Victoria 3

Victoria 3

[1.5] Governance+ (DISCONTINUED)
30 Comments
1230james  [author] 25 Dec, 2024 @ 12:48pm 
This mod has been discontinued since 1.5, so I will not be making updates to this.

As per the permissions at the bottom of the description, you are free to use this as a base for your own mod. If you would like to publish an updated version that you are maintaining, you are more than welcome to :steamthumbsup:
HyperNova 25 Dec, 2024 @ 3:17am 
hello,I'm a fan of your this mod. I think this mod is wonderful and it works better on simulating constitutional monarchy.What a pity to discontinue it.But I have updated it to 1.8 and made some small changes(to those new events which you didn't update , though i haven't finished it ).Could you update this mod or could i publish the update version as the update of this mod(I will note you as the original author)?Thanks.
1230james  [author] 16 Dec, 2023 @ 11:20am 
The Heads of Government mechanic was carried over to a new mod because I wanted to have that but without the law changes, since modding laws can be extremely tedious and pretty bad for compatibility.

The link to the new mod is at the top of the description; you might have also seen it on the front page of the workshop in the past few days 🙂
EYE 16 Dec, 2023 @ 8:01am 
This mod was great! You could create a fascist Italy with a Dictatory Premier and a king as a royal representative, to play more "historicaly". I don't know why you discontinued this great mod.
2870099360 14 Dec, 2023 @ 12:55pm 
Gov+ is not compatible for Universal Names now, the Government panel is vanilla for the UK and France if you use both them.
牛奶大魔王 8 Dec, 2023 @ 4:54am 
greeting ! I am fan of your mods ,I want more Chinese player to use your mod。so I've translated your mod,and could you add a link in description?

here's my Chinese translation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3101799262
1230james  [author] 6 Dec, 2023 @ 11:23am 
(1/2)
Just a heads up on the state of this mod moving forward:

The 1.5 update was pushed out the Saturday before last; forgot to mention it here explicitly, but I hope the change log entry and title update made it obvious for you.

With that, I am going to discontinue this mod. Modding the laws and ideologies was an interesting exercise, but after some re-evaluation of what is capable of being modded, I've realized (perhaps way too late given what I had to stare at for a few hours in order to make Gov+; tunnel vision is pretty strong haha) that law changes aren't actually needed to do what I originally set out to accomplish with Gov+, namely the ability to have the functions and effects of a republic whilst keeping a monarch, at least for flavor, and the Prime Ministers mechanic.
1230james  [author] 6 Dec, 2023 @ 11:22am 
(2/2)
Gov+ was briefly known as "Rally Round the King" for like the first 2 days of when I was making it, and for the past day or so I have started working on a second attempt of RRK using most of the work done for Gov+ (the Prime Ministers stuff mainly) as a baseline. RRK will allow you to keep your monarchs in a republic and have Prime Ministers, and that's it - no law changes involved. It'll be designed to ride on top of vanilla laws, but hopefully it will work with whatever other mods that make their own law or ideology changes you may be using.

I expect it to be done some time around this weekend. Thanks for your patience.
1230james  [author] 17 Nov, 2023 @ 11:17am 
Yes
I have 2 dozen mods to look through for 1.5 updates and some of them will require significantly more work than others. Please be patient while I work through getting all my mods updated 🙏
斯卡文硕鼠 17 Nov, 2023 @ 12:53am 
still working in the new 1.5 version?
1230james  [author] 13 Nov, 2023 @ 11:33am 
(Copy-pasting this on most of my mods)
Just FYI, this mod will NOT be updated for the 1.5 release on launch day tomorrow. I'll slowly be working on checking all my mods for 1.5 compatibility and updating them as needed as I find the time to.

Sorry for the inconvenience and thanks for your patience.

You can find a post with the 1.5 update progress on the Victoria 3 Modding Co-op Discord server [discord.gg] in my forum channel inside it. [discord.com]
Gleb Cornery 9 Nov, 2023 @ 11:53pm 
@1230james thaks for reply, i understand you
1230james  [author] 9 Nov, 2023 @ 8:33pm 
ok sorry I had just woken up from a nap; that could have been more nicely worded

I can see why one would argue that it'd be appropriate to add to this mod; I'm just highly averse towards feature creep in mods. I personally don't really see any value in adding levels of centralization to Vic3. It'd look neat, sure, but if that's all it boils down to (and as far as I can tell, it does) then I would argue that it serves no real purpose other than to make maintenance more tedious.

Although not very apparent because of how it's branded, the original design goal of Gov+ was to make Prime Ministers a thing, and IMO a minor reshuffling of the governance laws was a necessity to make it work. Changing the government laws was never the main goal, so adding a complete brand new law category seems very excessive to me.

Go knock yourself out if you want to make a submod or a separate mod that has interoperability with Gov+, I won't stop you. Just don't expect it to be a part of Gov+ proper.
1230james  [author] 9 Nov, 2023 @ 5:27pm 
Why would I want to add that to this mod? Sounds like bloat to me
Gleb Cornery 9 Nov, 2023 @ 12:34am 
@1230james this is very cool mod, i like it, but i think it misses 1 more policy group - centralization that includes in it laws like unitary, federalism, dual federalism, regionalism and total centralization. It will be cool to add this in mod. I already maked working prototype of mod that will add this laws to games, and i was thinking about integrating it in your mod. If tou want i can add you to friends and we can speak about it
1230james  [author] 31 Oct, 2023 @ 4:28pm 
Probably not by my own efforts, no
Mutsu Ara Ara~ 31 Oct, 2023 @ 8:49am 
Any chance this mod could be made compatible with the Interest Group flavor mod?
Moeshevik 21 Oct, 2023 @ 6:46pm 
In fact I do prefer that the portrait size of PM & monarch could be reversed, especially when have the visible leader mod enabled with this
Shadow Dragon 21 Oct, 2023 @ 3:40pm 
Oh yeah I get that. I once added a country for Victoria 2 and it was painfull to update all events relating to it.

Hm yeah, but on the other hand that would also miss something. For example if Nazi Germany would have surived the war, it would not have changed from a fascist dicatorship to a stalinist one just because the ruler changed. It´s a process and some of it is informal. Back to the Germany example, at least in theory even at 1945 Germany was on paper a normal republic (with some very racist laws) under emergency laws. I have no real idea how such informal things could be represented ingame. At least they could be an JE with a progress bar that pops up when you have for example a council republic and a vanguardist comes into power. Then you get events represnting the redesign of the state into a dicatorship. That might be cool.
1230james  [author] 21 Oct, 2023 @ 3:04pm 
Recently I was thinking about how it might be able to be made to work in a similar fashion to fascism where the government type switches from a normal dictatorship to a "Fascist Dictatorship" or whatever in particular based on the ideology of the ruler, similar like to what you said.

I didn't act on it since there's a good amount of vanilla content that relies on countries having the Council Republic law specifically, and they make the assumption that having the Council Republic law == "they are communist"; I don't really want to have to go through and update all that stuff since updating things just related to Parliamentary and Presidential Republics was already kind of annoying and it just makes for more painful points in mod maintenance and compatibility with other mods.

I'll keep it in the back of my mind, at least until after 1.5 is out since they're gonna release a Red Scare JE and accompanying events for flavor there.
Shadow Dragon 21 Oct, 2023 @ 2:48pm 
Ahhhhh you´re right. Honestly after I read that comment I later also thought that this would mean you could not represent a council republic that has fallen into autocracy/oligarchy or single party like the Soviet Union or China. Ans voting did and does exist in both countries, but has no real impact. Hmm it still feels a bit weird. I thought that represnting that could be done via the party in power. For example a vanguard IG would change the republic plus council system into a dicatorship, a communist one into a democratic council republic (not a real suggestion I think how you did it is just fine, just a thought). That would at least represent the difference between how the state works in theory/on paper and how it works in reality.
1230james  [author] 21 Oct, 2023 @ 12:43pm 
You can find the rationale behind keeping Council Republic here
Shadow Dragon 21 Oct, 2023 @ 9:01am 
Very nice to separate form of government from system of government! I think PDX should copy this!
But does that not make council republic unnecessary? Because a council republic is a REPUBLIC with a COUNCIL SYSTEM. Both are already there.
Alxe 21 Oct, 2023 @ 3:29am 
This should definitely make it into the base game, just like Land Distribution did.
Taylor 19 Oct, 2023 @ 6:36pm 
Nice!
1230james  [author] 18 Oct, 2023 @ 8:09pm 
Prime Ministers
Mig 18 Oct, 2023 @ 7:14pm 
PMs?
Gabriel 17 Oct, 2023 @ 9:32am 
Finally! I was so disappointed when I discovered that despite having characters in the game being able to influence your playtrough there were no PMs...
In an era that was full with Monarchies and as such PMs this felt pretty bad
1230james  [author] 17 Oct, 2023 @ 5:14am 
Probably? I haven't done any proper testing in the beta, but nothing should have changed with the laws mechanics, so it should be fine, I think.
JoeFedz 17 Oct, 2023 @ 4:54am 
Great mod, brother. Will it work with the beta?