Jagged Alliance 3

Jagged Alliance 3

Tons of Components
82 Comments
Xeryx 19 Jan @ 12:34pm 
Can you pass along permissions to mod your mod? It is understandable if you do not want to work on it any longer, there are some things that need fixing for the 1.51 patch and some other mods use your mod (optionally) in the community.
SkunkXL  [author] 19 Apr, 2024 @ 3:12am 
You have access to the 2 variant rifle grenade launchers on the pap m59, the "duplicate" is a variant with slightly different texture. might not be very obvious, but if you look at the other parts you see more "duplicates"
NASACoverUp 8 Apr, 2024 @ 7:41pm 
PAP M59 has 4 front mount attachments labeled "Rifle Grenade Launcher" - 2 that say folding GrenadeLauncher, and 2 that say folding GrenadeLauncher and folding Bayonet. The ones that say GrenadeLauncher only do not also say "Enables Attacks With 40mm Grenades" like the others.
NASACoverUp 8 Apr, 2024 @ 7:29pm 
Found a bug - PPK has "Default Barrel", "Extended Barrel", and "Extended Barrel" as its 3 options for barrel. The last 2 differ in actual properties but not name.
Magni 8 Mar, 2024 @ 6:12pm 
It's mostly avaiability on comparable guns. Some of the aftermarket stuff is just straight up better than the base game mods doing the same thing, which kinda causes the vanilla guns to fall behind. Earliest example I experienced was getting a Zastava on Ernie, which just makes a mockery of the AK-47 in terms of mods avaiable.
SkunkXL  [author] 8 Mar, 2024 @ 5:43pm 
Wich ones specificaly Magni ?
Magni 8 Mar, 2024 @ 5:12pm 
Can you use ToG without these new mods? They kinda mess up the game balance right now IMO.
SkunkXL  [author] 21 Feb, 2024 @ 1:12am 
should not conflict with existing savegames.
But with guns you allready own in a savegame it will not add the additional component options most likely as those guns are allready written into your savegame
Raistlin 14 Feb, 2024 @ 2:04pm 
Can I add this mod to an old save game or have I to start a new game?
zenblack 11 Feb, 2024 @ 1:47am 
Could you add a component to this that would allow you to put most stuff in a squad bag like the dead Squad Bag mod. It would make sense to put all the new mods into the squad bag so might as well do all the ones that make sense.
MelhemX 19 Jan, 2024 @ 8:00am 
TBH, i forgot i asked that a week ago, any thanks for your clarification and answer.
SkunkXL  [author] 17 Jan, 2024 @ 10:43am 
you asked that a week ago @MelhemX
Here is my answer:

its basicaly up to date currently and the first couple of guns in ToG make use of components in this mod
MelhemX 17 Jan, 2024 @ 8:40am 
when will you update this mod?
SkunkXL  [author] 13 Jan, 2024 @ 9:58am 
depends. if there is no modfolder in AppData\Roaming\Jagged Alliance 3 ,
your download of tons of components is probably corrupt. i would try to unsubscribe and resubscribe
Skooma Dealer 13 Jan, 2024 @ 8:01am 
I would absolutely do that, but I have no mods folder. Should I?
SkunkXL  [author] 13 Jan, 2024 @ 7:12am 
i suggest you go to windows explorer, folder AppData\Roaming\Jagged Alliance 3
then in the mod folder delete the Tons of Components folder
SkunkXL  [author] 13 Jan, 2024 @ 7:11am 
that tells me that the issue is in your local installation.

That issue only happens when you open the mod with the modeditor.
I just tried the M70D with the Silencer and they do not appear in boxes(wich would be missing textures) and they also do silence the wepaon
Skooma Dealer 13 Jan, 2024 @ 3:31am 
They appear in the boxes, they just don't show up on the model or do anything in the game. Like the suppressors do not silence the weapons.
SkunkXL  [author] 13 Jan, 2024 @ 2:56am 
And on the Zastava M70 the Aftermarket Muzzles do not appear on your side?
Those Components are not available on all weapons
Skooma Dealer 13 Jan, 2024 @ 2:22am 
I don't know what that is, so I doubt it.
SkunkXL  [author] 13 Jan, 2024 @ 1:25am 
But did you open it in the ModEditor?
Skooma Dealer 12 Jan, 2024 @ 4:58pm 
I've only used the workshop version of any mod.
SkunkXL  [author] 12 Jan, 2024 @ 11:09am 
if you unpacked to mod localy i suggest you delete your local copy and start using the workshop variant again
SkunkXL  [author] 12 Jan, 2024 @ 11:08am 
idk, never heard about anyone having that issue to be honest
Skooma Dealer 11 Jan, 2024 @ 7:06pm 
None of the after market muzzles appear on the models nor do anything in the game. I've also noticed the VSK is not suppressed either.
SkunkXL  [author] 11 Jan, 2024 @ 6:06am 
If you could describe what you mean by broken maybe we can find out :)
Skooma Dealer 11 Jan, 2024 @ 3:47am 
Is there something I have done wrong for all the after market muzzles to be broken?
SkunkXL  [author] 7 Jan, 2024 @ 7:00am 
its basicaly up to date currently and the first couple of guns in ToG make use of components in this mod
MelhemX 7 Jan, 2024 @ 5:59am 
when will this get updated
eharper256 30 Dec, 2023 @ 10:56am 
Thought I would let you know it has these log errors in 1.4:
[ResManager Error] Cannot find file with base path: Mod/KQkEVHf/Entities/Textures/11780002.dds
[ResManager Error] Cannot find file with base path: Mod/KQkEVHf/Entities/Textures/11780000.dds
Hjalfnar_HGV 28 Dec, 2023 @ 8:23am 
Just noticed, SSG69 extended barrel has (according to the description ingame) no effect.
Sleazy 6 Dec, 2023 @ 8:46am 
Still this mod is worth the subscription. Nice machine gun assets, a few decent rifles and other fancy goodies. On its way becoming integral to JA3 like Desert Combat to BF42.
SkunkXL  [author] 27 Nov, 2023 @ 6:37am 
If you want to help out with testing you can contact me easily via Jagged Alliance 3 Discord
Milano 26 Nov, 2023 @ 7:16pm 
How do we do that? Just load both mods?
SkunkXL  [author] 26 Nov, 2023 @ 3:17am 
Testers for ToC integration in ToG highly appreciated.

Volunteers welcome!
SkunkXL  [author] 22 Nov, 2023 @ 10:35am 
that one muzzle attachment has been broken since 1.3

Either dont mod the muzzle, or scrap the gun is my suggestion for now. its not coming from the ToC mod but from the Slot dependency changes n Tons of Guns
feanture 22 Nov, 2023 @ 6:16am 
After 1.3.2 patch RPK is broken again. Players with RPK can't move. Attempts to modify this weapon ends in a game crash. The same was with 1.3 patch then was fixed. Please fix it.
stringbound 17 Nov, 2023 @ 10:05am 
When I tried it with Multi-IMP, I couldn't add more than the usual three basic perks. Trying to enable perks with No Tacrtical Perk Limit brought the same issue. Same with Tobias Custom Settings. Seems that there is or was some kind of conflict with mods that enable you to choose more perks.
SkunkXL  [author] 17 Nov, 2023 @ 10:00am 
Danke, das hast du nett gesagt :JA3diamonds:
stringbound 17 Nov, 2023 @ 9:58am 
@SkunkXL, vielen Dank für Deine großartigen Mods. Ohne sie würde mir bei JA3 keinen Spaß machen.
SkunkXL  [author] 17 Nov, 2023 @ 9:57am 
Doesnt seem to conflict with multi-imp tho ;-)
stringbound 17 Nov, 2023 @ 9:55am 
Hi SkunkXL, I had only three mods active, in order to identify the source of the issue: Make IMP great again, ToG and ToC. In the end I've found a workaround. Deactivate ToC, create a new merc with 'Make IMP great again'. Next, save the game, close it, restart the game and activate ToC. Took me a while. Added the other mods I'm using when the game was working again. Tried it again, with all mods active but ToC. The procedure worked with all other mods active , while creating a new merc. Save, reatart, actIvate ToC and erything is running as it should.
SkunkXL  [author] 17 Nov, 2023 @ 8:25am 
Coincidence @Stringbound

Try activating ToC, restart the game. deactivate a random mod, try again with make imp great again and ToC active - chances are it just works. Recently some of these strange issues came up but since its happening to other mods too without ToC involved i assume its a coincidence and rather has to do with activating and deactivating mods
stringbound 17 Nov, 2023 @ 8:18am 
At the moment Tons of Components is conflicting with mods that let you choose more than two perks, like 'Make IMP great again'. When I load ToC, I can't leave the strategic map. Do you have any idea, what could be the cause of this and does ToC add new components to ToG?
SkunkXL  [author] 14 Nov, 2023 @ 1:05am 
Yeah its frustrating, but the dust is slowly settling :)
Messire 13 Nov, 2023 @ 10:31pm 
@SkunkXL
OK, Skunk, I found out the outdated "Crafting items to Squad bag" is in fact responsible for my present plea. You're right, the updated modlist doesn't prove anything. Please forget my two last messages, apologies. Frustration, you know how it tends to be sometime I'm sure.
In fact, your mod helped me get those items back, by unloading and reloading it immedialtely after. Though I need to do that everytime I launch the game, for some reason.
Thanks for the workaround, I guess? At least I get to keep my items.
SkunkXL  [author] 13 Nov, 2023 @ 10:01am 
the only update this mod received yesterday was "save this mod for optimization reasons" wich is a new warning you get with mods that contain 3d-assets that havent been pened&saved since 1.3.

S, fyi and 100% fact: nothing in this mod has changed with the last update. The fact you can trigger it by disabling or enabling it does not prove its this mod that is causing it.

Please post a complete Modlist
Messire 13 Nov, 2023 @ 9:07am 
2) woohoo! All is back in order. And explosives to boot! So I'll make sure to get back to your tons of component quality work when it's "compatability" bug free, maybe when you get to reach the 1.13 version. Keep up the good work in the mean time, skunk: I still love your mods. ;)
Me? I'll be fine for now as long as I have my crochips save in me bag.
Messire 13 Nov, 2023 @ 9:02am 
Damn! All my stacks of spare components have now disappeared thanks to your mod, no exception, for all my three teams. And I know it's your mod, since I played fine yesterday and had no other update but yours, since then. Now since your update has happened, can't find none of my crochips. Not even mentioning the tubes and lenses: all gone.

Now let's try to deactivate your mod to see if they come back... I know, it's risky. But so is my 30 hours in campaign, after all.
SkunkXL  [author] 12 Nov, 2023 @ 2:49pm 
Conflicts between Tons of Components and Custom Settings have been eliminated as far as i can tell. Several other Modders tested it and with the update of this mod the issues have dissappeared