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https://pastebin.com/ZqVghutz
- bellRingTimes is a list of when the alarm should ring, in 24 hours. I don't remember if this currently supports decimals or just whole numbers
- alarmRadius is optional. It's how far away the clock will wake people up, and defaults to 4 tiles if you omit the tag
cannot order stuff from orbital traders
less materials and more compact
you cant recive quests from it only can call for backups while someone is invading you
Exception ticking ZCL_ElectronicAlarmClock324476 (at (155, 0, 115)): System.InvalidCastException: Specified cast is not valid.
[Ref 80E1DAD9]
https://gist.github.com/HugsLibRecordKeeper/be1cfdd849520d01a64ca5b3b7672b7f
It's hard to test the fix since I'm not getting that error myself
Nihil- I had about 6 failed sundial graphics that got scrapped :<
https://pastebin.com/cpWaxa51
Does the game lag at both chime times (noon and midnight) or just one?
If it doesn't work, then could you describe where your grandfather clocks are/what else is in the room with them?
For some reason, whenever the Grandfather Clock chimes, I get this error and a lag bomb that freezes my game for over a minute. I have no idea why this is happening, but it happens as faithfully as the grandfather clock chimes. It's a shame, though, because I REALLY love having clocks in my game. (I also wish that I could hear the chime at a wider range.)
Lunchtime doubly so.
This is a good mod, thanks for making it.
Definitely!
No matter what, definitely watching this mod!
The one that bases it on the sleep desires of the pawn should be more advanced either way though (:
CTH- the electronic alarm clock gives off light and should be darklight selectable. I would like to make the clock ring times configurable eventually
also, with microelectronics, comes one with both a lamp, and the ability to program in up to 3 times. So, I could have a clock that doesn't go off. Or one that rings at 6am, 7am, and 8am. Or...
Then, more advanced (hi-tech research bench, multianylyzer), is one that can also attach to beds, and be programmed to go off exactly when they are fully rested, to maximize time awake, without interrupting people with low-sleep, or cooperating with night-owls!
Another one with micro-electronics is the alert clock. It goes off during raids, and wakes up+drafts pawns in the room!
@Scout gaming
If it's good, why thumbsdown?
Is it possible to customize the alarm by inserting our own sound files?
Can you also post the whole error message if you have it?