard chaos SM. Since they cant be effected by any of the boons and such they are just more expensive units that are melee only and end up doing less damage, with less hps and less movement with more upkeep than a stand CSM ;( For comparison with all marks and boons etc, by end of game my CSM end up with 30+ life, 4-5 movement, 11 armor and more damage potential.
I would suggest making it so the Terms chaos benefits can be used, or more ideally, replacing them with TS Scarab Occult terms and giving them a teleport ability (to any visible tile) with a long cooldown for their psyk power, that would make them a blast to play with.
Appreciate the work and all the added units either way.
All Is Dust!
Is an update for the new units for the Orks sisters of battle and Imperial Guard coming soon I know you had mentioned an update with new units coming soon but it’s been awhile so I just wanted to know if a new update is on the way
Sorry I hadn't gotten back to your feedback yet I have been working on a new large update for the mod adding a ton of new units to the game! Bug fixes have been added for the Tau Breacher unit so they can deploy their gun drones without crashing the game. Pictures of the units/logos will be added soon and a gladius+ version is on my list of things to do once the mod has been completed! After I finish the last few units for this pack it will be complete and I am going to move on to the next mod idea I have.
Thank you everyone who has given feedback and subscribed to the mod, this is my first time modding and Im really excited with the feedback from everyone!
I hope you make more unit packs in the future because you did a great job with this one
I really appreciate the feedback and I have put it into effect in the newest update. The piranha sizes were changed because when I added a second model to the unit they clipped through one another so I scaled them back to help with that, and also as a way to make them a little different from the standard Piranha. Once again thank you for the feedback! I enjoy making the mods and do love having others pitch ideas!
Also, would appreciate the new unit icons to use the existing icons with additional symbols to differentiate, like you've done with the Breachers, but this is just personal preference, as some of them seem more custom and not alligned with the games icon design. I just find it hard to keep mods that break my immersion preferences aka I'm quite particular, but it's your mod and work, so your choice. I admire the concept of having a community based new unit bundle based on the official DLC units bundles, so thank you for your efforts.