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So you point out one game that has it's own decent mod portal (OpenTTD is another one btw) but those are needles in a haystack. A fair example would be the bethesda workshop for Skyrim, so bad people tell you to avoid it.
Not to mention it opens up easier opportunity for Paradox to profit from mod creators which they are clearly happy to do from CS1 DLC.
Curious
If you think about it, the sorting Workshop has is pretty bad especially towards collections and managing your subscribed assets. If Paradox Mods can come up with a better solution for this, then that's great. I honestly do not mind the change of means through which you can mod the game as long as it's handled well.
I don't understand why they had to leave this info so late to confirm it though.
The workshop we use to get assets and mods into the game is just a tool. I don't care where that tool is as long as it lets me add mods into my game as well as assets. It's unimportant in comparison with what is in the game itself.
Quote from BEHIND THE SCENES #1: MODDING
"When we started developing Cities: Skylines II, we knew we wanted the game to support modding as much as its predecessor did."
Why the heck didn't they tell us this when they announced CS: 2?
Change can be uncomfortable sometimes, but they show good faith in making it even better than the workshop can be. Plus, non-Steam users get custom assets too.
Please point me to the documentation available to the general public if such exists. Seeing it with my own eyes would be VERY soothing.
I have no problem playing unmodded CS:2 for a year or so if I know it is possible for it to grow into something more, as CS:1 did.
After all, CS:2 as it has been described wouldn't have been possible without all the mods integrated into it using the ideas modders came up with for CS:1
I guess since "its on unity let that sink in !!! its the easiest way to make a game.. " I will look forward to seeing the game your making, since it's so easy.