Arma 3
Shikotan Island
43 Comments
GlockANoodle  [author] 25 Jun @ 7:33am 
The map has been updated. As always the details can be found in the change notes.
Machine Gun Kelly 21 May @ 11:45am 
@graywolf723 - For missions like what you asked about, you would have to go in and manually place objects/camps/etc.

This is most likely why.

All you MOST LIKELY would have to do is this:

Open up some other Anti map (un PBO it) in the editor.
Copy ALL items.
Open up new map.
Paste new items in/re-arrange.
Save.
Copy ALL files EXCEPT 'mission.sqm' to the NEW mission folder from the other Anti maps folder.
Export PBO via the editor

Done!

It now should work for this map...IF this map was 'built' according to Bohemia's specs...if not? Oh well...not much you nor I can do about that!



Do not be lazy too!

You COULD HAVE JUST GOOGLED IT!
Googled: arma antistasi other maps

One of the returns:

"Antistasi Porting Maps"

https://official-antistasi-community.github.io/A3-Antistasi-Docs/dev_guide/dev/porting/dev_guide_porting_map.html



;)
graywolf723 21 May @ 7:59am 
the antistasi website doesn't say that this can run on here, but can i run antistasi on it? asking for a friend
GlockANoodle  [author] 19 May @ 12:07am 
@Enchilada Nacho - According to the Antistasi dev guide, a map needs to be ported to be able to play Antistasi on it. This map has not been ported so it will not work.
Enchilada Nacho 18 May @ 4:02pm 
Can I run Antistasi on this map?
GlockANoodle  [author] 11 Feb @ 6:53am 
@sabeenmukhtarabbas - Yes. You can use this map for your group ops.
sabeenmukhtarabbas 11 Feb @ 6:04am 
@GlockANoodle could i use this map for my group ops?
Shadow 19 Jan @ 2:48am 
Skira vibes for sure!
Machine Gun Kelly 8 Jan @ 12:12pm 
@GlockANoodle - Oh you did! :)

And I was being serious about the tip too! I AM appreciative of it! :)

Thanks again! And GOOD JOB on doing your 'update notes' as well!

:)
GlockANoodle  [author] 8 Jan @ 10:22am 
@Machine Gun Kelly - I am happy to have helped! Even if unintended.
Machine Gun Kelly 8 Jan @ 8:44am 
@GlockANoodle - Thanks for the 'pic in the update notes'! :)

I have been on Steam for 20 years, and you're the FIRST I have ever seen doing such! I did not one could do that!

NOW I DO! :)

Thanks for this 'unintended tip'!

:)
GlockANoodle  [author] 8 Jan @ 2:24am 
I have updated the map, the details can be found in the change notes. Many thanks to everyone who has given me feedback as it helps a lot. More feedback is always welcome.
The_77_Ronin 31 Jul, 2024 @ 4:00pm 
@GlockANoodle Niceeeeee
GlockANoodle  [author] 30 Jul, 2024 @ 12:09am 
@The_77_Ronin - I am still working on the cities. I'll make sure to add an airfield in the more empty spaces on the map before making another update.

@Lotos - Currently I only plan to finish this map. I have no interest in making more maps.
The_77_Ronin 29 Jul, 2024 @ 3:05pm 
@GlockANoodle Excellent map, will you finish the cities and maybe add a small airfield and a fuel depot? LOL Map reminds me of Skira from Operation Flashpoint but great job bro
Fucus 18 Jul, 2024 @ 10:12pm 
@GlockANoodle - Hi, did a good job on the map. What are your future plans? So there will be other maps On the territory of the Kuriles?
aaronbok 20 May, 2024 @ 1:22am 
Thanks for a fun map. We used it in our weekend coop mission Isla Nublar. Have posted a short youtube video. Thanks again, keep up the good work.:steamhappy:
☦turaŭskiwołat☦ 1 May, 2024 @ 7:15am 
if anything, the regional authorities together with the Rosaviatsya, plan to build a tiny airport with a short runway. also need gdp for helicopters in the city. maybe there are, I just haven't seen them.
☦turaŭskiwołat☦ 1 May, 2024 @ 7:10am 
also, despite the fact that there is no airfield in real life (it is on Kunashir)... you can think about placing it anyway. this is done easily.
☦turaŭskiwołat☦ 1 May, 2024 @ 7:07am 
Bro, your houses are tilted as if they were built in 1945. need to fix it, otherwise I don't want to go into the city. port is beautiful, tried best with stones, the map moves well, only the buildings are annoying.
GlockANoodle  [author] 19 Apr, 2024 @ 12:49pm 
The map has been updated. More info can be found in the change notes.
THE FLIGHT OFFICER 3 Feb, 2024 @ 11:42am 
Great map, although a big issue for me are the trees and rocks in the middle of roads.
Machine Gun Kelly 6 Jan, 2024 @ 10:23am 
@Keat47 - Can you write other numbers yet or those the only numbers you have mastered so far?

Are you working on any letters yet?
Keat47 4 Jan, 2024 @ 6:26pm 
290,691 mb!!!!!!!!!!
Notaloli 30 Dec, 2023 @ 1:42pm 
Glad to hear your working on it! Let me know if there is a way I can help! I made these screenshot the other day ( https://imgur.com/a/wwDgVFd ). Also I found that the Contact DLC has really good assets for ruin buildings and such. I think I used RHS for that one wooden church.
GlockANoodle  [author] 30 Dec, 2023 @ 3:20am 
@Notaloli - Thank you, I have tried out some of the things you pointed out that could improve the map and I think that especially the rocks and cliffs along the shore really improve the sense of scale of the map. I will continue working on this and I’ll see what I can do to break up the plains.
Notaloli 27 Dec, 2023 @ 6:22pm 
Also by solo or handful of tree's i meant like the taller full grown tree's like the Pine ones and what not that you see in the forest.
Notaloli 27 Dec, 2023 @ 6:19pm 
Also some of the towns also have trailers and junk houses, but I also see oil storage near the city across some water and a minor dock. It also looks like there are military ships stored there as well. So some military faculties or even small bases/barracks. There are also sunken boats at docks that seem to be abandoned and a junk dock and rusting oil storage. Also radio towers might be something to consider. So a abandoned radio tower isnt too far of the realm of possibility. It seems a lot of things are "abandoned" on this island like churches too. So I guess that gives you a general idea on how the map should look like.
Some of the coast also appear to be rocky as well but I think that would be kinda hard to do, not sure.
Otherwise I think you did a great job on this map, it runs pretty smooth too! I hope you continue to work on it!
cont(2/2)
Notaloli 27 Dec, 2023 @ 6:19pm 
Hi I really like this map, I think it has a lot of potential. Could you add the Shikotan Isalnd tanks? Abandon tanks are on the island and there are quite a few of them that its kinda well known. An Idea to break up the vast parts of the plains that may seem a little bland, looking at images on Yandex (since they got better results than google), there are quite a number of trees that are alone by themselves or a handful of trees just together surrounded by grass. Or even dead tree trunks standing up.
cont(1/2)
GlockANoodle  [author] 26 Oct, 2023 @ 3:20am 
@turaŭskiwołat - Thank you for the suggestions, I will keep in mind to add more military objects like radars and bases in the future.
☦turaŭskiwołat☦ 24 Oct, 2023 @ 10:27am 
собираешься помимо редактирования городов добавить какие нибудь военные объекты, пусть и вымышленные, с редактированием высот? как никак это южные курилы, япония недалеко. нужны базы, радары...
☦turaŭskiwołat☦ 22 Oct, 2023 @ 2:51pm 
братан, хорошо постарался с пресетом...
Tigar 0120 22 Oct, 2023 @ 8:14am 
日本固有の領土を実装していただきありがとうございます
Machine Gun Kelly 21 Oct, 2023 @ 7:52am 
@PilotMan - In Mongolia perhaps?

;)
PilotMan 21 Oct, 2023 @ 1:59am 
Where is the Mongolian Throat Singing?
GlockANoodle  [author] 21 Oct, 2023 @ 1:00am 
@Machine Gun Kelly - I am glad you like the mod. As for the issues, here is a bit more information about them:

The heightmap issues are mostly visible around the shores. They are either extremely deep or shallow. This could result in problems for bigger boats as they can not approach certain shores.

Roads are problematic for the AI because as in some places, especially in forests, there are many objects directly present on the roads. The AI will try to go around but will mostly end up hitting these objects repeatedly. Which in some cases results in the AI dying.

The weird spacing and ground clipping of houses are from a visual standpoint an issue for the cities, as they end up looking strange.

Currently I have fixed the issue with the roads. As for the cities, I am still busy. Once I finish with that I will update the mod.

I hope this answers your questions.
AZOV 20 Oct, 2023 @ 6:30pm 
hell no lmao
Generic 20 Oct, 2023 @ 3:25pm 
Dragon Rising is still better than Arma 3
Machine Gun Kelly 20 Oct, 2023 @ 12:36pm 
@GlockANoodle - Thank you for your time, your effort, as well as you sharing this! :)

I had a question(s) about something you stated:


This map has some issues with:

Heightmap
Roads
Cities


What ARE these issues? How would the affect me? The AI? Etc.?

Thanks!

:)
ziest 20 Oct, 2023 @ 6:34am 
спорно
Jacksom 18 Oct, 2023 @ 9:02am 
С хера он спорный? Это российская территория. Вот Северная Ирландия, Гибралтар, Фолкленды - это спорная территория.
LAND0_NORRIS 18 Oct, 2023 @ 5:05am 
actually a decently good map
Turki 16 Oct, 2023 @ 11:10am 
Great map!