Total War: WARHAMMER III

Total War: WARHAMMER III

Chaos dwarf QOL
31 Comments
BlackSoul  [author] 27 Sep, 2024 @ 2:50am 
@Ozvelpoonrelok Hi, this is issue of "Recruit defeated Legendary Lords" mod I will add it to description. It is mentioned in comments.
Ozvelpoon 26 Sep, 2024 @ 8:46pm 
I am finding that Chaos Dwarf ancillaries are awarded to all factions with this mod enabled. Confirmed with Beastmen and Slaanesh factions earning them.
Omega 30 Aug, 2024 @ 11:01am 
Unsub and sub worked indeed. Apologies for that. Thanks for the quick fix, highly appreciated.
BlackSoul  [author] 30 Aug, 2024 @ 10:38am 
It forced me to check it. It works, just received item for finished convoy send on turn 1. Check you have latest version. Unsubscribe and resubscribe.
Omega 30 Aug, 2024 @ 9:58am 
No still no items gained with mod enabled.
BlackSoul  [author] 30 Aug, 2024 @ 8:26am 
I update it, I am not currently playing TWW3 to much, can you test it please?
BlackSoul  [author] 30 Aug, 2024 @ 8:10am 
Hmm interesting. There was some convoy rework, I will look at that.
Omega 30 Aug, 2024 @ 7:11am 
To add, after disabling the mod and loading the same save game the convoy gives a item reward again.
Omega 30 Aug, 2024 @ 6:39am 
It seems this mod breaks the item reward from convoys. Just tried 2 games. Game without mods enabled: item gained from convoy. Game with only this mod enabled: no item gained from convoy.
Sindir 28 May, 2024 @ 3:13pm 
I tried to look at the tower bonus of each, but it seams like the tower bonus of Astragoth was deleted meanwhile. At least it´s gone and now with your mod only Draz and Zhatan have one
NorscanWarlord 24 May, 2024 @ 12:59am 
oh nice, that's good, makes no sense why they lost that, thanks for the info :p
BlackSoul  [author] 24 May, 2024 @ 12:50am 
Updated description, Drazhoarh has research and Zhatan has replenisment from towers. They had it when released and in some later patch it was removed.
NorscanWarlord 24 May, 2024 @ 12:11am 
what does the "Drazhoath and Zhatan have their tower bonuses back" mean btw?
BlackSoul  [author] 18 Mar, 2024 @ 11:16pm 
@bo74k If you didnt find any issue, description of mod still stand, thx you are reading it all. Mentioned mod should be compatible as affect different stuff.
bo74k 15 Mar, 2024 @ 2:38pm 
and is it compatible withChaos Dwarfs traits and building bug fix ?
bo74k 15 Mar, 2024 @ 2:29pm 
Is an update necessary or does it still work?
BlackSoul  [author] 4 Dec, 2023 @ 10:05am 
Finally I had time to look on that mod. I can confirm that it is because of that mod changed table ancillaries_tables to "all" instead of original "anc_set_exclusive_chaos_dwarfs". I don't know why author made this change and it doesn't make sense for that mod. As normally you cant get CHD followers without their mechanic there is no problem.
There is a way to fix it in my mod by adding condition in script to check for CHD faction similar to check for Daniel. I am no sure that I will do it, as it is fixing issue that is done by other mod. There is reason why there is the table for faction set instead of checking in script.
Author of the other script should fix it or say why there is this change.
Sindir 1 Dec, 2023 @ 3:52pm 
It took some time but I finally found it. Was one of the last I expected but now it makes sense: The culprit is the "Recruit defeated Legendary Lords" mod by Militus Immortalis in combination with your mod. Because the mod also can allow cross faction recruitment of defeated Lords (never used that) the mod changes the Faction set in the ancillaries_tables to all for all item-things, and this way also for the chaos dwarf followers. Changing them there to "anc_set_exclusive_chaos_dwarfs" solves the problem. For I´m not using the cross faction recruitment option anyway, that solves the problem for me.
But still I wonder if you maybe have a better solution for your mod to prevent similar cases now you know the cause?
BlackSoul  [author] 1 Dec, 2023 @ 5:31am 
local chd_followers is the fix, because if you would use "local followers =.." you would override the original function and you would have only chaos dwarf followers and not the others. Exception for daemons is from original followers script, as Daniel you can get all demon followers so chance to get them is halved for him. It is unnecessary code as Daniel cant get CHD followers. I don't see any way your case can happen. I played several campaigns since CHD and never happened to me. I still think there would be some unexpected combination of mods. I wish I could be more helpful. If you would have time, try play only with this mod and disabled most other mods. If you would like to test it, you could change "chance" to 100 for one follower and look when he pop up with what combination of mods.
Sindir 1 Dec, 2023 @ 4:12am 
I couldn´t find any culprit sadly. Some other mods do changes in the mentioned Follower tables, but nothing regarding to chaos dwarfs.
But I noticed that for your script you used command: "local chd_followers = {.."
and not "local followers =.." like I would use I think (but honestly I´m a noob ^^")
Is this the fix you mentioned in Professor H. Farnsworth Mod comments?
And also in the end of the script you put some Exceptiones for chaos deamons f.e.
I don´t understand them... could some of these cause this?
Otherwise with my limited skills I have no clue... Guess I´ll only activate your mod when actually playing the Chorfs myself and everything is fine ;)
Sindir 30 Nov, 2023 @ 2:50pm 
Ah I see. Ok thanks for the info, I´ll check some mod data now and will let you know if I found anything ;)
BlackSoul  [author] 29 Nov, 2023 @ 10:24pm 
For example
["follower"] = "wh3_dlc23_anc_follower_chd_infernal_musician",
["event"] = "CharacterRankUp",
["condition"] =
function(context)
return context:character():rank() < 11;
end,
["chance"] = 10
is part responsible for musician. Script doesn't decide faction.

Table ancillaries_tables decide which faction set can get follower and faction_set_items_table define set. But this mod doesn't affect those tables.

If you find culprit, let me know.
Sindir 29 Nov, 2023 @ 2:24pm 
Strange indeed... I checked it, I got the hellish musician, the (train) motorman and the devoted to hashut (sorry if the translations are wrong, I hope you know what I mean). Once with "normal" dwarfs in The Old World map, and when playing as Egmond den Euwein from the SCM Marienburg Mod in IEE.
Sorry, I just thought it´s your mod because this started to happen after I switched from Professor H. Farnsworth Mod to yours. But indeed I got some other too. None who obviously changes the follower system - but if you say this don´t happens in your case I will check the other mods.
BlackSoul  [author] 29 Nov, 2023 @ 1:58pm 
Hi, this is strange. I am currently playing greenskin and no Chaos dwarf follower. Can you give me more details? What follower or all? Do you use any mod that affect follower script or follower table?
Sindir 29 Nov, 2023 @ 1:50pm 
Heyho. I don´t know why but your fix to the Chaos Dwarfs gain Followers leads to all Faction beeing able to get the Chaos Dwarf followers. That´s a bit strange and wasn´t like this in the original mod by the Prof.
BlackSoul  [author] 31 Oct, 2023 @ 8:40am 
I was thinking that there is easier solution than writing script for over influence. It can be like for dark elfs conditional building effect. Personally I am not fun of extra laborers in lategame. What about extra stats for units +x % of attack, def or what ever. It could be if you have more than 1000 influence your building instead of generating another influence provide something.
BlackSoul  [author] 21 Oct, 2023 @ 1:51pm 
I will look at it. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2991324512
It is true that influence grow faster than you can spend when tower is finished. I will look at it and try to address it. I would prefer something more interesting than getting laborers.
shurix 21 Oct, 2023 @ 11:22am 
There is a chorf mod called Chaos Dwarfs Influence To Labor Conversion, would be nice to see this here. All these changes are great as well.
Guvenoren 21 Oct, 2023 @ 7:15am 
Totally fair :) Your mod!
BlackSoul  [author] 21 Oct, 2023 @ 7:06am 
Thanks for feedback, if it is about common followers in 1. I don't share your opinion. Chaos dwarf followers are not great, just average like any other faction. In tower boon, you can have 1 random follower every 3 turns. That is not interesting nor fun for me. If followers should be only from tower, they would need to have much more interesting effects and better tower mechanic. Personally thinking about modding effects of those boring followers, half of them are reducing cost and increasing xp. If you have high opinion about specific follower, I am open for discussion and brainstorming.
Guvenoren 21 Oct, 2023 @ 6:14am 
I think followers are intended to be for the tower, unlike most factions. Their followers are also great. So I think it's fair to keep it a tower boon.