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但多人模式下,如果將物品向物品箱內部的格子拖動,則物品必定會被吞掉
因為Item IO Framework可以正常用,但Item IO Framework(Temp Fixed)不能,物品雖然能拿出來,但放入物品後物品累計的數量不增加,導致物品會憑空消失
舉個例子,我往有10個氧礦碎片且內部放有7個氧礦碎片的物品箱中放入7個氧礦碎片,物品是吞掉了,但箱子累計的物品數量沒有增加,導致我憑空被吞了7個物品,反覆測試也是一樣的結果
底下有Open LuaCs Settings,需要打开并勾选Enable CSharp Scripting才能正常使用
at Barotrauma.Networking.SegmentTableReader`1.Read(IReadMessage msg, SegmentDataReader segmentDataReader, ExceptionHandler exceptionHandler) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Utils\SegmentTable.cs:line 296
Error while reading a message from server.
Exception thrown while reading segment EntityEvent at position 32.
Inner exception: Message byte position incorrect after reading an event for the entity "物品箱 (ID: 1944)" (ID 1944). The previous entity was "" (ID 0) Read 40 bits, expected message length was 176 bits.
at Barotrauma.Networking.ClientEntityEventManager.Read(ServerNetSegment type, IReadMessage msg, Single sendingTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\NetEntityEvent\ClientEntityEventManager.cs:line 234
3月时原作者下面就有同样的留言,但作者似乎没有修好
服务器是根据文档手动安装的,我不清楚c#是不是一直开着的,但我找不到可以把它启用的配置文件
我自己都忘己我是用這個了
Could not find the component "ConditionStorage" (C:/Users/~/XML/ItemBox.xml)