RimWorld

RimWorld

Even More Linkables
474 Comments
lloki 10 hours ago 
Looks like it's working fine on 1.6
Tsuki_Yoryu 16 hours ago 
Approximately when will the update be available? Thank you to the author.
Sentrymon 17 hours ago 
@thranos Did you check for it? Wondering if I can save myself some testing.
But I presume it isn't functional as OP has said it will be updated instead of just marking it as functional
Blacklist897 22 hours ago 
@thranos no because that needs a brain
Thranos 23 hours ago 
Did anyone begging for updates actually check if it's nonfunctional in 1.6 first...?
Kokorocodon 11 Jul @ 8:16pm 
I beg for a update, this mod is a must have for me
oscarmdsh69 11 Jul @ 2:09pm 
1.6 update coming?
子鱼丶 11 Jul @ 5:30am 
1.6plz o7
Texas Redhawk 6 Jul @ 7:34am 
A note that the power-related linkables don't seem to affect Ancient Geothermal Plants (and presumably other Ancient power structures) from VFE: Ancients.
Long-comment-san 6 Jul @ 1:22am 
Health needs adjustments and bonuses too. Maybe larger bonus buildings should use components as a fuel.
Bambaryła  [author] 23 Jun @ 11:20pm 
I agree that it would be cool.
UntouchedWagons 23 Jun @ 2:06pm 
It'd be cool if the power boosters worked with the Rimefeller power plants (I see their mention in the readme). I see there's a commented out patch in the files, not able to get it working? (I can't either)
Bambaryła  [author] 30 May @ 7:03am 
I'm not sure how it wouldnt
SFH 30 May @ 6:19am 
Does it work with CE?
Twilight 9 May @ 12:48pm 
Laser engraver should require a AI Persona Core, its way too cheap for the bonus quality.
Mask of Humble 24 Apr @ 7:41am 
Any way we can get a rotatable transformer?
Джоли Роджер 10 Apr @ 7:07pm 
this mod is so OP but is balanced out by me being unable to stop myself from building more linkables until I run out of steel and components entirely
Bambaryła  [author] 10 Apr @ 8:30am 
nope and steam won't let me update this anyway
Aizuki 10 Apr @ 12:10am 
are there patch later for compatibility with ancient urban ruin and celetech arsenal mk III?
Wolfette 2 Apr @ 3:19pm 
They are indeed, in my defense I was running on zero sleep. :winter2019joyfultearsdog:
Bambaryła  [author] 2 Apr @ 7:22am 
Incompatibility:
Vanometric Generator, Rimefeller generators and Rimatomics generators will not be influenced. Anything that is defined outside of XML will not benefit from power linkables.

@Wolfette
the mod descriptions are there for a reason ;)
Wolfette 2 Apr @ 3:43am 
Bug to report; the linkable link to the Vanometric Generator from the mod of the same name but do not actually boost it's output.
Flop 16 Mar @ 1:42pm 
i added this mid save, this was a mistake. i will be sure to use this in my next game though it looks like a lot of good stuff
Aizuki 14 Mar @ 11:03am 
good mod but some of its texture look ugly when overlapped, example power pylon that looks like having gritty texture and ugly transformer texture get cutted when placed above and below next each other
Bambaryła  [author] 14 Mar @ 7:57am 
some of the things can be placed
ThottyNathaniel 13 Mar @ 3:41pm 
some of the things look like they should be able to be placed on tables
BigGovernment 8 Mar @ 5:13am 
Okay, thank you.
Bambaryła  [author] 5 Mar @ 7:05am 
@BigGovernment
short hash collisions.
BigGovernment 4 Mar @ 4:22pm 
Why would adding it mid-save have any effect?
Bambaryła  [author] 3 Mar @ 11:28pm 
@Beef
the mod is not causing it, you guys adding it mid-save is causing it.
Beef 3 Mar @ 10:01am 
Wow, so this is the mod thats causing those phantom blueprints, I was confused as hell when I saw a coolant bp pop out of the drill lol.
Amethyst the otter 2 Mar @ 10:35am 
understandable, have a great day
Bambaryła  [author] 2 Mar @ 7:04am 
"mr modder how do i fix a core game issue"

i have no idea, in my playthroughs i could just mine them and the new ones got generated nnormally
Amethyst the otter 2 Mar @ 4:36am 
question is what do i do then cus idk
Bambaryła  [author] 2 Mar @ 12:50am 
@Amethyst the otter
it's how rimworld works when you add mods mid-save, I can't do anything about it.
Amethyst the otter 1 Mar @ 6:10pm 
yo i have same issue ramdom has, however ive noticed it when i had drills over the resource deposit, and well, for some reason i have phantom blueprints for them that doesnt let me interract with em besides selecting them, and drills reach over 100% of mining progress without result
Phantom0915 25 Feb @ 8:23pm 
Is it possible to request a way to configure the linkables? I find them to be really cool but at the same time a bit too powerful. This is also the only Linkable mod in the workshop so far that also looks good aesthetically and thematically!
Bambaryła  [author] 21 Feb @ 8:43am 
i dont think there'll be cause it has entirely different inner mechanisms
Míla 21 Feb @ 4:35am 
Hello, i was wondering whether there is a patch that allows power likables to affect the nuclear generator from VPE because i haven't managed to find any. Could anyone please link one in case you found any?
Bambaryła  [author] 2 Feb @ 1:14am 
i've used it for 2 years and never had that issue. Might be some crazy mod conflict or another mod causes it.
man hole 2 Feb @ 12:42am 
This is kinda a shot in the dark, but I think the Robot Assistant set to "work" may sometimes just outright delete work stations. Throughout this long playthrough I've had two robot assistants, one set to work and one set to boost, and I've noticed my workbenches randomly vanishing from the one set to work.

It's happened to both a large tailoring bench from VFE Furniture as well as a regular fabrication bench. Am I going crazy or has anyone else run into this? Searching on steam for similar issues unfortunately sucks
Bambaryła  [author] 31 Jan @ 9:11am 
Hi
Sadly Steam Workshop refuses to let me update this mod so no new patches will happen: (
Bambaryła  [author] 27 Jan @ 10:15am 
@Ramdom
it's not unusual. You've added the mod mid-save, which has the tendency to break things. Once you mine all of them, the newly generated undergronud deposits will be fine.
Ramdom 26 Jan @ 10:22am 
I have an unusual problem... Spacer coolant pumps (bluebrints) are spawning as underground ore,mining them does nothing.

Any idea what i could do ?
Potato.tech 24 Jan @ 2:51pm 
thats a shame to hear. thanks for responding so quickly though
Bambaryła  [author] 24 Jan @ 2:03pm 
all power buildings work out of the box. if they don't, they won't.
Potato.tech 24 Jan @ 1:49pm 
would it be possible to add the ARC's from the new vanilla quest mod to the list of power generating buildings that can be linked too?
or, if you dont feel like doing it, how would i go about doing so?
Bambaryła  [author] 3 Jan @ 7:21am 
@Farbott
the ones name tabletop something go on tables
Farbott 3 Jan @ 3:24am 
Are a good chunk of these small linkables that like, go ontop of the assumed tables or are they all tile takers? Its neat either way