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I haven't played TTT for a long time and haven't heard of or played TTT2 either.
It looks like the amount of changes needed to make a compatible version shouldn't be too high.
However, as it stands right now im pretty busy with work/university, so please don't expect anything in the near future.
I'll keep it in mind, though. Thank you for letting me know!
Cheers! :)
[ERROR] gamemodes/terrortown/entities/weapons/weapon_ttt_id_bomb.lua:88: attempt to call method 'GetTraitor' (a nil value)
1. fn - gamemodes/terrortown/entities/weapons/weapon_ttt_id_bomb.lua:88
2. unknown - addons/ulib/lua/ulib/shared/hook.lua:109
Changed the script a little bit, to make it more secure, does the problem still occur?
This is the error:
[ERROR] workshop/gamemodes/terrortown/entities/weapons/weapon_ttt_id_bomb.lua:95: Tried to use a NULL entity!
1. GetPos - [C]:-1
2. fn - workshop/gamemodes/terrortown/entities/weapons/weapon_ttt_id_bomb.lua:95
3. unknown - addons/ulib/lua/ulib/shared/hook.lua:110
The addon has been on my server since yesterday, so I can't tell you whether this error is new or not.
Thanks for the response, great to know that it works!
@Luk:
If you could try it out in a real game scenario and report back if it works it would be great help!
Will look forward to do that, no problem. :)
I haven't played an actual round in a while, so that part of the game never occured to me xD
[TTT Identification Bomb + Defuser V2] gamemodes/terrortown/entities/weapons/weapon_ttt_id_bomb.lua:95: Tried to use a NULL entity!
1. GetPos - [C]:-1
2. fn - gamemodes/terrortown/entities/weapons/weapon_ttt_id_bomb.lua:95
3. unknown - addons/ulib/lua/ulib/shared/hook.lua:110
Will check that!
[TTT Identification Bomb + Defuser] gamemodes/terrortown/entities/weapons/weapon_ttt_id_bomb.lua:96: attempt to index a boolean value
1. unknown - gamemodes/terrortown/entities/weapons/weapon_ttt_id_bomb.lua:96
Included a new feature, which tells all traitors via ingame message, which players corpse has been flagged. So you can tell who is going to blow up, via the Player Name from silent identify.
It would be nice to have a possibility or switch so you can choose if the bomb should kill (or not) a fellow Traitor if he identify the corpse (I don't mean silent identify, the other traitors don't know if there is a bomb in it).
Have you tried it? Because it worked for me! :)
I will give it a try! :)
Works for me, now! :)
Hey, thanks for the Information! I'm looking forward to fixing it ASAP. :)
[DH1806|98|STEAM_0:1:41686167] Lua Error:
[ERROR] gamemodes/terrortown/gamemode/corpse.lua:151: attempt to call global 'GetDetectiveFilter' (a nil value)
1. unknown - gamemodes/terrortown/gamemode/corpse.lua:151
2. unknown - lua/includes/modules/concommand.lua:54
After removing the ID Bomb it worked again. Would be great if you could take a look in it.
No Problem it was fun after all :)
The Map is called 'ttt_nuclear_power_b2', one of my favorites. :)
btw, thanks for fixing this :)
Im not writing addons for gmod but you can check out my "Gamelink for teamspeak" which automutes players who dies in gmod
1. unknown - gamemodes/terrortown/entities/weapons/weapon_ttt_id_bomb.lua:68
Can you fix it ? PLEASE!
This is the Error code: [TTT Identification Bomb + Defuser] gamemodes/terrortown/entities/weapons/weapon_ttt_id_bomb.lua:68: attempt to call field 'SetIDBomb' (a nil value)
1. unknown - gamemodes/terrortown/entities/weapons/weapon_ttt_id_bomb.lua:68