RimWorld

RimWorld

Peer Pressure
61 Comments
The Moustache 31 minutes ago 
o7
RIF 7 hours ago 
o7
Kokorocodon 21 hours ago 
o7
mrChnky 19 Jun @ 6:21am 
@Papito 3 comments lower man...
Papito 18 Jun @ 1:01pm 
Will this get updated?
Futstub 4 Nov, 2024 @ 6:57am 
Does it make it more unlikely with a bad opinion? I am a balance-enjoyer. :]
sirduck 26 Aug, 2024 @ 5:58am 
thank you much josesoler o7!!
CrAZyKirBy 25 Aug, 2024 @ 3:53pm 
o7
joseasoler  [author] 27 Jun, 2024 @ 12:12pm 
I have decided to stop developing my RimWorld mods. They will stay up and should be stable for a while.

In case anyone is interested on continuing this mod, it is licensed under the MIT license. Please keep the credit section, extended accordingly with your own contributions. The project source code can be found under my GitHub profile.
DisKorruptd 21 Jun, 2024 @ 1:19am 
Question, does this have options to disable it's function in pro-diversity ideos? that way pawns who like to be surrounded by different Ideos aren't constantly converting the entire camp.
Omega13 15 Jun, 2024 @ 2:55pm 
Does this mod conversely make it MORE difficult to convert someone if they have a negative opinion? As I've been having far, far greater trouble converting prisoners lately and I don't know if it's due to this mod or due to my colonists being idiots. (Like, one of my prisoners is naturally recovering their confidence faster than my colonists can reduce it, even in an utterly grotesque cell.)
Vapor 13 Jun, 2024 @ 1:29am 
i did not know the base game *didnt* work this way, thank you very much for this
Omega13 10 Jun, 2024 @ 12:20am 
Add this to my growing list of "What do you mean the game didn't already work this way???" mods
sirduck 13 Apr, 2024 @ 5:13pm 
so this mod works well in 1.5?
kongkim 1 Apr, 2024 @ 7:02am 
@joseasoler Ok too bad :(
joseasoler  [author] 1 Apr, 2024 @ 6:11am 
@kongkim I don't have plans to implement that option. For me it is easier to just not put friendlies in prison.
kongkim 1 Apr, 2024 @ 3:24am 
Love the mod, but would really like to see a option in the menu to disable normal prison converting.
Its so wired to throw your friendly pawns in prison to convert them.

I did make a small personal mod in 1.4 that just removed the convert xml def. it worked with no errors, but in 1.5 they changes it and can't seem to get it to work anymore sadly.
joseasoler  [author] 15 Mar, 2024 @ 11:41pm 
@Alra As far as I know both mods are compatible.
Aira 15 Mar, 2024 @ 11:30pm 
Hello, does this mod compatible with redmattis woolo easy conversion mod?
farq4 10 Jan, 2024 @ 4:16am 
this should be base game feature.
joseasoler  [author] 6 Jan, 2024 @ 11:46pm 
@Frostiken I agree that would simulate conversions better, but for my games I do not need much detail in the simulation as I tend to use lots of pawns.

For recruitment and enslavement, you might want to check the Wololoo mod, which should be compatible with Peer Pressure.
Frostiken 6 Jan, 2024 @ 1:36pm 
I've always hated how the conversion power factors work. In my opinion it should be kind of an inverse bell curve. At extremely low moods, you are "breaking down" the prisoners (think Reek from Game of Thrones) and mentally destroying them. At very high moods, you are tempting them.

Likewise this should extend to recruitment and enslavement. Very high moods and high quality prisons = more likely to recruit, very low moods and horrifying prisons = more likely to enslave.
kongkim 3 Jan, 2024 @ 1:07am 
@Magic8bill There is an option so to can balance it as you like.
Personally i really like it, i did a small mod to disable the prison convert and use this and convert ability/ritual only. Its was a fun playtrough :)
Magic8bill 3 Jan, 2024 @ 12:54am 
is it balanced?
joseasoler  [author] 22 Dec, 2023 @ 8:50pm 
@JamesCheese This mod does not make any changes to skills. It only increases conversion power or conversion attempt chances depending on relations.
JamesCheese 22 Dec, 2023 @ 2:55pm 
Hello! This mod is wonderful. However, there's a problem where using convert on prisoners doesn't train the social skill. I think that's vanilla behavior, but it also means that using this mod to convert prisoners stagnates your colony's skill growth. Is this intended behavior?
joseasoler  [author] 5 Dec, 2023 @ 10:57am 
@NocturneOfSolace Thank you for the kind words!
Durandal 5 Dec, 2023 @ 10:22am 
Man, what a simple but effective quality of life change, thanks so much!
joseasoler  [author] 3 Dec, 2023 @ 2:18pm 
@general.catallion I believe that the positive opinion bonuses will already make players consider choosing someone who is friends with everyone as their proselytizer.
general.catallion 3 Dec, 2023 @ 1:44pm 
is there an option for negative opinion to also affect the conversion percentage, it'd make sense for someone to brush off someone they don't like, and possibly give you a reason to select someone who is friends with everyone, rather than just your best socialist.
MrDisem 24 Nov, 2023 @ 4:01am 
Oh yes. I know.
joseasoler  [author] 23 Nov, 2023 @ 5:06pm 
@MrDisem.tvv That is explained in the Combat Extended link in the description above.
MrDisem 23 Nov, 2023 @ 3:36pm 
finally an mod
and I saw you provided information about combat extended, however I didn't see any comment like this, so I must ask, so her I go.
Is this CE compatible?
joseasoler  [author] 20 Nov, 2023 @ 2:57pm 
@kongkim That is an interesting suggestion, but I will leave that to the meme mods 😁
kongkim 20 Nov, 2023 @ 2:54pm 
You should make a meme/precept to this mod, were they don't like to hold or contert prisonors.
So if using that your mod really come into play :)
Screamin' Steve! 8 Nov, 2023 @ 4:17pm 
Is the thumbnail that toy story meme?
joseasoler  [author] 28 Oct, 2023 @ 7:31am 
@Valdrax Yes, the mod can lead to drama like that. Making a beautiful pawn your proselytizer will also lead to faster conversions.
Valdrax 28 Oct, 2023 @ 5:19am 
Doesn't this mean that if you have a colony of pawns with a very attractive xenotype, strangers will spend all their time attempting to convert them away from their religion (seeing as they'll have very positive views of them), starting a lot of social fights and eventually destroying the cohesive religion of your colony as it devolves into a sectarian war, because they are all too beautiful for this sinful world?

If so, I'm in.
wizard 28 Oct, 2023 @ 4:05am 
finally an mod
zip 28 Oct, 2023 @ 3:24am 
finally an mod
Paranoia 28 Oct, 2023 @ 1:30am 
finally... an mod
󠀡󠀡󠀡 27 Oct, 2023 @ 4:21pm 
finally an mod
Himmel 27 Oct, 2023 @ 12:26pm 
finally an mod
B 27 Oct, 2023 @ 7:40am 
finally an mod
joseasoler  [author] 27 Oct, 2023 @ 6:33am 
@D̴̜̓e̷̻͝m̵̲͌o̸̱̎n̶ Combat Extended compatibility is always a frequently asked question so I preemptively put it there already.
D̴̜̓e̷̻͝m̵̲͌o̸̱̎n̶ 27 Oct, 2023 @ 6:21am 
That is hilarious you put combat extended in the compatibility box
yn1230 27 Oct, 2023 @ 6:02am 
finally an mod
Nishe 27 Oct, 2023 @ 1:28am 
finally an mod
Kokorocodon 26 Oct, 2023 @ 8:53pm 
finally an mod
Der Tatortreiniger 26 Oct, 2023 @ 9:57am 
finally an mod