Total War: WARHAMMER III

Total War: WARHAMMER III

Colourless' Vampire Counts HD Texture Pack
30 Comments
Laughing Forest 21 Apr @ 12:49pm 
Did you remove the balefire from the Grave Guard eyes? Been looking for someone to do that! Any chance of a mini mod that just removes the balefire from all undead eyes and hooves?
ColourlessAmoeba  [author] 7 Jan, 2024 @ 2:50pm 
@Dantalian: Please let me know if this is specific to my mod. Check with Vanilla first (test by having no mods enabled), then test with my mod enabled ONLY (no other versions of my HD texture mods, just this one), then test with all my other texture mods (if you have them that is), and then test with the current mod order that you had when you discovered this issue.

The reason I need you to do that in that order is because it is the quickest way to tell me whether it is Vanilla, this mod specifically, another one of my mods, or another mod that is causing the issue.

As I had looked at each and every unit model in-game prior to uploading this --EXCEPT HEROES AND LORDS-- this very well may have been an oversight on my part, to which I will attempt to fix as soon as it is confirmed that this mod does cause the issue.
ColourlessAmoeba  [author] 7 Jan, 2024 @ 2:46pm 
@Krakenous: I believe Steam displays the compressed version of the mod that is uploaded to Steam servers? I'm actually unsure as to why the displayed size is so different than the actual size of the file, but as I had said to other commenters from my other texture mods: assume that the size you see under the thumbnail is at least 10x the size it displays.
ColourlessAmoeba  [author] 7 Jan, 2024 @ 2:45pm 
@Hellknights: Most likely a Vanilla or and other mod specific issue as none of my HD Texture mods touch and/or contain any files pertaining to portholes. I WAS wondering what the game meant by porthole when I was upscaling the textures, but I had tested this when I was making the Beastmen HD Texture Pack --the first one I had completed-- and even that file doesn't have any porthole files edited.

@Gleen_Cross: As I had promised to another Steam User that I would try my hand at upscaling terrain textures, I will try my hand at upscaling banners as well. I am unsure if its really necessary as the Vanilla banners look fine, and I am not in the business of reskinning textures, but I certainly will try when I find the time.
Dantalian 20 Oct, 2023 @ 3:46pm 
I have an error with the texture of Vlad's face that looks like cardboard
Does anyone else have it?
Krakenous 20 Oct, 2023 @ 2:09pm 
Sorry 8.74gbs* I was converting wrong lol.
Krakenous 20 Oct, 2023 @ 2:08pm 
So it's not a 763mb because my file is registering 9.17GBS holy crap. Why does Steam Workshop says it's only 763mbs?
King of Blades 19 Oct, 2023 @ 2:36pm 
@Gleen Cross

What else were you expecting a mod called "(Insert Faction) HD Texture Pack" to be? Buffed stats?
Gleen Cross 17 Oct, 2023 @ 8:46pm 
Oh, so these are retextures, I assumed it was banners. I miss banner mods, back in Warhammer "2" we had so many of those
Hellknights 17 Oct, 2023 @ 8:53am 
Lahmian Bloodline lords have a black void for face when viewed in the character equipment screen and 3d porthole.
Guts 16 Oct, 2023 @ 11:32pm 
No worries!! haha. So -- when your mods are prioritized, some reskinned units do inherit upscaled textures, but some details are reverted like shield color. Most lords and heroes will be reverted. This feels like something a power user could fix, and that's not me! Thank you anyway sir, sorry to pester you after the long journey. I appreciate your work.
ColourlessAmoeba  [author] 16 Oct, 2023 @ 10:13pm 
Nexus mods is a very good idea; however, I'm just not in the position to compile them right now. When I do find the time, I'll edit the description so that you can find the compilation. I'll probably do it through Nexus since that makes the most sense, thank you.
ColourlessAmoeba  [author] 16 Oct, 2023 @ 10:12pm 
Fuck, I didn't see any circles, and I saw the classic roof with a line above on the bottom of the second character and thought it was Chinese. I determine Korean from the circles, Kanji from the simplicity, and Mandarin from the complexity. My bad.

So, if my mods are on the bottom of the load order, any mods that edit Vanilla textures will have overwritten mine, meaning that certain vanilla textures will be beholden to the textures in whatever modpack is editing them. If you place mine on the top, it will ensure that all Vanilla textures will be upscaled through my mod, and any textures that are not upscaled are very likely to be custom for the reskin, or just an odd one that I had missed.
Guts 16 Oct, 2023 @ 10:01pm 
Also, you could post the all-in-one to nexusmods if you felt inclined to pursue that.
Guts 16 Oct, 2023 @ 9:59pm 
Those are korean characters. xD

I will graciously admit that I don't know anything about how the process works. If i'm understanding you correctly, new textures will be unaffected by your mods taking priority, but mods which change the vanilla textures i.e recolor or reconfiguration will?

Indeed, when moving your mods to the bottom of the load order, those reskins in question will use lower quality, presumably vanilla textures, with their changes intact. But some of the units they don't change at all will retain your updated textures.
Oh_Man[TFE] 16 Oct, 2023 @ 9:38pm 
precisely
ColourlessAmoeba  [author] 16 Oct, 2023 @ 9:33pm 
Are you talking about linking people to an external website that is not affiliated with Steam itself to download a compiled pack file so that they may install it directly into their data folder?
Oh_Man[TFE] 16 Oct, 2023 @ 9:19pm 
The size limit will be on the workshop itself. You can still link to the packfile for people to manually put into their packfile folders and run it that way. That would be awesome.
ColourlessAmoeba  [author] 16 Oct, 2023 @ 7:35pm 
***I see no reason NOT to go through with creating an all-in-one***
ColourlessAmoeba  [author] 16 Oct, 2023 @ 7:33pm 
@Oh_Man, I completely understand the frustration in having to reorganize these, me more than anyone since I had to constantly move them to figure out troubleshooting. I have one issue though, I do not want to create an all-in-one just to find out it is too large to upload and have wasted my time. I am working under the assumption that the reason as to why all overhaul mods break up their mods into multiple files is because they're too large to upload in one piece; however, if I am to be proven incorrect on that assumption, I see no reason to go through with creating an all-in-one.
ColourlessAmoeba  [author] 16 Oct, 2023 @ 7:30pm 
Reskins are 90% edits on the rigid model and changes in the assets the models have and barely touch the base_colour or normal dds files. That's why you don't notice any texture differences in reskins, only model differences.
ColourlessAmoeba  [author] 16 Oct, 2023 @ 7:28pm 
@Chinese name that I cannot copy for some reason, A reskin only get overwritten if the rigid model itself is edited. Since this only touches the textures --base_colour.dds and normal.dds-- it will not overwrite any specific model changes. If the model change uses different textures, those will be overwritten ***ONLY*** if the new model is calling for Vanilla textures. Any texture that is called that is not Vanilla and is custom made specifically for this reskin is not overwritten and will appear as the author intended. These mods don't touch the rigid model itself --I did edit two units' wsmodels in order to remove the black boxing issues, but that shouldn't create an issue with the rigid model.
Oh_Man[TFE] 16 Oct, 2023 @ 2:30pm 
Please can you combine these into one mod. It's annoying having to subscribe and enable so many mods when I want to get the full HD upgrade experience.

Yes I know file size will be large but I don't care.
Guts 16 Oct, 2023 @ 7:24am 
Even in terms of full faction reskins, it's useful to keep your mods at the bottom so that the new textures for that faction are used and your high quality textures still cover anything not addressed.
Guts 16 Oct, 2023 @ 7:00am 
From my testing, it seems more prudent to place your mods at the bottom of the load order. With something like legendary lord retextures, your mods at the top will overwrite everything below them, including the lord retexture. With them at the bottom, you keep the high quality units AND the new lord appearance.
Carcino 16 Oct, 2023 @ 3:56am 
Have my babies
ColourlessAmoeba  [author] 16 Oct, 2023 @ 12:11am 
No worries! Thank you
Guts 15 Oct, 2023 @ 11:56pm 
Okay! Thank you for your hard work!
ColourlessAmoeba  [author] 15 Oct, 2023 @ 11:52pm 
If you're talking about a reskin, that would be a no; unless they're using custom textures that their rigid_model is calling to. Since this only touches Vanilla textures and doesn't have anything outside of that, it would only affect models that call upon Vanilla textures.

Now, would it overwrite my textures if my mod is at the top of the load order? No. Would it overwrite it if my mod was at the bottom? Most likely --depending on if the reskin is just calling upon Vanilla textures for the new rigid_model, or if it has it's own textures overwriting the Vanilla ones.

Just to be safe, keep this mod above any other mod in the load order and it should be compatible with literally everything the workshop has to offer.
Guts 15 Oct, 2023 @ 9:13pm 
If we use texture replacers for specific units, will they conflict with your retexture for the race?