Cities: Skylines

Cities: Skylines

RIP Workshop(ご冥福をお祈りします/安息吧)
34 Comments
luketeam5 :3 17 Dec, 2023 @ 5:13am 
@TheKillerChicken Factorio's modding site is actually good, has no stupid bloat and is very fast. Console support only matters for assets as mods won't ever be added to consoles.
:( 23 Oct, 2023 @ 2:19pm 
yeah elden ring and skyrim v elder scrolls workshop were disappointing And not not buying CS 2 nor csgo CS2 Agreed they'll be like said disappointing as what coulda been if 1st version was better it's ego issues tbh
A-mak 23 Oct, 2023 @ 9:59am 
@VeeTHis Factorio is not on console, checkout snowtires which decided to use mod.io. Mods for console need to meet certain criteria and be 'approved'.

So you point out one game that has it's own decent mod portal (OpenTTD is another one btw) but those are needles in a haystack. A fair example would be the bethesda workshop for Skyrim, so bad people tell you to avoid it.

Not to mention it opens up easier opportunity for Paradox to profit from mod creators which they are clearly happy to do from CS1 DLC.
DocRainbow 23 Oct, 2023 @ 4:21am 
CS 1 will still have this Workshop... CS2 Rip, will not buy
:( 23 Oct, 2023 @ 3:43am 
R.I.P CS 1 AND 2
:( 23 Oct, 2023 @ 3:42am 
no fields generated on a field map oooh I FORGOT FIELD WERE THEMES OR MAP CREATED GODDAM U PARADOX FOR BINNING THIS OPTION
VeeTHis 22 Oct, 2023 @ 9:12pm 
@TheKillerChicken No one complains about Factorio's mod website because it's actually good. And no, consoles aren't "irrelevant"
TheKillerChicken 22 Oct, 2023 @ 8:29pm 
Factroio uses their web site for mods (mod portal) and yet no one is complaining about that. I believe the glaring issue is that Paradox had the audacity to support consoles, which is just as bad as mass-genocide because consoles are not only irrelevant in today's age, thay are also slow pieces of garbage. Until consoles become modular, like my Sega Genesis, for example, has the MegaCD module, and can add the 32X Module, they are going to be pieces of underpowerered garbage. No other console in the history of this species can do that. Perhaps Micro$courage and Phony can learn from Sega's MegaDrive, MegaCD, 32X setup.
Heavyarms55 22 Oct, 2023 @ 9:47am 
I didn't know about this and it's another reason I'm not getting CS2 at launch. I've been watching various videos of the new game and while the new features are nice, the loss of everything from 1 right now plus all the mods? I can't do it. I'll wait for DLCs and for a mod community to build up. I didn't play much CS1 when it was brand new either, it was the unbelievable mod support that drew me to the game.
9CF8 22 Oct, 2023 @ 7:34am 
As long as the Paradox Mods is as easy to use as the workshop, I don't see any issues really
Yanim_ee 22 Oct, 2023 @ 2:28am 
:evafacepalm:Hold "X" to Pay Respects:neilfacepalm:
PhantomCrusader 21 Oct, 2023 @ 10:02pm 
"Mods will exist but it just won't be on workshop" This also describes many games on steam but having the game and the workshop on the same platform makes things easier.
Gaseous Stranger 21 Oct, 2023 @ 8:06pm 
@1ama they have been working on it since early development, yet they have nothing concrete to show other than a rendered mock-up with placeholder info that completely resembles the current PDX mods platform

Curious
courier 6 21 Oct, 2023 @ 4:21pm 
@lamuchan13 SIM CITY 1 holy shit aint that a bit too far back
lamuchan13 20 Oct, 2023 @ 10:26pm 
I think I'll get bored of CS2 after about a week and will then go back to SC1 until 2 has enough new stuff
Frog 20 Oct, 2023 @ 7:14pm 
I'll be staying with CS1, many others will too, we will always have a modding community here
AeroKitsune 19 Oct, 2023 @ 11:31pm 
@Lordwarblade Exactly. The result is more or less the same — a modded game — but this time with an expansion to consoles even if limited to only assets. I don't know why people are being so repulsive about this change.

If you think about it, the sorting Workshop has is pretty bad especially towards collections and managing your subscribed assets. If Paradox Mods can come up with a better solution for this, then that's great. I honestly do not mind the change of means through which you can mod the game as long as it's handled well.
Lordwarblade 19 Oct, 2023 @ 1:55pm 
OK, Mods for CS2 WILL be a thing. Thank goodness for that.

I don't understand why they had to leave this info so late to confirm it though.

The workshop we use to get assets and mods into the game is just a tool. I don't care where that tool is as long as it lets me add mods into my game as well as assets. It's unimportant in comparison with what is in the game itself.


Quote from BEHIND THE SCENES #1: MODDING

"When we started developing Cities: Skylines II, we knew we wanted the game to support modding as much as its predecessor did."

Why the heck didn't they tell us this when they announced CS: 2?
Gordon Freeman gaming 19 Oct, 2023 @ 3:23am 
RIP Workshop this sucks! i'don't like it!
wormson 18 Oct, 2023 @ 6:41pm 
According to a community manager, they've been working on updating Paradox Mods for CS2 since early CS2 development. They do understand how important a good modding interface is, especially given how many prominent mod creators they've invited to help them with feedback on CS2. Reading their "Behind the Scenes: Modding" was really insightful.

Change can be uncomfortable sometimes, but they show good faith in making it even better than the workshop can be. Plus, non-Steam users get custom assets too.
Lordwarblade 18 Oct, 2023 @ 5:35pm 
@LyssaPearl Where in their documentation for CS: 2 do they make a mention or description of "Code Mods" or whatever they may eventually be called ? I haven't seen anything suggesting separation of the experience between computer and console users. It all read as if we will have a dumbed-down CS:2 because of a lack of modding ability on consoles.

Please point me to the documentation available to the general public if such exists. Seeing it with my own eyes would be VERY soothing.

I have no problem playing unmodded CS:2 for a year or so if I know it is possible for it to grow into something more, as CS:1 did.

After all, CS:2 as it has been described wouldn't have been possible without all the mods integrated into it using the ideas modders came up with for CS:1
The_Wraith-WYD- 18 Oct, 2023 @ 1:50pm 
@ExplosiveBadass It sounds like one of your main complaints is that CS2 won't release with all the bells and whistles as CS1. A game that has been available for 8 years already. Your going to discount all the work they have put into this game because it's not the way you want it to be. How about waiting till you can actually see and use the product before giving up on it.

I guess since "its on unity let that sink in !!! its the easiest way to make a game.. " I will look forward to seeing the game your making, since it's so easy.
⚔️やiͥzzͣaͫkiller⚔ 18 Oct, 2023 @ 1:34pm 
. its not even on unreal engine or so wich is more complicated so to be able to mess this so up that you have massive performance issue and you need to postponed console edtions also is just laughing they should better hired new people from the money to get from all the DLC they sold us to have people who know to make a game... and then the own mod support will not be open untill some where in 2024 so yeah before we got any mods we have to wait untill i think spring or even late summer 2024 to be able have some extra assests. all this nonsense has put me to cancel the order i stay with cs1 untill the computers cant run it anymore wich will take 30 years or so i guess so then i am 70 and dont play anymore xd maybe if they add steam workshop and improve a lot i might buy the game some where early 2025
⚔️やiͥzzͣaͫkiller⚔ 18 Oct, 2023 @ 1:34pm 
have canceld the pro order its a shame they skip the steam workshop i have taken a look at their mod website what a joke and garbarge thats nothing i would ever use. the lack of content for the price its same as cities 1 you will need 8 years to have a full game thats just stupidity first class you have massive maps but you wont be able to build full as you dont even have the content for it so whats the need to expand the maps and stuff but they give you just crap.... the unlock systeem is almost same train stations etc are locked no prop placement no tree placement no raod change options like BOB etc all this is not possible so yeah thats what made the fun with cities 1. so i am pretty done with paradox then the performance issue proofs they dont know how to make a game and its on unity let that sink in !!! its the easiest way to make a game..
Ogre TF2 18 Oct, 2023 @ 8:39am 
@theb2blandlord maybe you should read about what you're talking about so you don't look like an idiot, mods will still be a thing they just won't be on the workshop
Mel Lunar 18 Oct, 2023 @ 7:36am 
@LyssaPearl everyone knows that. What people are complaining about is moving to another platform that might not have all the same resources as Steam Workshop. It's the same discussion around games you buy on Steam but you can't play offline because the publisher enforces the use of a launcher that requires an online connection.
LyssaPearl 18 Oct, 2023 @ 5:42am 
My goodness, the lack of comprehension about the Paradox mod platform is astounding. There will be mods and assets available to PC users but the naming will be slightly different. Mods as we know them now will likely be called "Code Mods" and assets will be called "Asset Mods". Console users will only be able to use "Asset Mods" due to restrictions imposed by the console manufacturers (ie Microsoft, Sony, NOT Paradox/CO). Using the Paradox Mod platform instead of the Steam workshop will still allow for third-party (user-created) mods, and will be accessible from the in-game menu instead of the Steam app. The game devs have said time and time again that the modding community around this game is important and they are going to continue to support it.
uiop4869 18 Oct, 2023 @ 12:20am 
I suggest you make a same one in C:S2... if you have the chance :lunar2019crylaughingpig:
김치 슈퍼맨 17 Oct, 2023 @ 8:49pm 
LOL, I have refunded
ASOM30 17 Oct, 2023 @ 8:34pm 
Already something from new version when not out yet.
theb2blandlord 17 Oct, 2023 @ 3:52pm 
i'll still stay on CS1 for a while. Until I just have to go. Yes I want to play CS2 but if asset creators can't display their art and creativity, I'm not gonna just sell it all out CS2. I hope asset creators like urself continue to do your thing
Bruno Batista 17 Oct, 2023 @ 3:36pm 
Nexus Mods?
Saplaiceen 17 Oct, 2023 @ 2:57pm 
boo! really?
Darknova324 17 Oct, 2023 @ 11:56am 
you can still mod but only on the console world so sorry PC people you want assist mods you have to buy a console to get it as for code mods unknown.