Space Engineers

Space Engineers

Small Ship Mega Mod Pack
4,306 Comments
SEModder4  [author] 1 Apr @ 9:40am 
Once I'm home I can push an update to fix that.
SEModder4  [author] 1 Apr @ 9:39am 
I might have to redo the file again to trick the game into allowing the components to go through small conveyors.
elliott1099 31 Mar @ 8:29pm 
Items like steal plates and that, as the small grid assembler only has a small conveyor opening it makes it impossible to use for production
SEModder4  [author] 31 Mar @ 12:57pm 
What item is it specifically?

Maybe I have to update it to the latest conveyor items list.
elliott1099 30 Mar @ 3:35pm 
Hi, cant seem to pull from assemblers if the item is too big for small conveyors, anyway around this?
SEModder4  [author] 25 Mar @ 6:33pm 
I thought I fixed them all. 🤔
ishootbadguys 25 Mar @ 8:26am 
the 1x1x3 hangar door opens backwards i think
SEModder4  [author] 16 Mar @ 7:50pm 
I can check tomorrow afternoon when I'm home. :)
I got a check the code so I can get a for sure answer.
jamstraz 16 Mar @ 7:10pm 
Small Ship Concept Gatling Gun Turrets (tiny 1x1) - What ammo does this take? I tried the concept gatling ammo and regular vanilla gatling ammo and it rejected both.
SEModder4  [author] 17 Feb @ 10:54am 
@Nekron910, LOL! Nice one

@Whitefire, everything in the mod pack should work. :D
Whitefire 9 Feb @ 2:48am 
Seeing as there is already vanilla for about 30-40% of these, are these just different models? Anyone have any problems with this pack lately? Looking to add this pack to my DMS mostly for medbay, hangar door, & stairs since everything else is already vanilla mostly
ericksonjarren22 1 Feb @ 8:55pm 
how come no small hydrogen bottle?
JWA 26 Jan @ 8:53pm 
Whoa, nice to see this updated!
SEModder4  [author] 7 Dec, 2024 @ 2:18pm 
Luckily I had YouTube to help me through using it. 😁
dragonsphotoworks 5 Dec, 2024 @ 10:48am 
I might try again with blender down road. Looked cool, but for some reason it confuses heck out of me. Hard to wrap my head around it.
SEModder4  [author] 4 Dec, 2024 @ 7:45pm 
I have SEUT installed with blender and it makes doing everything a simple task. That's how I was able to fix the hangar doors so quickly in this mod.
dragonsphotoworks 4 Dec, 2024 @ 7:24pm 
3DS thats one i tried get for you lol I think buying used car be cheaper lol But glad you got used to blender. I remember "I think im right.." that blender was new and would need to learn how to use it. How is that going? :-) I tried it but the tutorials alone confused heck out of me lol
SEModder4  [author] 4 Dec, 2024 @ 6:20pm 
3ds max is indeed expensive. I'm glad blender is free.
dragonsphotoworks 4 Dec, 2024 @ 5:27pm 
Oh ya i forgot you said had it my bad. But other program still expensive as heck lol
SEModder4  [author] 4 Dec, 2024 @ 5:22pm 
I do have blender up and running. Sparky Fox the modder behind Azimuth Remastered is working on it. I'm not sure how far he is into it though as it's a complicated model.
dragonsphotoworks 4 Dec, 2024 @ 4:59pm 
Waiting on him to be able to get blender back. err... not blender.. i forget system he used. But its expensive and might take a while. I went to get it for him and... I ended up deciding on buy my kid a used car as was cheaper... lol
Raynor 4 Dec, 2024 @ 3:43pm 
You have any plans to update the model for the arc reactor?
SEModder4  [author] 4 Dec, 2024 @ 11:43am 
@Abisius,

I think I'll start on the weapon core version around Christmas time. I've been dying to try it out and see what I could do.

@MaxStone,

Thanks! Yep I try to keep on top of all the comments you all leave here. Some might say I enjoy reading the comments, it means a lot to me.
MaxStone 4 Dec, 2024 @ 4:36am 
huh. that explains it. I had crashed 10 of every ammo in the (modded) game, but it definitely fired more then 10.

The snipers go great with that mod that allows rotors and hinges to function off of movement controls. W/S for the pitch rotor, A/D on the Yaw Rotor, leaving the entire number bar free for camera zoom and stuff.

Awesome mod, man, thanks for not forgetting me!
Abisius Xarvenius Carbensius 1 Dec, 2024 @ 1:32am 
@SEModder4
it takes as long as it takes, just wanted to give a bit of input on it.
rl should always come first and the rest after it.
SEModder4  [author] 30 Nov, 2024 @ 4:03pm 
@Abisius,

Weapon Core version is on my list of things to do. I've got a lot on my plate outside of modding the game unfortunately. :)

@Solar-Stratos,

Yep that will be fixed soon. :D

@MaxStone,

They should use sniper rifle ammo dedicated for it. I can always change it to use the interior turret or gatling turret ammo easily enough.
MaxStone 30 Nov, 2024 @ 3:59pm 
update on the static sniper weapons: turns out im just unobservant: they dont use ammo (as far as i can tell. Power, maybe?).

on a complely unrelated side-note (i swear), i now have a hole bored through my base when i left a certain weapon on autofire........... dont do that, btw, its a pain to fix and resupply!
Solar-Stratos 29 Nov, 2024 @ 4:30pm 
Hi, so far enjoying the mod, just curious, is the hydrogen tank meant to be using the oxygen tank model? The large one has a very low res version of the small as its model. Hydrogen tank is also not mentioned in the mod description.
Abisius Xarvenius Carbensius 13 Nov, 2024 @ 8:39pm 
@SEModder4
in case you need help with making the wc version there is moddinginfostuff on the wc github and also a helpfull group of modders o nthe wc discord, both are linked inside the modescription of wc itself.

a point from my side would be that it might be a way to go to seperate the weapons out and then making a wc and a nonwc version of the weapons as a seperate mod so that you dont need to update 2 mods if you do changes to something not weapon related.
though it would also mean everyone using the mod would need to put in the weaponversion they want to use and there are probably atleast a few that miss the change and come in with reports of missing stuff even if you preannounce it.
SEModder4  [author] 13 Nov, 2024 @ 5:25pm 
I plan to do a weapon core version of this mod too. I just need to figure out how.
SEModder4  [author] 13 Nov, 2024 @ 5:22pm 
I'm a quick learner and the Keen discord peeps helped me out too. 😁
SEModder4  [author] 13 Nov, 2024 @ 3:48pm 
yup, I already applied the updates across all my small ship mod packs.

So they are all up-to-date with each other.
dragonsphotoworks 13 Nov, 2024 @ 1:33pm 
Woot SeModder does it again with t he quick fixes :-)
SEModder4  [author] 13 Nov, 2024 @ 12:35pm 
@MaxStone, all fixed up! :D
SEModder4  [author] 13 Nov, 2024 @ 12:30pm 
Small Ship Mega Mod Pack Update Notes(Update: November 10/13/2024): Mod Update: Blueprint Classes.sbc fixes.
--------------------------------------------------------------------------------------------
=>Fixed the sniper rifle ammo wasn't showing in the production menu.
--------------------------------------------------------------------------------------------
SEModder4  [author] 13 Nov, 2024 @ 10:39am 
@MaxStone,

I will fix the assembler issue later today too and release a patch for it. I didn't forget ya. :D
SEModder4  [author] 13 Nov, 2024 @ 10:31am 
Small Ship Mega Mod Pack Update Notes(Update: November 10/13/2024): Mod Update: Hangar Doors Fixed
--------------------------------------------------------------------------------------------
=>Fixed the Hangar door blocks were visually broken, along with the collisions.
I have redone the models entirely. All new collisions and more.
--------------------------------------------------------------------------------------------
SEModder4  [author] 13 Nov, 2024 @ 9:06am 
The hangar doors will be fixed today. I already have the super small ship one fixed and ready to go. :D
SEModder4  [author] 12 Nov, 2024 @ 6:15pm 
@MaxStone,
I can look into that tomorrow. I think I know what is causing it.
SEModder4  [author] 12 Nov, 2024 @ 5:20pm 
I have blender and SEUT set up. I just need to figure out how to use it now.

I have used 3ds max my whole modding career and now I have to start all over learning blender.
Mophise 12 Nov, 2024 @ 2:11pm 
Any chance on an ETA for when the visual bug with hangar doors will be fixed?
MaxStone 11 Nov, 2024 @ 4:46pm 
the sniper static weapons (both sizes) arent accepting any ammo, of any kind. And the ammo it says it uses, isnt showing up in the assemblers ammunition tab. Is there anything im missing, or am i just unobservant and missed something?
~ThunderDuck~ 31 Oct, 2024 @ 11:02am 
@SEModder4 - for real man, hit me up when you're back at home. 100% sure i can help out with your issue. I've modded another game for a good while, and exclusively use 3ds max
SEModder4  [author] 30 Oct, 2024 @ 6:00am 
Yep it still works, the hangar doors are broken visually. But for the most part everything else works.
dragonsphotoworks 30 Oct, 2024 @ 12:25am 
Yes mod works. All mods by SEmodder4 work far as I know. Except for any one with hangers or such. Not sure if those his or some one elses off hand. As I know most of them and get their mods mixed up lol
King DaMuncha 29 Oct, 2024 @ 9:12pm 
Does this mod still work?
SEModder4  [author] 29 Oct, 2024 @ 8:40pm 
I want to be modding again as well. I loved when I was releasing mods over and over.
dragonsphotoworks 29 Oct, 2024 @ 8:34pm 
I want you modding again but.. cant expect you to pay that much on software.
SEModder4  [author] 29 Oct, 2024 @ 7:41pm 
Once I'm home I'll do whatever I need to do to get 3ds max back, or I'll get blender. One or the other.

Unfortunately I won't be home until Friday or Saturday.

I'd much prefer 3ds max because it's much more advanced and works better.