Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
The reason I need you to do that in that order is because it is the quickest way to tell me whether it is Vanilla, this mod specifically, another one of my mods, or another mod that is causing the issue.
As I had looked at each and every unit model in-game prior to uploading this --EXCEPT HEROES AND LORDS-- this very well may have been an oversight on my part, to which I will attempt to fix as soon as it is confirmed that this mod does cause the issue.
@Gleen_Cross: As I had promised to another Steam User that I would try my hand at upscaling terrain textures, I will try my hand at upscaling banners as well. I am unsure if its really necessary as the Vanilla banners look fine, and I am not in the business of reskinning textures, but I certainly will try when I find the time.
Does anyone else have it?
What else were you expecting a mod called "(Insert Faction) HD Texture Pack" to be? Buffed stats?
So, if my mods are on the bottom of the load order, any mods that edit Vanilla textures will have overwritten mine, meaning that certain vanilla textures will be beholden to the textures in whatever modpack is editing them. If you place mine on the top, it will ensure that all Vanilla textures will be upscaled through my mod, and any textures that are not upscaled are very likely to be custom for the reskin, or just an odd one that I had missed.
I will graciously admit that I don't know anything about how the process works. If i'm understanding you correctly, new textures will be unaffected by your mods taking priority, but mods which change the vanilla textures i.e recolor or reconfiguration will?
Indeed, when moving your mods to the bottom of the load order, those reskins in question will use lower quality, presumably vanilla textures, with their changes intact. But some of the units they don't change at all will retain your updated textures.
Yes I know file size will be large but I don't care.
Now, would it overwrite my textures if my mod is at the top of the load order? No. Would it overwrite it if my mod was at the bottom? Most likely --depending on if the reskin is just calling upon Vanilla textures for the new rigid_model, or if it has it's own textures overwriting the Vanilla ones.
Just to be safe, keep this mod above any other mod in the load order and it should be compatible with literally everything the workshop has to offer.