Total War: WARHAMMER III

Total War: WARHAMMER III

More dust
21 Comments
Baron Devastator 31 May @ 11:28pm 
Hi. There is any way to mak this mod works with radious ?
Flying Red Rooster 23 Oct, 2024 @ 5:55am 
Its a nice idea but I find its way too much dust where the lines collide. Cant see anything at all
[83rd]1in1class 8 Jun, 2024 @ 6:45pm 
Has anyone got this working? Do you put this mod at the top of load order? Not seeing any of the dust.
Marcus Aurelius 9 Jan, 2024 @ 6:51pm 
Great mod! Would the smoke transparency fix help with the transparency issues that dust causes to units?
EggOnLegs 5 Jan, 2024 @ 1:04am 
Outstanding Mod
purr  [author] 18 Oct, 2023 @ 1:53am 
Thanks for the positive feedbacks everyone

Those dwarfs are from my upcoming Grimdwarf roster overhaul, contact me on discord if you want to be part of the beta (toumai#3164)

@DokturProfesur: You bet I'm looking into it
Night_Lion 16 Oct, 2023 @ 2:05am 
@Toumaï what visual mod are those dwarf units from?
泡泡茶壶 16 Oct, 2023 @ 12:44am 
估计是个掉帧利器
GLaDOS_cz 16 Oct, 2023 @ 12:28am 
@Marnok ahh, thanks a lot.
Marnok 15 Oct, 2023 @ 7:06pm 
GLaDOS_cz You can see any workshop creator's work if you look above the name of the mod, for here it'd be the Total War: WARHAMMER III >  Workshop > Toumaï's Workshop above the More dust name.
Night_Lion 15 Oct, 2023 @ 5:21pm 
are those IBs modded in the picture and if so what mod ?
GLaDOS_cz 15 Oct, 2023 @ 3:59pm 
I hate it when creator has private profile so we cant see his other work...
DokturProfesur 15 Oct, 2023 @ 2:43pm 
Now all we need is a sound mod that actually makes marching armies sound like marching armies.
juanliam 15 Oct, 2023 @ 4:16am 
Hi superb mod I had been waiting for you for a long time. 2 questions why certain unite do not make dust? Is it possible to have less black dust?
[83rd]1in1class 14 Oct, 2023 @ 10:10am 
Top mod! Not sure if it's working with the mods listed from soulmindproductions. Have a few of those mods and had this one loaded towards the bottom of the load list. Not able to see the effects. Has anyone tried this out or would this be on to place at top of load order?
juanliam 14 Oct, 2023 @ 4:14am 
Enfin merci beaucoup
purr  [author] 14 Oct, 2023 @ 2:26am 
@soulmindproductions: thanks for taking the time to lay it all down, I'll make sure to follow those recommendations

@TheHonoredPerson-333: not as of now no. That would require to edit quite lot of animation meta file, which I don't feel like doing just now. I could teach you tho ?

@Altey: :steamsad:
Altey 14 Oct, 2023 @ 1:53am 
now if only trees could be burnt or torn down too
TheHonoredPerson-333 14 Oct, 2023 @ 1:43am 
Are there any plans to add a mod to add a cloud of rot and flies for Nurgle and the Vampire faction?
sigmars_disciple 13 Oct, 2023 @ 4:08pm 
I'd wager these mods would be most interesting in terms of compatibility:

- Reloading Animations
- Hooveric Reskin / ZC Empire Reskin 2.0
- Guns, Smoke & Spectacle
- Blood mods such as Smirk's or "Permanent Blood"
- Your new "Perma Ground Damage" mod, which you can prominently and shamelessly cross promote here - I'd assume they can work in tandem but trust me, it's really hard to say as a noob and/or trying every mod combo out via trial-and-error :)

Liebe Grüße vom Erklärbär <3
sigmars_disciple 13 Oct, 2023 @ 4:08pm 
Does this mod only make sense - like others of its kind - if Visual FX are set to max in WH3's advanced graphics settings screen? If yes, this should probably be mentioned in the description.

Benchmark is great. Maybe mention the rough result in the description too.
Or if 1-3 maps prove problematic in terms of performance

People will probably wonder about compatibility with other visual mods they use - no matter whether these might be noob questions with completely obvious answers to you, haha!