Total War: ATTILA

Total War: ATTILA

Earl's 4 turn per year For 1212
댓글 90
Nuasea 2025년 7월 10일 오후 7시 13분 
AI doesn't get the reduction
Luckey 2025년 2월 15일 오후 11시 36분 
@LowPrioWarrior u r genius,bro
junaedkhan609 2024년 12월 25일 오후 2시 02분 
The distance doesnt make sense altho yes vanilla would operate that way but in 1 year you would be able to cross most areas, in 3 months you should be able to cross half a peninsula
firstsunday2 2024년 11월 25일 오후 6시 48분 
Found a fix and a 4tpy mod that works without the movement penalty!!! Tycherious' 4TPY (1212ad submod)
marty 2024년 11월 17일 오후 7시 10분 
@MEAT-BALL big help man thank you. I ended basically removing all the files besides the weather one and it still works as of now
MEAT-BALL 2024년 11월 13일 오후 1시 20분 
@Herf Look up how to install RPFM (popular modding tool for Total War) and run rpfm_ui.exe. Open the .pack file in your steamapps/workshop/content directory (you may have to search through a few folders but you'll find it, it's called 1212AD_4tpyEE.pack). Then go to "About" in RPFM and "Check Updates". Update your schema and once that's done, you'll be able to open the tables from the .pack file. Remove all the files in "db" below "campaigns" besides the climate change and technology tables. Remember to save and go to PackFile --> Install to update the mod. Then place it at the top of your mod manager in the launcher and make a new campaign. Haven't gone far into my new campaign but seems to work. Hopefully that helps.
Ball 2024년 10월 24일 오전 11시 02분 
Hello there.Seems like AI doesn't get the reduction.So basically player can never chase them down unless with a spy.
Herf 2024년 10월 19일 오후 5시 29분 
@Bilbo Baggins how
The † Faith † 2024년 10월 19일 오후 3시 43분 
fix issues?
Bilbo Baggins 2024년 10월 18일 오전 4시 15분 
Just delete anything related to movement range in mod file. Use RPFM to unpack the file, it is actually really easy to do.
Bilbo Baggins 2024년 10월 18일 오전 4시 14분 
That will mess up the scripted events and invasions etc.
LowPrioWarrior 2024년 10월 18일 오전 3시 58분 
Guys i think i found a workaround! Start a campaign with this mod enabled, then after some turns disable the mod and continue the campaign. There are still 4 seasons but the movement has been returned to normal
LowPrioWarrior 2024년 10월 18일 오전 3시 39분 
Please remove the mov penalty! or at least make it so the AI also gets the penalty.. It's so unfair right now
Cataphractal 2024년 10월 17일 오전 11시 55분 
The only thing is I wish the movement speed penalty was removed, or there was a version without the halved movement speed.
Cataphractal 2024년 10월 16일 오후 9시 13분 
This works! Thanks for finally having a 4tpy mod that functions.
BloodW0lf 2024년 10월 8일 오후 7시 21분 
where should this be in load order? Its not working on my end when at the very top?
firstsunday2 2024년 10월 5일 오전 1시 30분 
Yea I agree with Gormash lol
Gormash 2024년 10월 2일 오전 4시 31분 
"because the same distance should be traveled at the same time as vanilla?" facepalm that is the point of 4TPY man so you can travel somewhat realisticly. If you think that Armies traveled this slow for half a year lol your army would age 10 years by the time they reach Jerusalem roflmao
Mesomorph 2024년 9월 30일 오후 3시 35분 
i just tried all what i can, this mod do fukn nothing, idk how it work for the other here
Mesomorph 2024년 9월 30일 오후 2시 33분 
doesnt work for me, its all like before, i hv it on the top of the mod order
grogbarbar 2024년 9월 20일 오전 12시 31분 
Is it possible to have a version without the mvt reduction? thanks a lot.
CadianCastellan 2024년 9월 12일 오후 8시 53분 
Seems like ‘Turn of the Century’ event still fires on a 2tpy basis

And man there’s so many children in the family it becomes cluttered, heh
parpayot 2024년 9월 8일 오전 7시 22분 
Can we get a 12 tpy mod pleeeease ? :3
Asken 2024년 9월 3일 오전 3시 32분 
Thanks for the update
Bilbo Baggins 2024년 9월 2일 오전 7시 41분 
@MiniManiac Just delete anything related to movement range in mod file. Use RPFM to unpack the file.

But it would be nice to have a separete version of this mod. It is not fun to march your armies across France in 5 turns.
MiniManiac 2024년 9월 1일 오전 7시 10분 
Can we have a version without the campaign movement range reduction?
[Army of Two] AXIS 2024년 8월 30일 오후 2시 09분 
@elbones1982 imagine the movement distance with 12 turns per year man xD
elbones1982 2024년 8월 29일 오후 10시 09분 
Earl please make a 12 turns per year mod
Emir Ismael 2024년 8월 29일 오전 6시 24분 
thanks you
CYFERCYRF 2024년 8월 26일 오전 9시 25분 
Hello ! Thanks for the mod. Could you possibly make a 12 turns per year version ?
Colithiel 2024년 8월 17일 오전 10시 46분 
Thank you Earl for this.
Simas 2024년 8월 12일 오전 5시 41분 
@EARL, could you make AI army movement reduction the same as Players ? Now it doesnt seem to Affect AI but only Player.

I checked another mod Which reduce Army Movement by 40%, and it works for Both AI and the Player. However, Player's movement is reduced furthermore and you can barely move when 2 mods are active.
SillyDemonLily 2024년 8월 1일 오전 8시 37분 
Hello! Can you do a 12 tpy for the same mod?
EARL  [작성자] 2024년 7월 27일 오전 1시 32분 
@farhianas2 This has nothing to do with this MOD, it doesn't adjust any tech bonuses
EARL  [작성자] 2024년 7월 27일 오전 1시 30분 
@Herf Check your order
farhianas2 2024년 7월 26일 오전 5시 25분 
Ai reach T2 around 1242 and i still have more than 120 turn to reach T2, do i still have the same problem ?
KMABoss 2024년 7월 25일 오후 2시 25분 
@Earl : My test was with a new game, and I've tested it now about 5 times now. I will play around with it a bit more, including mod orders, and see how it goes.

The mod is fantastic btw, as are your others, which I use most of them - thanks for them.:steamthumbsup:
Herf 2024년 7월 25일 오후 1시 35분 
movement is only affected, turns and year is the same with no change. this was a new campaign
EARL  [작성자] 2024년 7월 25일 오전 8시 53분 
After testing,You need to start a new game to take AI effect
KMABoss 2024년 7월 25일 오전 7시 05분 
Just tested the new update and the only thing (movement-wise) to have reduced is the Human armies. Everything else, Human & AI move at the normal rate.
grogbarbar 2024년 7월 25일 오전 6시 12분 
it seems that the IA has not the movement distance reduced by half since the last update. Could you resolve this?
yutterh 2024년 7월 23일 오후 12시 49분 
Oh I was fine it once i learned it was part of your vision for the game. I think more or less people just thought it was done in error.
EARL  [작성자] 2024년 7월 23일 오전 7시 32분 
@yutterh It seems like it's causing too much trouble for you guys. I have removed this research rate BUFF
yutterh 2024년 7월 12일 오후 10시 01분 
Oh, I thought it was messed up this entire time and was waiting on a fix hahaha guess I'll start a new campaign when I get around to it.
EARL  [작성자] 2024년 7월 12일 오전 8시 19분 
This is on purpose, to make Civic tech faster so as not to slow down military tec
Emerald 2024년 7월 12일 오전 3시 05분 
Commenting so that I can remember to check this out when bugfixed
Vargas 2024년 7월 10일 오후 3시 06분 
This mod messes up the Civic tech tree
libai 2024년 7월 9일 오전 1시 50분 
能出一个12年一回合的mod吗?
farhianas2 2024년 7월 1일 오후 3시 39분 
Ai reach T2 units like in 1245 but me still have more than 100 turn to reach T2
Warboy 2024년 7월 1일 오전 6시 24분 
This is the only 4TPY mod that's working but unfortunately you have the military techs matched with 4tpy but not the civil technologies, all require 5 turns to research compared to 20 turns for each military tech. Was this intentional?