Total War: ATTILA

Total War: ATTILA

Earl's 4 turn per year For 1212
90 件のコメント
Nuasea 7月10日 19時13分 
AI doesn't get the reduction
Luckey 2月15日 23時36分 
@LowPrioWarrior u r genius,bro
junaedkhan609 2024年12月25日 14時02分 
The distance doesnt make sense altho yes vanilla would operate that way but in 1 year you would be able to cross most areas, in 3 months you should be able to cross half a peninsula
firstsunday2 2024年11月25日 18時48分 
Found a fix and a 4tpy mod that works without the movement penalty!!! Tycherious' 4TPY (1212ad submod)
marty 2024年11月17日 19時10分 
@MEAT-BALL big help man thank you. I ended basically removing all the files besides the weather one and it still works as of now
MEAT-BALL 2024年11月13日 13時20分 
@Herf Look up how to install RPFM (popular modding tool for Total War) and run rpfm_ui.exe. Open the .pack file in your steamapps/workshop/content directory (you may have to search through a few folders but you'll find it, it's called 1212AD_4tpyEE.pack). Then go to "About" in RPFM and "Check Updates". Update your schema and once that's done, you'll be able to open the tables from the .pack file. Remove all the files in "db" below "campaigns" besides the climate change and technology tables. Remember to save and go to PackFile --> Install to update the mod. Then place it at the top of your mod manager in the launcher and make a new campaign. Haven't gone far into my new campaign but seems to work. Hopefully that helps.
Ball 2024年10月24日 11時02分 
Hello there.Seems like AI doesn't get the reduction.So basically player can never chase them down unless with a spy.
Herf 2024年10月19日 17時29分 
@Bilbo Baggins how
The † Faith † 2024年10月19日 15時43分 
fix issues?
Bilbo Baggins 2024年10月18日 4時15分 
Just delete anything related to movement range in mod file. Use RPFM to unpack the file, it is actually really easy to do.
Bilbo Baggins 2024年10月18日 4時14分 
That will mess up the scripted events and invasions etc.
LowPrioWarrior 2024年10月18日 3時58分 
Guys i think i found a workaround! Start a campaign with this mod enabled, then after some turns disable the mod and continue the campaign. There are still 4 seasons but the movement has been returned to normal
LowPrioWarrior 2024年10月18日 3時39分 
Please remove the mov penalty! or at least make it so the AI also gets the penalty.. It's so unfair right now
Cataphractal 2024年10月17日 11時55分 
The only thing is I wish the movement speed penalty was removed, or there was a version without the halved movement speed.
Cataphractal 2024年10月16日 21時13分 
This works! Thanks for finally having a 4tpy mod that functions.
BloodW0lf 2024年10月8日 19時21分 
where should this be in load order? Its not working on my end when at the very top?
firstsunday2 2024年10月5日 1時30分 
Yea I agree with Gormash lol
Gormash 2024年10月2日 4時31分 
"because the same distance should be traveled at the same time as vanilla?" facepalm that is the point of 4TPY man so you can travel somewhat realisticly. If you think that Armies traveled this slow for half a year lol your army would age 10 years by the time they reach Jerusalem roflmao
Mesomorph 2024年9月30日 15時35分 
i just tried all what i can, this mod do fukn nothing, idk how it work for the other here
Mesomorph 2024年9月30日 14時33分 
doesnt work for me, its all like before, i hv it on the top of the mod order
grogbarbar 2024年9月20日 0時31分 
Is it possible to have a version without the mvt reduction? thanks a lot.
CadianCastellan 2024年9月12日 20時53分 
Seems like ‘Turn of the Century’ event still fires on a 2tpy basis

And man there’s so many children in the family it becomes cluttered, heh
parpayot 2024年9月8日 7時22分 
Can we get a 12 tpy mod pleeeease ? :3
Asken 2024年9月3日 3時32分 
Thanks for the update
Bilbo Baggins 2024年9月2日 7時41分 
@MiniManiac Just delete anything related to movement range in mod file. Use RPFM to unpack the file.

But it would be nice to have a separete version of this mod. It is not fun to march your armies across France in 5 turns.
MiniManiac 2024年9月1日 7時10分 
Can we have a version without the campaign movement range reduction?
[Army of Two] AXIS 2024年8月30日 14時09分 
@elbones1982 imagine the movement distance with 12 turns per year man xD
elbones1982 2024年8月29日 22時09分 
Earl please make a 12 turns per year mod
Emir Ismael 2024年8月29日 6時24分 
thanks you
CYFERCYRF 2024年8月26日 9時25分 
Hello ! Thanks for the mod. Could you possibly make a 12 turns per year version ?
Colithiel 2024年8月17日 10時46分 
Thank you Earl for this.
Simas 2024年8月12日 5時41分 
@EARL, could you make AI army movement reduction the same as Players ? Now it doesnt seem to Affect AI but only Player.

I checked another mod Which reduce Army Movement by 40%, and it works for Both AI and the Player. However, Player's movement is reduced furthermore and you can barely move when 2 mods are active.
SillyDemonLily 2024年8月1日 8時37分 
Hello! Can you do a 12 tpy for the same mod?
EARL  [作成者] 2024年7月27日 1時32分 
@farhianas2 This has nothing to do with this MOD, it doesn't adjust any tech bonuses
EARL  [作成者] 2024年7月27日 1時30分 
@Herf Check your order
farhianas2 2024年7月26日 5時25分 
Ai reach T2 around 1242 and i still have more than 120 turn to reach T2, do i still have the same problem ?
KMABoss 2024年7月25日 14時25分 
@Earl : My test was with a new game, and I've tested it now about 5 times now. I will play around with it a bit more, including mod orders, and see how it goes.

The mod is fantastic btw, as are your others, which I use most of them - thanks for them.:steamthumbsup:
Herf 2024年7月25日 13時35分 
movement is only affected, turns and year is the same with no change. this was a new campaign
EARL  [作成者] 2024年7月25日 8時53分 
After testing,You need to start a new game to take AI effect
KMABoss 2024年7月25日 7時05分 
Just tested the new update and the only thing (movement-wise) to have reduced is the Human armies. Everything else, Human & AI move at the normal rate.
grogbarbar 2024年7月25日 6時12分 
it seems that the IA has not the movement distance reduced by half since the last update. Could you resolve this?
yutterh 2024年7月23日 12時49分 
Oh I was fine it once i learned it was part of your vision for the game. I think more or less people just thought it was done in error.
EARL  [作成者] 2024年7月23日 7時32分 
@yutterh It seems like it's causing too much trouble for you guys. I have removed this research rate BUFF
yutterh 2024年7月12日 22時01分 
Oh, I thought it was messed up this entire time and was waiting on a fix hahaha guess I'll start a new campaign when I get around to it.
EARL  [作成者] 2024年7月12日 8時19分 
This is on purpose, to make Civic tech faster so as not to slow down military tec
Emerald 2024年7月12日 3時05分 
Commenting so that I can remember to check this out when bugfixed
Vargas 2024年7月10日 15時06分 
This mod messes up the Civic tech tree
libai 2024年7月9日 1時50分 
能出一个12年一回合的mod吗?
farhianas2 2024年7月1日 15時39分 
Ai reach T2 units like in 1245 but me still have more than 100 turn to reach T2
Warboy 2024年7月1日 6時24分 
This is the only 4TPY mod that's working but unfortunately you have the military techs matched with 4tpy but not the civil technologies, all require 5 turns to research compared to 20 turns for each military tech. Was this intentional?