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• The control room in the underground section (The one with the three large generators) doesn't have any connecting areas to the hallway outside of it, preventing NPCs/Nexbots from going inside of the room and vise versa for going outside of the room. Adding an connecting area between the room and the hallway has fixed this issue.
• There is an path finding issue in the cafeteria as well, with NPCs/Nexbots getting stuck in the room, but I don't even know where to go from there with how clutter the room is.
• The stairs going to the underground section of the map (In the building section with the radar tower on top of it) has been acting as an one-way path. NPCs/Nexbots using those stairs can walk down them, however they don't know how to go back up them. After checking, I found out that the area on the stars (CNavArea ID: 159) did not have another area connecting in-between it to the bottom floor (CNavArea ID: 702). Splicing a section there and splitting it up using the tool has fixed this issue.
as the worlds most best gmod map rater, i will rate this map if its good or not,
first question you didnt feature in the description (and only) IS THERE AI NODES?