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https://youtu.be/zLqjwJl-ZCM
Also, shows this working on v1.5 (Anomaly) from an existing save
you can always try and unsubscribe to this mod, load a game, resubscribe and try that.
i seemingly load this mod as one of my last few mods if that helps.
but my previous suggestion about creating a new modlist, and adding little by little as you test is probably my best suggestion i can offer at the moment.
It's possible that you have a mod that breaks compatibility somehow, or even some of the DLC may change the way things work. I only own the base game so it's not something I can really check or compare.
My suggestion to you (and others) would be to start a new map to do some testing with just RIMWORLD CORE plus AAA_NP to make sure the mod even works for you. From there, you can load the same map and save, with more mods to figure out what is causing the issue.
(inversely, you can use your current modlist and disable a few at a time until it works as expected)
I play normally with a longer list of mods, but that was just to show what should be happening or what to expect.
You can always try putting this mod at the bottom of the list too maybe? That and temporarily disabling mods.
My only other bit of advice would be to put this mod as close to the top of your mod lists as possible.
If any other mod changes the way that pens work, of course there can be clashes, and might break the mod.
create or reuse an area via Zone > Expand Allowed Area, and set the animal to use that area. same as you would restrict a pawn
Thank you for this mod. Its like aspirin to a headache. XO
Keep up the great work!
If it does break with the full release, let me know and I'll dig through it and figure out what Tynan has changed.
This is the case, yes. It reverts penned animals to a non-penned state. Effectively every animal should now be treated similar to a tamed cat or dog