Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks, the key no longer spawns on the door in B42, but let's hope that spec is restored in the future.
@VVentos
Thank you for your help, I added TR translation for v1.5.3.
https://i.imgur.com/8QfWbVl.png
You are welcome, same to you! :)
@PROPERT
Haha, I simply wanted to reduce the hassle of my play! ;D
@Quilava
It appears that B42 has removed the process of keys spawn up on the door from an implementation standpoint. If you continue with this mod and receive a message stating that you have recovered the key from the door, please let us know as this is good news!
@Jack Kenseng
The key spawn to on the door is gone with B42, but it's a very realistic situation and I would love to see it restored and also implement notifications in vanilla!
Thank you for your report, I'm glad to here that!
@Kap, @TheGermanyCharizard, @Nizizumi, @DEADSOLDIERtr
Hi everyone! o7
First of all, I just want to say a big thank you for all your support and feedback! It really means a lot to me. 😊
Regarding the door keys, while the key spawn feature has been removed in build 42, the process of obtaining keys from the doors still remains. So, there's a possibility that the key spawn could come back in the future, depending on how the game evolves. That's why I've updated the mod to be compatible with build 42.
And about the keys remaining in the door – I think it's a very fitting scenario for the apocalypse world! It would be great if that feature could return in the future.
Thanks again, and I hope we can continue to enjoy the game together!
F
F
FFFF
F
F
F
Thank you :)
Great, it's a pretty rare case to recover the key from the door in a formal way! Well noticed, and I'm glad you were able to clear up that question!
@BigDip
I noticed it by accident when I was looking at the vanilla implementation, thanks!
@Ryan
Yes, exactly!!
@dabuniu13
Of course it's fine. Or, if you have a translation file, I can add it to this mod! Plase check the "Translation file here" discussion thread.
Thank you for using my mod. I was also looking at vanilla implementations in one of my studies and noticed this spec. Maybe they planned to implement this feature and had it implemented up to the flag, but forgot to implement the process after that!
Makes me wonder how come this is not a feature present in the vanilla game....
The sound effects were requested by others as well. The volume is just right in my environment, but it seems to depend on the person. It was difficult to change the volume in options, etc., so I made it possible to replace the file. I have described how to do this in the remarks section, so please try it.
It was difficult to express myself since I was explaining the program, but I am glad that I was able to get the message across well and that you enjoyed it!
@𝕸𝖔𝖗𝖓𝖎𝖓𝖌 𝕲𝖑𝖔𝖗𝖞.💡
Yes, it is!
@TheoCHill95
If it's a vehicle event (ambulance, fire truck, crashed car, etc.), keys can spawn up on the zombies near it!
I think the sound was too loud, smith. I thought I had adjusted the volume as well, but it is a difficult problem because it depends on the individual environment. I will try to respond if there are many people who make the same suggestion, but for now, it would be helpful if you could lower the volume of the file itself as you have done.
@Dase
Yes, it is!
@Kryzx, @Papa Jefe, @Warnhammer
I am glad to hear that your long-standing question has been resolved. I also noticed it by accident when I was checking the vanilla implementation, which is a surprise, isn't it?
@Blessed Mother
Thanks for the compliment on the video, I'm glad you liked it. Yes, this was one of the story elements of the video, but I'm surprised that when I published the mod, the response was more than I expected, and not the other way around! lol
You just cleared that whole thing up for me. Bravo.
Thanks for providing an explanation of the spawn mechanics and the method of obtaining one in vanilla, but, most importantly, providing an awesome mod that gives us some notification that we obtained one from the door!
Not all such cars have key on doors. Although the probability is quite low, there are cases where the doors has key. There is a video of the explanation, although it is in Japanese, so if you like, you can watch it with automatic translation.
https://youtu.be/yUmDaKq9XuA
@promoder345
That increases the chance of survival by about 0.5%!
@QuarkTASCHENjoe, @Deathstar
Sorry I am not explaining it well, but you are right! The probability of there being a key on the door is low, but I hope you can take advantage of it!
😙🎉
@DieVersiti
I have not been able to confirm, but it probably won't be a problem!
@Kucing331
Thank you 😌
@Underdøg
Thank you so much! 🏎️🏎️🏎️🏎️🏎️
@Wilku21
It was the discovery of the century! 🤣
@TIFFANY
分かり易くMODの内容を伝えたいのと、MODも動画やアイコン含めて
アート作品だと思っているので楽しんで頂けると何よりです😊